

Yup, for some reason the fix to healer struggles is "buff the other roles". If people were so terrified of dead healers, the healer role could just get a damage mitigation buff. It's not like the role is in any danger of becoming OP.
Last edited by aiqa; 07-07-2024 at 03:31 AM.
The healing requirements are higher in DT. People are being disingenuous claiming otherwise.
That said, healers still need a more robust damage toolkit. The same problem still exists with the 1 button spam during healing downtime.


I haven't seen any people claiming otherwise. At most people have opinionated that difference will disappear when gear levels increase, or that it's not near good enough and dungeons can still be optimally run without a healer. And I don't see how that is disingenuous.
Meanwhile, tanks are still soloing or duoing the fights even when the whole group dies, so what does it even matter at this point?
Just give all the healers self destruct so we can do damage before lying on the floor to watch the tank solo the boss
I'm doing my part
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

I wouldn’t say healing requirements are higher.
Folks are starting to get their 700ilvl gear and already the healing difficulty has plummeted.




Even if there were legitimately higher healer requirements, that wouldn’t change glare spam DPS from being an offense to gaming and game design.


Looking at the desert expert dungeon, the first boss has 3 instances of aoe unavoidable damage and the tank busters are barely stronger than autos.
For the 2nd boss in that instance I belive there's 2 aoes and again tank busters are tickles.
The final boss has a several stack mechanic, this can be eaisly mitigated through, and the damage is spread out far enough to be mitigated through with personals.
Healing requirements are not higher. People just don't know the mechanics and are taking more damage than necessary.
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