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  1. #6061
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Wildheaven182 View Post
    Yeah this seems the norm and its not fun to stand around for 10 minutes while one person plays the game by themselves, forcing the rest to sit and wait for them.
    Yeah. I at least got some tanks this expansion that had the courtesy of wiping when everyone else was dead. It is frustrating when I see the tank not only mess up as much as everyone else but be allowed to live anyways while everyone else dies. Mistakes are okay, in fact they are good for learning. However, it shouldn't be excusable for tanks being allowed to solo a boss while everyone else is on the ground. Especially when everyone else is forced to watch for the next 5 or more minutes.

    Honestly, I was very tempted to abandon the dungeon because it was just super frustrating (I decided to not leave because no one was being rude in chat or purposely killing people in the party).
    (11)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  2. #6062
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    then what about this? sounds like a very blatant attempt to disrupt the ques for others
    I am confused with this quote. After research, this looks like it was started with you mentioning how you saw Healers out in the field (50 of them?) and then people were mentioning what was proposed on page 1 of the strike. Again, we aren't trying to disrupt your gameplay and the mention of trusts should help alleviate that because you are able to still progress through the MSQ, just like us.
    (18)

  3. #6063
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    then what about this? sounds like a very blatant attempt to disrupt the ques for others
    No it isn't. They are deciding to play a role they might not really enjoy most of the time to help a friend, and decide against playing that role to help random people. The intent isn't to disrupt, the intent is to prioratize fun while playing a computer game. Any disruptionn is just a potential consequence which they are in no way responsible for in any way.
    (15)

  4. #6064
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Local_Custard View Post
    Yesterday the party tank (paladin) solo'd a dungeon boss because the healer died. It was a mid-expansion dawntrail dungeon. Most tanks are still too strong (I think DRK is more where the tank sustain should be). I asked the Paladin to wipe so that we could beat the boss together but they refused. Sometimes it really feels like this game was made for tanks to solo and everyone else doesn't matter.
    This is my issue with tank sustain right now, it's too strong and boss damage is too low. Tanks shouldn't be allowed to hold the party hostage for 5-10 mins while they slowly whittle down a boss from 70% to 0, especially when they can just... easily eat a stack marker without using an invuln

    Watching a tank solo a boss while everyone is dead is seriously a "Why am I even here?" moment since obviously the tank can just solo queue into a dungeon and solo it in its entirety, why would they even need the other party members except to make the clear times fasteR?
    (14)

    Watching forum drama be like

  5. #6065
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Dogempire View Post
    This is my issue with tank sustain right now, it's too strong and boss damage is too low. Tanks shouldn't be allowed to hold the party hostage for 5-10 mins while they slowly whittle down a boss from 70% to 0, especially when they can just... easily eat a stack marker without using an invuln

    Watching a tank solo a boss while everyone is dead is seriously a "Why am I even here?" moment since obviously the tank can just solo queue into a dungeon and solo it in its entirety, why would they even need the other party members except to make the clear times fasteR?
    Like I said
    this game feels like it was made for tanks to solo. This might as well be a solo game if tank sustain keeps increasing.
    I play bard because I like how it has some interaction with the party (as minor as it is) and is easy to have uptime on. I like party play. It is disheartening with how eroded it is.
    (16)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  6. #6066
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    then what about this? sounds like a very blatant attempt to disrupt the ques for others
    What "blatant attempt to disrupt queues "? The first person you quoted is clearly stating that this is not the goal, the second person is going to group with friends or use trusts. Are you saying that in an MMO, that a person shouldn't be encouraged to group with friends? That should go over well! That hardly leads to a poor game experience for their friends, either, I would hope.

    Nor should anyone be told not to use trusts if they want to.
    (21)

  7. #6067
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Dogempire View Post
    This is my issue with tank sustain right now, it's too strong and boss damage is too low. Tanks shouldn't be allowed to hold the party hostage for 5-10 mins while they slowly whittle down a boss from 70% to 0, especially when they can just... easily eat a stack marker without using an invuln

    Watching a tank solo a boss while everyone is dead is seriously a "Why am I even here?" moment since obviously the tank can just solo queue into a dungeon and solo it in its entirety, why would they even need the other party members except to make the clear times fasteR?
    The icing on the cake is if the tank makes it seem difficult- it can be in some cases, in some cases, it isn't. It's more tedious to kill solo as a tank (if I can do it, then there's hope for anyone) , and it's definitely faster with the group up, and more fun.
    (3)

  8. #6068
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Local_Custard View Post
    Like I said
    this game feels like it was made for tanks to solo. This might as well be a solo game if tank sustain keeps increasing.
    I play bard because I like how it has some interaction with the party (as minor as it is) and is easy to have uptime on. I like party play. It is disheartening with how eroded it is.
    So I only really play tank, and I get this whole heartedly. I wish tanks actually did significantly less damage so that even DPS were needed. Damage is so important in this game that it's like there's Green DPS meant to do some damage but also heal once every 16 hours, blue DPS meant to execute a different set of mechanics and do average damage, and red DPS meant to avoid taking damage and deal biggest damage. Maybe this is a hot take, but FFXIV Doesn't really use the holy trinity anymore. As a tank player I'm just a DPS capable of soloing things, and I don't really like that, my power fantasy is to protect, not to slaughter, save that for the actual DPS players, but instead tank damage is so high we don't need DPS for anything outside of savage raids and higher. I want healers to be needed for the party, but I want healers to need me for my protections, and I want to need the DPS for their... well, damage. That's what the Holy Trinity design was originally intended for at least. I picked up the shield before I picked up the sword, it would be nice if the game felt this way again. I always wipe the first 2 times the party dies. If it happens a third time, though, I just want to get out... It's just common courtesy to let them play the game, or go play a single player game.
    (13)
    Last edited by Ryaduera; 07-03-2024 at 02:54 AM.
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  9. #6069
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fuzzout View Post
    - I agree a more involved rotation should be added, HOWEVER - it CANNOT be on par with DPS, not even slightly. It also cannot be on par with tanks due to the nature of healers as a whole. As a DPS you have your eyes glued to cooldowns and job gauge (until you drill the fight into your system and your GCD's are basically set in stone for the entire fight) - this doesn't work with healers as there's damage variance, mistakes and general inconsistency when doing content in DF/PF setting.

    So I'd say something akin to a tank-like rotation (without more button bloat, please and thank.)
    You can build a mini-DPS rotation for WHM using the job’s current DPS kit. And all without adding any new DPS actions.

    Shorten Dia’s DoT timer to 12 or 15 seconds

    Shorten PoM’s CD to 60 seconds

    Separate Glare IV from PoM and let be it’s own GCD ability with a short CD or have it proc from Dia.

    Have Holy become an AoE DoT after PoM is used, making a FF staple be apart of WHM’s single target rotation.

    There. A mini-dps rotation for WHM. No new actions needed.
    (9)

  10. #6070
    Player
    MAD_ARCHITECT's Avatar
    Join Date
    Sep 2016
    Location
    HELL
    Posts
    14
    Character
    Doctor Maurer
    World
    Cactuar
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Manamaru View Post
    So through some experience playing pictomancer and getting a feel for it, I can definitely see and say where some things could be outright copied and applied to healers.

    For one, the simplified (and optionally) one button rotation for gcd damage casts. For all classes that could very easily become a core staple. The next is that finishing the rotation procs something.
    What a truly dismal thing you've made me recognize.

    Square Enix could have easily given healers a rotating skill that uses our single button press to cast different but similar skills in a sequence, with different VFX, names, and potencies just like the primary filler Pictomancer attack. You'd still be pressing 11111111 to do your damage, but you would have 1) some VISUAL VARIANCE to look at for 80% of your button presses for the first time since 2019, and 2) there would be room for at least a tiny bit of skill expression, whereas 3) if you don't care about that you can still heal the party and do damage successfully exactly the same as you can now. Everyone wins.

    At this point, even that, even without the procs Pictomancer enjoys, would be such a massive improvement to the stale visuals and gameplay of the healer jobs. But no, not even that much for the healers.
    (11)

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