im unsure how you can compare ARR healers to DT healers then say adding DPS complexity is impossible when relative to tanks and DPS healers are rarer now than they were in 2-4.0. The modern design has pushed people away from healers and the boring as sin damage rotation that we didn’t use to have contributes to that. You also say we are excessively raid focused I’m not even going to get into the fact that the other half of the people say we are excessively casual focused. Trying to define the strike one way or another helps nobody. Regardless the DPS and the tanks are allowed to retain their complexity while is healer the one that isn’t allowed to have complexity because it will fail. Healers are uniquely punished for the perception of a bad DF community even though every role is bad.
As for not nerfing WAR i simply do not see how you can avoid it at this point, I did vali with my static and neither me nor the co healer even needed to use a single target oGCD to heal the tank. The tanks are completely self sufficient in high end content. This isn’t just “who cares about AOE bloodwhetting it’s a dungeon” it’s the fact that tank self healing has reached a point of sustainment in high end content. That is just ridiculously unbalanced



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