To be fair, they should. Why sit on your personals for solely shared or double busters if you could otherwise get more use out of them via more mitigation in total (between both tanks) against single-target direct (non-interceptible) damage?
(Inb4 anyone takes this out of context: No, the fact that tanks, too, often won't need full uses of their kits in 8-man does not excuse worse still for healers. Each makes the other worse, not better / more excusable.)




I mean, the proof is in the pudding. You can look at logs and see that there are zero clears of any current content where the healers are doing literally zero dps. You’d think if it was possible it would have been done, for the meme if for no other reason.I come from 1.0 thanks. I've seen the arguments, and I've seen how the content has never changed to REQUIRE DPS from the healer. Between the developers confirming that, and poorly skilled players complaining about DPS numbers for purely egotistical reasons, not once has anyone shown where a piece of content in the game was actually designed as not completable by playing it as designed.



Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:
If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?
Makes you think.



if healers are only meant to heal why do healers have dps buttons at all? I am confused by the dev's logic




not only that, but where is the damage for us to have to actually heal? for maybe a month after new content releases isnt really doing it for my engagement.
#FFXIVHEALERSTRIKE



I miss when tankswaps were done because "I'm out of CDs" and not "The boss has applied a vuln on me and I shall perish on the next hit".To be fair, they should. Why sit on your personals for solely shared or double busters if you could otherwise get more use out of them via more mitigation in total (between both tanks) against single-target direct (non-interceptible) damage?
(Inb4 anyone takes this out of context: No, the fact that tanks, too, often won't need full uses of their kits in 8-man does not excuse worse still for healers. Each makes the other worse, not better / more excusable.)

Might as well just say new players can are not competent enough to heal & dps at the same time. This is very insulting.Yoshi P. - That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.

Last edited by Naychan; 07-20-2024 at 09:40 PM.
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