



As long as you are polite when telling people things it's fine. Just don't come in calling people stupid for not knowing about something or whatever and you are golden.
I mean, I've literally gotten a flurry of threats and insults off of...
- "Just a heads-up: you don't actually need to stick to Cure I. The skill given at level 14, Lucid Dreaming (with the icon of the purple figure praying) gives back about 4000 MP and you get back another 4000+ naturally over time, so you can feel free to use Medica II and Cure II as needed. The MP costs aren't an issue until you get low. The Freecure trait is mostly just for if you recently died,"
and
- "If you don't mind, a Holy at the start of the pull goes a long way towards reducing the healing required. Similarly, you can always cast Regen before the pull. This will reduce the need to use your more complicated abilities."
Yes, those words exactly.
(And yes, in the first case the healer cast only Cure and maybe a couple Regens. In the second, they were mostly idle until spamming Cure 1 and the rare Cure II once my health dropped below half; not a single ability. I was on DRK in Bartam's Mettle. We eventually had to small pull because there just wasn't enough damage or healing to sustain normal ones.)
About three-quarters of the time, unsolicited advice given tactfully has gone over just fine. But there has been that quarter of the time, generally when it's most needed, where it hasn't. As such, it can feel pretty disincentivized to try to help via instruction those who are clearly struggling since they're also the most likely to be hostile in turn. /shrug




What is wrong with people that they'd read the above and have a fit about it. It's great advice. On W2W holy will "heal" more than any other action a WHM can do until it stops working. Also remove ground bubbles for everyone.I mean, I've literally gotten a flurry of threats and insults off of...
- "Just a heads-up: you don't actually need to stick to Cure I. The skill given at level 14, Lucid Dreaming (with the icon of the purple figure praying) gives back about 4000 MP and you get back another 4000+ naturally over time, so you can feel free to use Medica II and Cure II as needed. The MP costs aren't an issue until you get low. The Freecure trait is mostly just for if you recently died,"
and
- "If you don't mind, a Holy at the start of the pull goes a long way towards reducing the healing required. Similarly, you can always cast Regen before the pull. This will reduce the need to use your more complicated abilities."
Yes, those words exactly.
(And yes, in the first case the healer cast only Cure and maybe a couple Regens. In the second, they were mostly idle until spamming Cure 1 and the rare Cure II once my health dropped below half; not a single ability. I was on DRK in Bartam's Mettle. We eventually had to small pull because there just wasn't enough damage or healing to sustain normal ones.)
About three-quarters of the time, unsolicited advice given tactfully has gone over just fine. But there has been that quarter of the time, generally when it's most needed, where it hasn't. As such, it can feel pretty disincentivized to try to help via instruction those who are clearly struggling since they're also the most likely to be hostile in turn. /shrug
Given I've gotten yelled at for things like saying "Tank Stance please" as I, as the healer, am being beat on by trash mobs...I 100% believe this.


Nay, it's the reverse. Japanese and Korean MMO's don't do strict class adherance, and tie the entire role to one character model. So you end up in a game that either has too many DPS and not enough healers, or a game with too many healers and not enough DPS because the character models aren't pretty enough.
Meanwhile Western MMO's are universally ugly, and do strict class adherance (dual classing at most due to them nearly all being based on DnD.) Which means that Western MMO's usually spend very little of their budget on the art, regardless if they are large or small (look at a game called "Dark and Darker" to give you an idea) and instead focus on the mechanics
The difference with XIV, and probably only XIV is that it blends elements that would make sense in an Action RPG with elements that only work in a turn based TRPG. So the consequences of this is that you have players who don't like to play with other players because of the play style differences. So you get the Western player base who wants every class to be a melee DPS like how Western CRPG's work, and the Japanese player base who wants every job to adhere to it's role like you'd expect in Asian MMORPG's.
There is no middle ground that will make both player bases happy, and the Japanese player base generally agrees with the direction Square-Enix takes the game because it's a Japanese "Final Fantasy" game at it's heart, and people trying to turn it into WoW, or Fortnite, or ESO, or Fallout76, or anything else will just be kind of looked at funny. "If you want to play X game, play X game."
It's true, healing has become boring. It's become boring because the game has become essentially what all Asian MMO's become, a game where only DPS matters, even though other roles are available, you're basically committing to playing that role because the game is fundamentally broken balance wise in getting enough players to want to play all roles. Players only queue as healer because the queue is nearly instant, not because they want to play healer. Players only queue as tank because it's pretty much guaranteed a bonus, no other reason. So the result is you get a lot of people who play Tank and Healer at low skill levels because they treat it as a DPS.
Idk I find it to be a weird argument from JP. Healer used to be different. It feel very hypocritical of them to tell other to ''go play another game'' when they are the reason the role changed in the first place. Why don't they go play another game?There is no middle ground that will make both player bases happy, and the Japanese player base generally agrees with the direction Square-Enix takes the game because it's a Japanese "Final Fantasy" game at it's heart, and people trying to turn it into WoW, or Fortnite, or ESO, or Fallout76, or anything else will just be kind of looked at funny. "If you want to play X game, play X game."

This is why when I first started I choose Healer & Bard but after the great gutting bard really feels like the other dps jobs. Outside of long pulls & bad groups healing is not all that exciting either.Playing only DPS in XIV but healer in other MMOs really shows to me that XIV players really aren't mmo players.
I am so used to DPS in other MMOs helping out through buffs, mitigations and aggro control but in XIV they literally just DPS, Its pretty boring. When im on Monk doing extremes in PF I often ask the healers if they have points they want me to use Mantra at and they're always suprised that I even use Mantra let alone talk to them about it. Also no one talks about who mits first between casters, melees and phys range so they don't overstack each other even in savage. XIV players honestly take the Role names completely at face value, DPS need to DPS, Healers need to Heal and Tanks need to Tank don't do anything else.
If you suggest a mit plan in anything other then ultimates you will not get far. It’s kinda hilarious how many tools specific jobs have but don’t use. Self responsibility has gone down the drain for quick some time now.Playing only DPS in XIV but healer in other MMOs really shows to me that XIV players really aren't mmo players.
I am so used to DPS in other MMOs helping out through buffs, mitigations and aggro control but in XIV they literally just DPS, Its pretty boring. When im on Monk doing extremes in PF I often ask the healers if they have points they want me to use Mantra at and they're always suprised that I even use Mantra let alone talk to them about it. Also no one talks about who mits first between casters, melees and phys range so they don't overstack each other even in savage. XIV players honestly take the Role names completely at face value, DPS need to DPS, Healers need to Heal and Tanks need to Tank don't do anything else.



The only time I play healer anymore till they make big changes is when leveling them or doing solo content. Healers use to be fun to play till they removed so much from them.

Ah, solo content, you have just reminded me of a funny story! I was going through MSQ as Sage and I litetally solo-ed FATEs half-dressed with ShB gear from my WHM (gear is overrated outside difficult content), just with Kardia and Dosis spam. Then I started leveling Samurai, spent over 2k poetics on full lvl 50 gear, even got some Materia + Chocobo companion (granted it was only level 2, because who needs that when solo-ing as a healer?!...) and it was funny how I much needed to focus - rotate Second Wind, Bloodbath, and spam Third Eye on top of the DPS rotation - to try to kill a "boss-like" FATE mobSometimes I even had to retreat, as I aggroed unintentionally a random mob, and restart, because I would probably die... And, yes, I probably suck a lot too, because I don't play DPS at all and that is my first DPS job in FFXIV... but with Sage in a similar situation, I just start spamming Dyskrasia instead lol and overhealing with Kerachole from time to time, actively trying to save brain cells from dying
In other MMOs I only solo mobs like that as a healer, if it's 4AM and there is literally no one willing to help, otherwise it is a lot busier and time-consuming.
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Sometimes I even had to retreat, as I aggroed unintentionally a random mob, and restart, because I would probably die... And, yes, I probably suck a lot too, because I don't play DPS at all and that is my first DPS job in FFXIV... but with Sage in a similar situation, I just start spamming Dyskrasia instead lol and overhealing with Kerachole from time to time, actively trying to save brain cells from dying 

