all the more reason to expand visibility so people know why their queues are so bad:
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all the more reason to expand visibility so people know why their queues are so bad:
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Healer? What do you even need one for?
unrelated out of context quote followed by complete misrepresentation, only proves ive hit you exactly where it hurts and shattered you false perception of control.
also are we so desperate for bumps that well ignore ones given out in criticism because any publicity is good publicity?
It's oh so funny when people come in and claim that the people participating in the strike are desperate.
Especially when the people opposing the strike feel the need to come in here everyday trying to convince everyone that the strike is dead.
I wonder who's the desperate one here?![]()
Yesterday the party tank (paladin) solo'd a dungeon boss because the healer died. It was a mid-expansion dawntrail dungeon. Most tanks are still too strong (I think DRK is more where the tank sustain should be). I asked the Paladin to wipe so that we could beat the boss together but they refused. Sometimes it really feels like this game was made for tanks to solo and everyone else doesn't matter.
Last edited by Local_Custard; 07-03-2024 at 02:19 AM. Reason: modified the wording to make more sense.
I love the men in this game
I finally return to the game! Current goal: getting all my jobs to 90
I very much doubt a DRK is at risk of that.
The most egregious example of tank sustain is WAR. Just as a fun excersize lets see what it gets.
Bloodwhetting/Nascent Flash = 400 potency per target hit with a GCD attack for 8s, 20s cooldown
Equilibrium = ogcd 1200 potency heal + 200 potency 15s HoT, 60s cooldown
Shake It Off = ogcd AoE shield with the strength 15% of your max health + 300 potency heal + 100 potency 15s HoT, 90s cooldown
Damnation = 400! potency HoT for 15s, 120 cooldown
Optimally (assuming 8 targets, so not reaaaaally optimally) a WAR does selfhealing of (400*4*8)/20 + (1200+200*5)/60 + (300 + 100*5)/90 + (400*5)/120 = 702 ogcd healing potency per second.
Against 1 target that would be (400*4)/20 + (1200+200*5)/60 + (300 + 100*5)/90 + (400*5)/120 = 142 ogcd heal potency per second.
Against 1 target while also healing a team of 3 other players (400*4*2)/20 + (1200+200*5)/60 + ((300 + 100*5)*4)/90 + (400*5)/120 = 248 ogcd healing potency per second.
Then lets compare to WHM ogcd (including lilly heals) heals.
Single target
Afflatus Solace = 800 potency, 20s cooldown
Asylum = 100 potecy HoT for 24s, 90s cooldown
Assize = 400 potency, 40s cooldown
Tetragrammaton = 700 potency, 60s cooldown
Liturgy of the Bell = 400 potency, 5 stacks (at most), 180s cooldown
Divine Caress = 200 potency HoT for 15 seconds, 120s cooldown
Benedition = is difficult to express in potencies. Lets say... 2000? I think that is fair, 180s cooldown
800/20 + (100 * 8)/90 + 400/40 + 700/60 + (400*5)/180 + (200 * 5)/120 + 2000/180 = 101 ogcd healing potency per second. Healers get a 30% healing potency bonus, so that is 131.
For AoE healing Plenary Indulgence makes it all a bit tricky. Ideally AoE healing will be affected by Plenary Indulgence 3 times per minute, but that is very unlikely. So lets set that to 2 times, which is already generous.
And Afflatus Solace will be replaced by Afflatus Rapture
Afflatus Rapture = 400 potency, 20s cooldown
Plenary Indulgence = 200 potency bonus heal, per Afflatus Rapture, 60s cooldown
(400/20)*4 + ((100 * 8)/90)*4 + (400/40) *4 + 700/60 + ((400*5)/180) *4 + ((200 * 5)/120) *4 + 2000/180 + ((200*2)/60) *4 = 282 potency per second. Or 367 when including the healer bonus trait.
This is all very static. There is more to playing the jobs then just looking at potencies. And I ignored the shields that both WAR and WHM get. But it does clearly show that WAR ogcd heals are in the same ballpark as WHM single target ogcd heals. And far eclipse WHM ogcd heals when fighting groups of enemies. This is clearly a broken design. There is no way to balance this properly through content changes in casual content. In savage/ultimate you could get away with requiring AoE healing near the theoretical limits to still require healers.
Last edited by aiqa; 07-03-2024 at 03:31 AM. Reason: Corrected some WAR potencies, and removed AoE multiplier from WHM single target heals.
A lot of points here and, while I have posted and supported the Healer Strike, I can tell you that there has been both support AND discourse from the birth of this strike. I think the thing that has happened from it that is a good thing is discussions of jobs, roles, and the direction of the gameplay. So in this sense, just talking about things does some good.
As far is the guarrantee vs. "0 chance", I think you are arguing semantics here but I will oblige. No, from the realist standpoint we have no confirmation that the devs has seen the strike but we also have more reason to believe then not that they have seen it based on information from the devs in the past. i.e devs telling us they check streams/forums.
We are also saying that we aren't trying to blow the game up. We aren't trying to quit over a specific part of the game we love. We WANT to have fun with healers, we WANT to but I have been falling asleep as a healer waaaay more then even being a gatherer and I feel like that is an issue. So no, we do not have control over devs actions and that is ok. If they change things awesome, if not then that is ok.
Wait, I have been using "we" a lot....am I a spokesperson now?? Yay~~ That was easy~~ In seriousness, I do wish the bad faith and vitrol would disappear from BOTH sides. I think debates are good and healthy, but I have seen it across the board so lets not play the blame game.
regarding the manderville relics, I am not sure I know what is being entirely talked about here, but didn't Yoshida say himself that he regrets making things as easy and accessible or was I just mishearing things? Regardless, I will be curious to see what they do with relics in Dawntrail I do hope it isn't another manderville (side tangent here haha)
And I mean, I they do have a small point but at the same time, I think actively encouraging open talks is good.
That is a good tip though for a strike that would actually disrupt gameplay and cause people to question things. But that's not the goal, we don't want to hurt other peoples games we just want to play something fun.
then what about this? sounds like a very blatant attempt to disrupt the ques for others. and no i not talking about just quing with friends. it obvious they meant it maliciously else why mention it at all. also if you have <3 friends you ARE joining with randos. so again this strike is effectively useless
due to reaching post limit ill reply here.
i never once thought healers were behind the 41 long ques im getting for roulettes
again its this same attitude. its just rude and unnecessary. its like you think we all owe you something so its okay to target the rest of us for your grievances with SE. nobody is saying omg your ruining my ques, nobodys asking you to play your job, if your not happy on it, go ahead stop playing. but theres no need for this song and dance. just say u dont enjoy it and go play something you do enjoy. SE will get the message significantly faster that way than whatever this strike is meant to be
Last edited by sindriiisgaming; 07-03-2024 at 02:52 AM.
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