I started this game in 1.0 as a healer...usually love healing...lvld whm first through EW. Took a break after EW about a year or two ago.
I tried it again today. I'm not doing it again unless there are big changes.


I started this game in 1.0 as a healer...usually love healing...lvld whm first through EW. Took a break after EW about a year or two ago.
I tried it again today. I'm not doing it again unless there are big changes.
I started playing healer again starting with SGE as it is the last role I need get every job to 100. From an experienced player, but very casual healer's perspective, I think the Dawntrail dungeons are a bit better balanced in terms of healing requirements -- at least the bosses. Trash is still trash. Combining spreads/stacks with the usual dodge/find the safe spot mechanics or even just the casts that set up mechanics dealing additional raidwide damage is very welcome as it increases the amount of unavoidable damage. It is unfortunate that the rest of the general audience fights in the levels below DT are not to this quality. Even with the fight complexity being slightly increased, healer gameplay is still mostly spamming your DPS spell.
Healers getting more DPS actions early on in the 90-100 leveling process is a step in the right direction, but still too little too late as the actions are usually tied to long cooldowns, and it isn't cool that players will only have access to them in level 92+ instances. Healers are still missing a better DPS spam.




using Holy is fine.. if you have the time. hard to use it if the tanks HP is disappearing faster than ice cream at a kiddie party and they arent using mitigation. rather try keeping the tank up in that case, if I have time, sure, use a stun, heal the tank, but if they are undergeared and using no mits... the time it takes to stun, you'll lose the tank most of the timeI still mostly see tank as the adventurer in need for Ultros, but I have still been able to cash in on the leveling roulette materia clusters as a healer every time.
I think some players are attempting to fill the void for my area, but my Savage tank friend mentioned some of them are not quite experienced enough for our 90 - 100 content. I found a healer bot meme for him and he said the bot would be better if it can at least use 1 Holy stun >.>
#FFXIVHEALERSTRIKE
Also mitigation still being the answer to everything, and regens not feeling as useful as they could be is still a problem. It's still imbalanced.

@Kes13a
My friend was just making a bit of a joke as a troll. It's almost impossible for me to accurately gauge what spells were actually used. It sounds like Cure 1 spam from his end with the healers he got when Afflatus Solace, Regen and Cure 2 would be far better ones to use.
The situation you mentioned might happen in Aurum Vale with how tight damage can get there with no Medica 2. I have used Swiftcast with the Holy to get the stun out quicker and used Benediction to make it work. It is quite often I give all 4 members Regen for the boss battles in that dungeon due to the AoE damage being high.
Aside from Aurum Vale, I have often times placed a Regen on the tank while they pull with the HoT no longer drawing stray enemy hate. Works pretty well to slowly get the tank back up to full while the enemies are stunned to death. I have Afflatus spells and Tetragrammaton ready too in case a stray mini tank buster is thrown out in between stuns.
Last edited by Tigore; 08-10-2024 at 02:42 PM.




Hit the first holy with a swiftcast then continue to stunlock the mobs, easy peasy. Then use your OGCDs as needed after that.using Holy is fine.. if you have the time. hard to use it if the tanks HP is disappearing faster than ice cream at a kiddie party and they arent using mitigation. rather try keeping the tank up in that case, if I have time, sure, use a stun, heal the tank, but if they are undergeared and using no mits... the time it takes to stun, you'll lose the tank most of the time




My apologies for not noticing this.. HoTs no longer pull aggro? that would change things a fair bit. I am so used to that I never noticed if they didnt because I try and time regens to end before the next pull because I hated getting mobbed while the tank ran past them lol.Aside from Aurum Vale, I have often times placed a Regen on the tank while they pull with the HoT no longer drawing stray enemy hate. Works pretty well to slowly get the tank back up to full while the enemies are stunned to death. I have Afflatus spells and Tetragrammaton ready too in case a stray mini tank buster is thrown out in between stuns.
#FFXIVHEALERSTRIKE
Looking up the patch, 6.2, "HP restoration over time will no longer generate enmity with each tick of healing." I think all the enmity for HoTs is frontloaded to the initial cast.My apologies for not noticing this.. HoTs no longer pull aggro? that would change things a fair bit. I am so used to that I never noticed if they didnt because I try and time regens to end before the next pull because I hated getting mobbed while the tank ran past them lol.




Rather than frontloaded, it's an artificial enmity that happens when you apply some buff not unlike when you use Peloton from outside combat to your battling ally, which also puts you into a combat state because of said artificial enmity.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

well they can't keep necrobumping this dead horse forever.
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