The funny thing is that the current healer design makes it more punishing for new players to do damage.
As we know, newer players generally either don't know what OGCDs are or they save those for emergencies. This means that they normally spam GCD heals, and every GCD spent on not their filler is a lot of lost damage that will continue to stack up.
Contrast that with pre-ShB, where you can put up all your DoTs and not lose as much to GCD healing. In their effort to make doing damage more accessible, they've managed to make it harder to do damage for the very people that needed that accessibility in the first place.



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