Agree, not sure if its due to gear but it's been pretty busy so far, can still weave in some dps but had to heal more than usual in a MSQ dungeon compared to previous expansions.
Which healers should have someone focusing on them too.
I have had tank in need but waited 10 minThis has been shown dozens of times to be an unintentional artefact of how slow DF updates and how the system was when AIN was released
Tank is “first priority” for AIN which people believe is a reflection of the fact that when it launched tank was the rarest role. Healer can only be AIN specifically when tank is NOT AIN. If both are needed then tank is given AIN even if there are actually less healers
This leads to the situation where you are a tank and queue for something as AIN and the queue takes like 5 minutes but if you leave and queue as a healer you’ll get an insta pop, both roles are technically needed but even though healer is “more” needed tank is the default AIN. You also notice this where if you check AIN at the dead of the servers downtime when nobody is queuing or right after downtime tank is just the default AIN
Lets hope that they keep on top of this post, he needs to address the situation.
#FFXIVHEALERSTRIKE
The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.
What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?



			
			
				I feel like it's only gonna be fun until people outgear the content. Unless a stricter iLvl sync is implemented, that is. And only being allowed to have fun for the first few weeks of an expansion sucks.The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.
What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
Consider there is a small outset of people that even supported it. Couple hundred in total, if that? I think lot of people "signed up" just for the meme but when it comes down to it people still play their role cause they don't want to sit in a 15-30 minute queue.The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.
What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
No. Healers arent supposed to use all their healing toolkit if everything goes right. Healers ARE MEANT TO BE OVERPOWERED. Why? Because if fights are made to use all your heals, then what will you do if something goes wrong? Healers are there to babysit and watch the rest of the party. A lot of the skills are situational and there were instances I used all my skills when shit hit the fan.Your logic is inconsistent.
Healers are already expected to use their DPS kit, and if the issue is "you should be using all your kit all the time" - then why isn't that true for healing, as well? I, and others, literally don't have the majority of our heal spells on our bars because they're not needed.
If we're don't have to heal, and we're not going to be able to have engaging DPS gameplay, why on earth do we exist?
Also, another thing - if you are supposed to use your full toolkit in a fight, if you mess up your healing rotation, it would also get wipe. Think about it before you wish for something.
And if you don't have your healing spells on your bar... God, I hope to never get you in roulette. Wait, I play WAR on NA. IDC. HAHA.
Then play DPS and don't whine? Or hear me out - Give ACTUALL GOOD IDEAS, because OP is just crybaby without a single idea how to fix it. And no, removing self sustain isn't it. And if there were some ideas, idc, because I'm not gonna read 600 pages of complete madness.
Healers want to heal more, but don't want to heal content that requires little bit more of the proper healing. Yoshida is trully meant to add more damage to casual content where people die all the time anyway. Seems about right. Also, ultimate raiders ask for completly different changes than OP. They don't want bs like removing party mits and selfsustain.
How I wish you all played in 1.0 and ARR. Maybe you would like it. It sucked for anyone else.
Anyway, why am I even reacting? Im dumb. I will go and enjoy DT. SO far its fun. Cya!



			
			
				- Complete disregard for practically ever post that’s come before it
- A total misunderstanding of the issues raised
- Gives invalid advice (play DPS…that ain’t a healer tho is it)
- Thinks Warrior is completely fine and not busted at all
- is a Warrior
Coincidence? I think not.


			
			
				Why are warrior ogcd selfheals against bosses pretty much the same as what a WHM can with ogcd+lilly healing on a tank? And on top of that, some of those heals from WHM like Assize and Lithurgy can't be used nearly as freely as the selfheals from WAR. If those heals from WHM are OP, sometimes fiinicky, and not meant to be used constantly. Why does WAR need similar levels of ogcd heals, in such an easy to use way that they can just use it whenever?
And to make the potency stuff a bit less handwavy, I already compared that a bit more in depth a few pages back.
Last edited by aiqa; 07-04-2024 at 09:16 PM.
Complete disregard for practically ever post that’s come before it - Yes- Complete disregard for practically ever post that’s come before it
- A total misunderstanding of the issues raised
- Gives invalid advice (play DPS…that ain’t a healer tho is it)
- Thinks Warrior is completely fine and not busted at all
- is a Warrior
Coincidence? I think not.
A total misunderstanding of the issues raised - As I said. First people whined healing is too hard. Now that it is supposed to be too simple. Ofc it is too simple if you know fight perfectly and know where to use each healing spell. But that apply to every job ever. I really suggest you to try mentor roulette. Doing extremes with sprout as a healer is the most fun I have. Or as I suggested - switch roles. I'm not a one trick. I can play full trinity and that's why healing never became boring to me. But remove party's sustain toolkit, add more damage to bossess and make healers rotation more complex and you will then see how few people are actually gonna do savage/ultimates as healers. It would be too much on two people in the party. Even in EW, on late shielded raid wide and if tank didnt used their mit or DPS didnt used their reduction, its a wipe. also, if healers have big unused toolkit... Why have I seen so many wipes in P10S on HH?
Gives invalid advice (play DPS…that ain’t a healer tho is it) - Most people here slowly wishes that healers would be DPS. So best would be to go play DPS.
Thinks Warrior is completely fine and not busted at all - Do I think WAR is a little bit busted? Yeah, a little bit. IN DUNGEONS. Nobody cares about dungeons. Remove his kit and he would be useless in savage. Change his kit and he would be completly same as other tanks. Also, I have saved so many people in the wrong spots because of my WAR toolkit. Or when healer didn't did what was the most optimal thing to do (Because they haven't used their toolkit). And alive person is better than ressed with vuln res. WAR is fine. You need to be a proactive, and not a reactive healer.
is a Warrior - MAN. MODE.


			
			
				Well the real problem here is WHM being disgustingly undertuned and it being ignored for FAR too long.Why are warrior ogcd selfheals against bosses pretty much the same as what a WHM can with ogcd+lilly healing on a tank? And on top of that, some of those heals from WHM like Assize and Lithurgy can't be used nearly as freely as the selfheals from WAR. If those heals from WHM are OP, sometimes fiinicky, and not meant to be used constantly. Why does WAR need similar levels of ogcd heals, in such an easy to use way that they can just use it whenever?
And to make the potency stuff a bit less handwavy, I already compared that a bit more in depth a few pages back.
Their heal potencies and CD times are ancient, why is Benediction on a 3 minute timer and Asylum on 90s when all healers have an aoe benediction (except WHM lmao) and similar aoe regens on 60s? Why is both their healing and mitigation and every tool in their toolkit weaker than every other healers? Why is their DSP far and away the lowest when they offer no rDPS?
This is the result of sweeping WHM issues under the rug since HW.
 
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