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  1. #5951
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Another thing to consider with that line of thinking, is that even with a group of average joes, the vast majority of your time in group content will be doing DPS. Heck I'd wager thats the case even if you have the worst group known to man. What is wrong with asking for more buttons when the majority of your gameplay is doing that DPS?
    (7)

  2. #5952
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    ^the problem with that line of thinking is that if you don’t want the healer to be the fail point (which is a totally fair viewpoint to have I’m not disagreeing with that) you HAVE to give healers something else to do. I don’t think anyone wants the healer to be the single fail point of the content, just not for them to go so far in the other direction as to make the healer near redundant

    I’m not particularly against the idea of tanks being able to defend an ally for example (though I don’t think they need such powerful heals to accomplish it) but if you don’t want me as the fail point you have to give me something to do that’s not broil spam

    Also can we please go one anti strike comment without evoking the use of the “you are elitist” or “you are casual”, somehow I can debate with you without evoking a random insult that adds nothing to your. Argument
    I think the reality folks need to acknowledge is MSQ content has to appeal to the lowest common denominator to maintain player retention because everyone would have to go through it to progress the story. Consider that with no enrage timer, a dps could play with the most "boring" or suboptimal way possible of just spamming one skill over and over without doing rotations, and you could eventually get the clear with the other party members playing "optimally." Again, the "strike promoters" have a more credible argument about higher end content (ex: very fair concern if healer is deemed not necessary for HM or extremes), but this discussion should be separated from MSQ and the practical reality MSQ really does have to appeal to the lowest common denominator (and high end raiders are not exposed to this reality because they don't deal with pug queues ever, and are basically out of touch with regular players at this point).
    (1)

  3. #5953
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    FYI for you guys there are apparently a few people out there actively trying to give the strike/strikers a black eye by going into instances as healer then proclaiming the hashtag and refusing to heal. I have encountered 1 so far on Dynamis and my brother has encountered 1 on Elemental and that is just today.

    Reported and vote kicked but it is happening.
    (3)

  4. #5954
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,285
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    To the person above, Auteur, use trusts if you don’t know how to heal or somehow forgot until you are comfortable.

    Out of touch is telling healers they should have no responsibility and they should be pointless because bad healers might be kicked.

    For the rare person that can’t grasp mechanics and it’s not content with a trust or 2nd healer with you, they should be kicked and watch a video, ask FC for help, or create a learning party. There are solutions other than “it shouldn’t matter if a healer is there”.
    (6)

  5. #5955
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,410
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Auteur View Post
    I think the reality folks need to acknowledge is MSQ content has to appeal to the lowest common denominator to maintain player retention because everyone would have to go through it to progress the story. Consider that with no enrage timer, a dps could play with the most "boring" or suboptimal way possible of just spamming one skill over and over without doing rotations, and you could eventually get the clear with the other party members playing "optimally." Again, the "strike promoters" have a more credible argument about higher end content (ex: very fair concern if healer is deemed not necessary for HM or extremes), but this discussion should be separated from MSQ and the practical reality MSQ really does have to appeal to the lowest common denominator (and high end raiders are not exposed to this reality because they don't deal with pug queues ever, and are basically out of touch with regular players at this point).
    That doesn’t fix the problems that healer just isn’t fun in casual content

    I have plenty of fun in casual content in PCT, why should healer be boring in casual content and no other role just to “appeal to the lowest common denominator”
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #5956
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Auteur View Post
    Consider that with no enrage timer, a dps could play with the most "boring" or suboptimal way possible of just spamming one skill over and over without doing rotations, and you could eventually get the clear with the other party members playing "optimally."
    So let me ask this, if they give healers a few extra DPS buttons, what is stopping these one button individuals from just... still only using one button? No one is gonna break into their house and force them to engage more if the dont want to.

    That aside, I have to wonder who is having a good time doing MSQ with current healers. There's nothing to heal, so whenever the game does toss a solo instance or whatever at you, it's just your two buttons the entire time.
    (8)

  7. #5957
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ZephyrMenodora View Post
    To the person above, Auteur, use trusts if you don’t know how to heal or somehow forgot until you are comfortable.

    Out of touch is telling healers they should have no responsibility and they should be pointless because bad healers might be kicked.

    For the rare person that can’t grasp mechanics and it’s not content with a trust or 2nd healer with you, they should be kicked and watch a video, ask FC for help, or create a learning party. There are solutions other than “it shouldn’t matter if a healer is there”.
    Wildstar is dead for good reason and the MMO industry including SE has long learned that lesson. You cannot get away with this kind of mindset for main story content/regular content for the majority of the player base. Complex does not sell for the baseline main story content that everyone has to go through.
    (0)

  8. #5958
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Auteur View Post
    I think the reality folks need to acknowledge is MSQ content has to appeal to the lowest common denominator to maintain player retention because everyone would have to go through it to progress the story.
    There is already a solution to that problem. The Trusts system. If someone isn't confident as a healer, the Trusts system is there to help them.

    I think if SE adds to the Trusts system a few things, they can already ensure that no one would be gated out of the MSQ. Like the ability to add a 2nd healer to the party if you're not confident you can heal well on your first run, or giving the player 3 lives so them dying doesn't instantly wipe the run.

    If Trusts are made the avenue where anyone can clear the MSQ, then the dev team is free to design healers to be more important to parties. Healers don't have to be the glue that holds everything together, but they also shouldn't be the first one disposed from the party at the earliest convenience either.
    (13)

  9. #5959
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    That doesn’t fix the problems that healer just isn’t fun in casual content

    I have plenty of fun in casual content in PCT, why should healer be boring in casual content and no other role just to “appeal to the lowest common denominator”
    Because it is in SE's interest to avoid single points of failure in the "casual" or regular MSQ content that everyone has to go through. The healer is the redundancy for DPS and tank. The second DPS is also the redundancy for the first DPS because of no enrage timer. With the exception of RDM/summ rez, there is no redundancy for a healer. Therefore healer is the most likely the one to get the "axe" in terms of complexity or stakes because SE's primary goal for MSQ or "casual" content is accessibility. Again, Wildstar was not economically viable and complexity does not work for the baseline "casual" content; it just doesn't sell or retain.

    I think for SE to be comfortable taking the guard rails off healer for MSQ content, every DPS class and tank would have to be given a resurrection ability. Sounds extreme, but this means that healer has a natural redundancy built in now (where healer otherwise is the sole role that does not have a redundancy), and then the concerns about healer being single point of failure are lessened. If anything, the "strike promoters" should be arguing everyone gets a rez so SE feels more comfortable of lowering the healer guardrails.
    (0)
    Last edited by Auteur; 07-02-2024 at 02:42 PM.

  10. #5960
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,285
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Auteur View Post
    Wildstar is dead for good reason and the MMO industry including SE has long learned that lesson. You cannot get away with this kind of mindset for main story content/regular content for the majority of the player base. Complex does not sell for the baseline main story content that everyone has to go through.
    You have trusts that literally tell you where to stand. 90 percent of mechanics you can just stand on a dps. Then you know the fight and you can play with people. Of what’s left most has a 2nd healer. Use tools for what little remains of casual content to learn.
    (7)

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