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  1. #6281
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    No. Healers arent supposed to use all their healing toolkit if everything goes right. Healers ARE MEANT TO BE OVERPOWERED.
    Why are warrior ogcd selfheals against bosses pretty much the same as what a WHM can with ogcd+lilly healing on a tank? And on top of that, some of those heals from WHM like Assize and Lithurgy can't be used nearly as freely as the selfheals from WAR. If those heals from WHM are OP, sometimes fiinicky, and not meant to be used constantly. Why does WAR need similar levels of ogcd heals, in such an easy to use way that they can just use it whenever?

    And to make the potency stuff a bit less handwavy, I already compared that a bit more in depth a few pages back.
    (12)
    Last edited by aiqa; 07-04-2024 at 09:16 PM.

  2. #6282
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    198
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Connor View Post
    - Complete disregard for practically ever post that’s come before it
    - A total misunderstanding of the issues raised
    - Gives invalid advice (play DPS…that ain’t a healer tho is it)
    - Thinks Warrior is completely fine and not busted at all
    - is a Warrior

    Coincidence? I think not.
    Complete disregard for practically ever post that’s come before it - Yes

    A total misunderstanding of the issues raised - As I said. First people whined healing is too hard. Now that it is supposed to be too simple. Ofc it is too simple if you know fight perfectly and know where to use each healing spell. But that apply to every job ever. I really suggest you to try mentor roulette. Doing extremes with sprout as a healer is the most fun I have. Or as I suggested - switch roles. I'm not a one trick. I can play full trinity and that's why healing never became boring to me. But remove party's sustain toolkit, add more damage to bossess and make healers rotation more complex and you will then see how few people are actually gonna do savage/ultimates as healers. It would be too much on two people in the party. Even in EW, on late shielded raid wide and if tank didnt used their mit or DPS didnt used their reduction, its a wipe. also, if healers have big unused toolkit... Why have I seen so many wipes in P10S on HH?

    Gives invalid advice (play DPS…that ain’t a healer tho is it) - Most people here slowly wishes that healers would be DPS. So best would be to go play DPS.

    Thinks Warrior is completely fine and not busted at all - Do I think WAR is a little bit busted? Yeah, a little bit. IN DUNGEONS. Nobody cares about dungeons. Remove his kit and he would be useless in savage. Change his kit and he would be completly same as other tanks. Also, I have saved so many people in the wrong spots because of my WAR toolkit. Or when healer didn't did what was the most optimal thing to do (Because they haven't used their toolkit). And alive person is better than ressed with vuln res. WAR is fine. You need to be a proactive, and not a reactive healer.

    is a Warrior - MAN. MODE.
    (0)
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

  3. #6283
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by aiqa View Post
    Why are warrior ogcd selfheals against bosses pretty much the same as what a WHM can with ogcd+lilly healing on a tank? And on top of that, some of those heals from WHM like Assize and Lithurgy can't be used nearly as freely as the selfheals from WAR. If those heals from WHM are OP, sometimes fiinicky, and not meant to be used constantly. Why does WAR need similar levels of ogcd heals, in such an easy to use way that they can just use it whenever?

    And to make the potency stuff a bit less handwavy, I already compared that a bit more in depth a few pages back.
    Well the real problem here is WHM being disgustingly undertuned and it being ignored for FAR too long.

    Their heal potencies and CD times are ancient, why is Benediction on a 3 minute timer and Asylum on 90s when all healers have an aoe benediction (except WHM lmao) and similar aoe regens on 60s? Why is both their healing and mitigation and every tool in their toolkit weaker than every other healers? Why is their DSP far and away the lowest when they offer no rDPS?

    This is the result of sweeping WHM issues under the rug since HW.
    (2)

  4. #6284
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,895
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    So... people can still see Healers are only 'fun' when their party is very bad but becomes ultra boring when the opposite is true. Great to know people can comprehend that much at the very least! There has been mountainous of feedbacks piled up in healer subforum for 5-8 years now. The strike is to make sure the talking points gets discussed, not swept under the rug every.single.time. and pretends no issue has been around. No, saying "We don't know what to do with <insert Healer>" was not a feasible excuse and that should tell us all the degree of tone deaf/ignorance they've been exhibiting. So much for telling us to leave feedback? :shrug:
    (9)

  5. #6285
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Emitans View Post
    The amount of damage going out in Dawntrail content has actually made healer kind of fun for me. Still wish I could get SCH's old dots back but at least I'm not bored out of my mind (even if I wish I was playing PCT the entire time)
    Quote Originally Posted by Sotaris View Post
    Agree, not sure if its due to gear but it's been pretty busy so far, can still weave in some dps but had to heal more than usual in a MSQ dungeon compared to previous expansions.
    Quote Originally Posted by EponaTBHSMH View Post
    The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.

    What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
    this is all fine.. but this expansion is less than a week old. the dungeons are new. two new dps classes that people are still learning.

    where will we be in a month? 211111111 and little healing... all over again
    (9)
    #FFXIVHEALERSTRIKE

  6. #6286
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    So... people can still see Healers are only 'fun' when their party is very bad but becomes ultra boring when the opposite is true. Great to know people can comprehend that much at the very least! There has been mountainous of feedbacks piled up in healer subforum for 5-8 years now. The strike is to make sure the talking points gets discussed, not swept under the rug every.single.time. and pretends no issue has been around. No, saying "We don't know what to do with <insert Healer>" was not a feasible excuse and that should tell us all the degree of tone deaf/ignorance they've been exhibiting. So much for telling us to leave feedback? :shrug:
    Exactly, every single expansion starts off as hard to heal. Everyone is new, undergeared and learning new mechanics, of course more damage is coming out. There's this tendency to want to sweep healer issues away and it's been this way for YEARS. It's so exhausting, it feels like you're shouting at the wall. How can an entire role be so bad and be left like this to the point that addressing issues needs an entire expansion of preparation?
    (12)

  7. #6287
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Exactly, every single expansion starts off as hard to heal. Everyone is new, undergeared and learning new mechanics, of course more damage is coming out. There's this tendency to want to sweep healer issues away and it's been this way for YEARS. It's so exhausting, it feels like you're shouting at the wall. How can an entire role be so bad and be left like this to the point that addressing issues needs an entire expansion of preparation?
    there could be a good reason why they do not seem to address healer issues. metrics.

    "Oh look, healer engagement is down again. what should we do? we need more healers! well, it bumped up last time we dumbed it down so lets do that again..."

    wash, rinse and repeat.

    unfortunately I do not have much faith in their ability to change that cycle any more.
    (1)
    #FFXIVHEALERSTRIKE

  8. #6288
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by EponaTBHSMH View Post
    The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.

    What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
    People need to stop acting like this is a step in the right direction. Its not right now the foot has been lifted off of the floor, constant aoe damage output is good but it doesn't fix the terrible healing kit.
    This only become a step when the healing tools become fun to use to react to this. Sure its nice that the final trial has pulsing damage during mechanics and the expert dungeon has more aoe damage output but still this is easily countered with healer's extremely overpowered oGCD heals (Or PLD/WARs busted group sustain.) So many non-healers dont get the point people don't want more buttons to press they want the buttons they press to have thought behind them.
    People completely miss the point, healers don't want a DPS rotation they just want some brain power to go behind their DPS, its the exact same with their heals. They don't want to react to damage with just using a oGCD heal or one of the stupidly busted group mitigation/regens every single time.
    Even if ILV restrictions come into place more heavily to keep these as strong as they are now it really isn't a fix to the healing situation.

    Quote Originally Posted by Exiled_Tonberry View Post
    Well the real problem here is WHM being disgustingly undertuned and it being ignored for FAR too long.
    Their heal potencies and CD times are ancient, why is Benediction on a 3 minute timer and Asylum on 90s when all healers have an aoe benediction (except WHM lmao) and similar aoe regens on 60s? Why is both their healing and mitigation and every tool in their toolkit weaker than every other healers? Why is their DSP far and away the lowest when they offer no rDPS?

    This is the result of sweeping WHM issues under the rug since HW.
    Though all healers have been suffering it has gotten pretty absurd with WHM.
    All WHM really has is simple to understand healing outside of this WHM has NOTHING, SGE is basically a more useful WHM (its just as easy.), AST though weaker now still has damage buffs going out every minute and SCH is just completely broken with the best mitigation and now with Seraphism the best pure healing every 3 minutes. We basically repeated ShB SMN but for SCH a million different buttons and higher skill floor but objectively the best at their role in the game. Healers damage kit aren't the only thing that needs reworking, the entire healing kit and strengths of each individual healer needs to be reapproached. We can't just have SCH being the best healer while WHM is the worst in every single aspect (Besides I guess MP regen but that really means nothing anymore.)
    (4)
    Last edited by Ramiee; 07-04-2024 at 10:53 PM.

  9. #6289
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    this is all fine.. but this expansion is less than a week old. the dungeons are new. two new dps classes that people are still learning.

    where will we be in a month? 211111111 and little healing... all over again
    Which is why I added, if it's due to gear or requires more healing in these MSQ dungeons. Did you not read what I said? Feels like you overlooked my whole post.
    (0)

  10. #6290
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Well the real problem here is WHM being disgustingly undertuned and it being ignored for FAR too long.

    Their heal potencies and CD times are ancient, why is Benediction on a 3 minute timer and Asylum on 90s when all healers have an aoe benediction (except WHM lmao) and similar aoe regens on 60s? Why is both their healing and mitigation and every tool in their toolkit weaker than every other healers? Why is their DSP far and away the lowest when they offer no rDPS?

    This is the result of sweeping WHM issues under the rug since HW.
    I agree up to a point. In my opinion a reasonable difference for optimal ogcd healing output between heals from a tank or a healer, should be > 2x (in healer favor) even when looking at the most favorable situation for tank heals. That means ogcd+lilly heals from WHM would need to be more then doubled when looking at bossfights. And when looking at fights against a group of 8 targets, WHM target ogcd+lilly heals would need to be 12 times as strong as they are currently. And that keeps scaling up the bigger the groups of enemies.

    While I do think WHM healing could do with some improvements, that might be a bit excessive. So yes, WHM healing could do with some improvements. But also WAR (and PLD to a lesser degree) healing needs to be toned down a bit.
    (1)

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