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  1. #9321
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,021
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    [...]The community is so poisoned by the "damage is everything and anything that loses me damage can die in the fire" mindset that it's probably now unsalvageable. To some people, a 95 on the numbers website isn't a good run, it's the baseline.
    In a hindsight, I don't blame that entirely on the community. The devs plays a huge part in reinforcing this ideal when they keep deleting anything that doesn't come down to as simple as "more damage vs less damage" for whatever reason.
    (6)

  2. #9322
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,843
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It shocks me that expedient survived

    Actual true raw utility, in my 14, preposterous
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #9323
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    In a hindsight, I don't blame that entirely on the community. The devs plays a huge part in reinforcing this ideal when they keep deleting anything that doesn't come down to as simple as "more damage vs less damage" for whatever reason.
    While the devs designed the jobs to enforce this kind of thinking, I can still blame the community for using the funny coloured numbers to boost their own ego or to try and dismiss opposing viewpoints, that kind of attitude can be wholly blamed on the community mentality of "the colour of your number proves your worth as a player".

    See: Mr.Spreadsheet
    (5)

  4. #9324
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    639
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Allegor View Post
    Dia's potency increased from 75 to 80.
    Woah!

    Let's not go crazy now.
    (5)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  5. #9325
    Player
    Fandele's Avatar
    Join Date
    Mar 2022
    Location
    Gridania
    Posts
    45
    Character
    Fandele Longtooth
    World
    Zalera
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If I could suggest an idea to SE, it'd be this: Drop the hard split, and swap over to a 'sliding scale' system. The better at 'Pure healing' a job is, the less Barrier capability it has, and vice versa. With this, WHM and SCH can be the champions at the far ends of the scale, masters of Pure and Barrier healing respectively, and AST/SGE can be a bit closer to the middle, leaning towards one side, but not fully abandoning the other. With this 'sliding scale', it becomes much easier to slot a new healer in too, eg one could be added that perfectly straddles Pure and Barrier capability, directly in the centre (I'd suggest a gameplay where the Barrier side is achieved by turning a portion of damage taken into a DOT, and the Pure side is achieved by mainly using HOTs to counteract the delayed damage DOT).
    In my previous mmo, there was actually a third option, which was an HoT focused healer. It was very strategic, in a similar way to the shield healers, but you'd stack various HoT's on the tank/party to try to match the damage input. There were a couple instant emergency heals available if you needed them, but which were also grossly inefficient and/or had a very long (5 min) recast. This same job also had a Dot-centric damage model. I actually enjoyed the heck out of it. I'd love to see something like that make an appearance in 14.
    (2)

  6. #9326
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,392
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fandele View Post
    In my previous mmo, there was actually a third option, which was an HoT focused healer. It was very strategic, in a similar way to the shield healers, but you'd stack various HoT's on the tank/party to try to match the damage input. There were a couple instant emergency heals available if you needed them, but which were also grossly inefficient and/or had a very long (5 min) recast. This same job also had a Dot-centric damage model. I actually enjoyed the heck out of it. I'd love to see something like that make an appearance in 14.
    Mmm, and ideally such a thing would be possible here. Unfortunately, however, we have a raiding paradigm wherein certain attacks from the enemy simply cannot be 'healed' through. They do more than 100% of our Max HP, and serve to 'require' mitigation to survive. With that in mind, the 'sliding scale design' would mean that, in a WHM/AST comp, rather than the current situation of 'it doesn't work', I'd have it so AST is given ways to be the 'Mitigator' (eg by bringing back Nocturnal Sect, which reduces throughput of skills like Earthly Star but attaches Mitigation effects to them), but has little to no access to Barriers. On the flip side, I'd make WHM have access to Barriers (as a Lily spender), but little to no access to Mitigation (outside of Temperance). Thus, the two would need to work together, and cover each other's 'blindspots' if paired together. Similarly, SGE would take the lead on 'Pure healing' in a SCH/SGE comp. This hypothetical '5th healer' that is equal Pure/Barrier, would be flexible and adapt to their partner on a fight-by-fight basis, focusing more Pure healing output when with a SCH/SGE, and more on Mitigation when with a WHM/AST

    An entirely HOT focused (eg what I suggested, but it doesn't have the mitigative half of the gameplay) job sounds cool on paper, and it can be in other games (where damage is faster paced, multiple hits, and doesn't instantly take us from 100% to -20%), but here it'd mean another 2 nonfunctional comps in raiding (WHM/new, and AST/new, to go with our current WHM/AST), and I'd rather reduce the number, not increase it
    (4)
    Last edited by ForsakenRoe; 09-30-2024 at 08:11 PM.

  7. #9327
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    An entirely HOT focused (eg what I suggested, but it doesn't have the mitigative half of the gameplay) job sounds cool on paper, and it can be in other games (where damage is faster paced, multiple hits, and doesn't instantly take us from 100% to -20%), but here it'd mean another 2 nonfunctional comps in raiding (WHM/new, and AST/new, to go with our current WHM/AST), and I'd rather reduce the number, not increase it
    Speaking of regens, there's actually a way they can make it work better.

    Imagine if you have a healer that can stack HoTs to an absurd level, then damage taken is partially mitigated by the HoT, so the attack deals 10% less damage but that damage will erase a portion of the active HoT.

    That way, all the ticking HoTs can contribute to the mitigation and so the regen healers wouldn't be useless in a mitigation check. But the mitigation also comes at a cost, so you have to plan when you want to use it because it will weaken your HoT.
    (1)

  8. #9328
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    We actually do have a way to allow pure healers a chance to handle huge damage spikes while at the same time not use shields and mitigations. We use an ability to raise the target(s') maximum HP and increase the healing they receive from healing GCD (and maybe oGCD too) spells. It exists in the game already, except on the "wrong class" SCH through Protraction.

    Possibly gives this to the WHM instead and make a party wide version with charges that take 60 - 120 seconds to regain one. If we go by ForsakenRoe's ideas, SGE would get the best version if they are on the deepest end of the pure healer spectrum. The current WHM is the best class to utilize such a boost to GCD healing spells due to the presence of the lily spells being needed to get Afflatus Misery juiced up. This could make a regen healer (Warcraft Druid comes to mind) pretty strong too with their HoTs ticking for more healing on a high Max HP ally.
    (0)

  9. #9329
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,392
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tigore View Post
    We actually do have a way to allow pure healers a chance to handle huge damage spikes while at the same time not use shields and mitigations. We use an ability to raise the target(s') maximum HP and increase the healing they receive from healing GCD (and maybe oGCD too) spells. It exists in the game already, except on the "wrong class" SCH through Protraction.

    Possibly gives this to the WHM instead and make a party wide version with charges that take 60 - 120 seconds to regain one. If we go by ForsakenRoe's ideas, SGE would get the best version if they are on the deepest end of the pure healer spectrum. The current WHM is the best class to utilize such a boost to GCD healing spells due to the presence of the lily spells being needed to get Afflatus Misery juiced up. This could make a regen healer (Warcraft Druid comes to mind) pretty strong too with their HoTs ticking for more healing on a high Max HP ally.
    Perhaps a it could be added as a bonus effect for Plenary (if given to WHM), since that already increases how much healing you're doing, it'd synergise with this new effect of 'also your Max HP is increased'?
    (1)

  10. #9330
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Yeah. That could work. Divine Benison and Protraction could probably have their effects swapped with each other to get the single target versions.
    (0)

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