

You can water this down to every single job in the game, there isn't any real decisions of any job theres a specific rotation every single one is designed to follow. But I have to say spamming 3-4 buttons over spamming 1 button feels more fun.Stormblood healers might sound better on paper, but personally I found them just as hard to enjoy as they are now. Making decisions between healing and damage? That doesn’t bother me. Having illusory ‘decisions’ that inevitably all end in the same outcome (‘use the dps’)? I feel like that’s what we’d get if we went back to ‘Stormblood’ design
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