If its translated it wouldn't be the japanese one.
But i hope it somewhat filtered as while i support the healer strike the repetition of disruption and disarming it would be tiring to read trough @.@
If its translated it wouldn't be the japanese one.
But i hope it somewhat filtered as while i support the healer strike the repetition of disruption and disarming it would be tiring to read trough @.@
If they are reading it, this is what I can share from playing SCH till 100:
Engaging fights make it easier to play an engage with the job.
The 100 Trial, you get to throw so much out there, you check your bar a lot to see which tools are ready or coming off cooldown. The awareness is so much more heightened, DoTS/Chain Strat/Baneful Impaction flowed naturally, as well as my heal tools. What I’m saying: don’t worry about healers not keeping up with damage if the fight feels like they’re keeping an eye on their kit.
It’s this level of combat that we want to feel as healers. The constant raidwide damage is a GOOD thing.
The downside in this trial is that the tanks can just tank LB3 through one of the most fun healing spots (Seraphism feels wonderful there).
However, I can already see the difficulty starting to ease up as folks are already getting their 700 ilvl gear and become better at the mechanics.
Recommendations for these types of mechanics would be:
•For Left/Right, have it still do raidwide damage on the safe side.
•Same for donuts, have it deal high damage outside, some damage inside.
•For the lock-on AoE, have it deal light DoT damage to the target before it stops.
•The tethered line, have it deal light DoT damage to those holding it, but light raid damage outside the line.
There are a lot of good combat encounter changes in the 99/100 content. This is good! Keep doing that! (But please also make healers more engaging when healing isn’t required).
The amount of damage going out in Dawntrail content has actually made healer kind of fun for me. Still wish I could get SCH's old dots back but at least I'm not bored out of my mind (even if I wish I was playing PCT the entire time)
Agree, not sure if its due to gear but it's been pretty busy so far, can still weave in some dps but had to heal more than usual in a MSQ dungeon compared to previous expansions.
Which healers should have someone focusing on them too.
I have had tank in need but waited 10 minThis has been shown dozens of times to be an unintentional artefact of how slow DF updates and how the system was when AIN was released
Tank is “first priority” for AIN which people believe is a reflection of the fact that when it launched tank was the rarest role. Healer can only be AIN specifically when tank is NOT AIN. If both are needed then tank is given AIN even if there are actually less healers
This leads to the situation where you are a tank and queue for something as AIN and the queue takes like 5 minutes but if you leave and queue as a healer you’ll get an insta pop, both roles are technically needed but even though healer is “more” needed tank is the default AIN. You also notice this where if you check AIN at the dead of the servers downtime when nobody is queuing or right after downtime tank is just the default AIN
Lets hope that they keep on top of this post, he needs to address the situation.
#FFXIVHEALERSTRIKE
The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.
What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
I feel like it's only gonna be fun until people outgear the content. Unless a stricter iLvl sync is implemented, that is. And only being allowed to have fun for the first few weeks of an expansion sucks.The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.
What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
Consider there is a small outset of people that even supported it. Couple hundred in total, if that? I think lot of people "signed up" just for the meme but when it comes down to it people still play their role cause they don't want to sit in a 15-30 minute queue.The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.
What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
No. Healers arent supposed to use all their healing toolkit if everything goes right. Healers ARE MEANT TO BE OVERPOWERED. Why? Because if fights are made to use all your heals, then what will you do if something goes wrong? Healers are there to babysit and watch the rest of the party. A lot of the skills are situational and there were instances I used all my skills when shit hit the fan.Your logic is inconsistent.
Healers are already expected to use their DPS kit, and if the issue is "you should be using all your kit all the time" - then why isn't that true for healing, as well? I, and others, literally don't have the majority of our heal spells on our bars because they're not needed.
If we're don't have to heal, and we're not going to be able to have engaging DPS gameplay, why on earth do we exist?
Also, another thing - if you are supposed to use your full toolkit in a fight, if you mess up your healing rotation, it would also get wipe. Think about it before you wish for something.
And if you don't have your healing spells on your bar... God, I hope to never get you in roulette. Wait, I play WAR on NA. IDC. HAHA.
Then play DPS and don't whine? Or hear me out - Give ACTUALL GOOD IDEAS, because OP is just crybaby without a single idea how to fix it. And no, removing self sustain isn't it. And if there were some ideas, idc, because I'm not gonna read 600 pages of complete madness.
Healers want to heal more, but don't want to heal content that requires little bit more of the proper healing. Yoshida is trully meant to add more damage to casual content where people die all the time anyway. Seems about right. Also, ultimate raiders ask for completly different changes than OP. They don't want bs like removing party mits and selfsustain.
How I wish you all played in 1.0 and ARR. Maybe you would like it. It sucked for anyone else.
Anyway, why am I even reacting? Im dumb. I will go and enjoy DT. SO far its fun. Cya!
- Complete disregard for practically ever post that’s come before it
- A total misunderstanding of the issues raised
- Gives invalid advice (play DPS…that ain’t a healer tho is it)
- Thinks Warrior is completely fine and not busted at all
- is a Warrior
Coincidence? I think not.
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