



Just a basic observation. I actually got a competent and geared Tank yesterday in Expert Roulette, and rather than struggling to use every heal and then Cure2 spam to keep them up like I had to do the rest of the week - it was back to popping a regen and ignoring them.
Funny how a good tank makes my feelings about healing like night and day. Went from "Well, this content still seems like it needs a lot of healing" to zzzzzzzzzzzz. Happened faster than expected as we are still mostly at 700 gear.

I am happy for you, but there's a whole universe between not affecting you and having zero effect. The world doesn't revolve around you, if nobody told you yetIf I didn't know you were striking I never would have guessed. It has not effected me in a single way since the release of DT and there are thousands of healers online 247 playing the game. This is not a good way to get what you want and you are only effecting yourself and your enjoyment but go off.I would love to hear your reasoning to combine these two statements into the same post?
I think people do need to be realistic here. For the most part, queues aren't drastically different. DPS queues are a little longer off peak hours, but that's really about it. There was a way worse shortage during EW's launch, ironically because EVERYONE was playing healer: Sage. Leveling it.
That said as a former healer myself I will say the quality of healing has definitely dipped. And I imagine higher levels of play might be feeling it more than casuals, particularly in party finder. I say "probably" because i have very little interest in PF Raiding.
Not to say I'm unsympathetic. One reason I rolled off Scholar is because of how boring it is 90% of the time. I'll say it until I'm blue in the face, healer is the only role that punishes you for knowing how to play it. At this point healer really needs a complete rebalance of abilities--more damaging abilities, fewer healing ones. Not even for how mindless CDs are outside of the top 10% of play, but also because CDs are where class identity really feels the most compromised. How every healer wants to play barely matters if the solution to every bad situation is "oh blow a CD or two."


I don't understand this strike at all, i always played healer since HW (WHM and Scholar from ShB).... It's true i'm missing Stone Skin, and the aqua spell (the one that did damage and was slowing down), the MP management.
But, from the beginning,healer never had any real DPS choice... For a while, Scholar did have a lot of DoT, renmant of the old ARC/SMN.... but that's all
It's true we were more busy because enmity was working in another way, and tank wasn't sturdy as they are now (and skill were using TP, so less DPS).
The problem, in the end, it's not the healers kit, but how the game system evoloved whithout us.... And, be serious, it's not a useless DPS rotation that will chag,e something (and if they implement a DPS rotation to healer, you can be sure that it will only one button combo like VPR and Picto....so...)
It's the entire role that need to evolve and change, but, do you see CU3 do something like that? I mean, right now we heal more than enough to keep a full team alive easily... I think it's all they see. For them it's working, and since it's working, why "breaking it", by changing it completly?
So, i realy think your strike it's pointless, it will change nothing at all, and, anyway, people doing the "strike", are in fact a very little minority and it doesn't impact the game at all.... so....
My faith in them actually fixing things is zero, because they're too far up their own egos to do what saved ARR, and just borrow better design from other games again.I don't understand this strike at all, i always played healer since HW (WHM and Scholar from ShB).... It's true i'm missing Stone Skin, and the aqua spell (the one that did damage and was slowing down), the MP management.
But, from the beginning,healer never had any real DPS choice... For a while, Scholar did have a lot of DoT, renmant of the old ARC/SMN.... but that's all
It's true we were more busy because enmity was working in another way, and tank wasn't sturdy as they are now (and skill were using TP, so less DPS).
The problem, in the end, it's not the healers kit, but how the game system evoloved whithout us.... And, be serious, it's not a useless DPS rotation that will chag,e something (and if they implement a DPS rotation to healer, you can be sure that it will only one button combo like VPR and Picto....so...)
It's the entire role that need to evolve and change, but, do you see CU3 do something like that? I mean, right now we heal more than enough to keep a full team alive easily... I think it's all they see. For them it's working, and since it's working, why "breaking it", by changing it completly?
So, i realy think your strike it's pointless, it will change nothing at all, and, anyway, people doing the "strike", are in fact a very little minority and it doesn't impact the game at all.... so....



Also if people complaining about the Strike would actual read the very first post of said Strike they would know that its not about Disrupting the Game but getting attention for the problem.
Which the Striker certainly does get.


Sorry but you don't get any attention in fact.... I live in a country where, if a strike doesn't disrupt, it doesn't get any attention at all and is completly forgoten (and we are know for being expert in strike XD)..... There is a lo of exemple
And this what it's actually hapenning to the healer strike... A vast majority doesn't even know about it, and, to be serious, personally, i totally forgot about it... And i'm pretty sure that SE and CU3 doesn't even know about it or just have vaguely heard about it.... And don't care at all
Don't get me wrong, you have the right to do a strike, and i will never condemn you for doing it... But, i don't think this will get you somewhere.



I will also add that i know people that participate in the Strike but dont interact active in the Forum or the official discord.
So its not like the Strike is a solid union with memberlist.
Yeah, all feedback everywhere is always given by a minority. That doesnt inherently mean the feedback is invalid or valid. It's up to the devs to judge feedback and to make good updates for the game. They might implement feedback poorly, that doesnt mean the feedback was the problem either.Well thats what the "silent majority is". The loudest people will always be in the minority. Thats pretty much for every gaming community where people just log in, play a bit and log off without giving a care on whats buffed/nerfed, what ceo did what and etc..and rarely if ever reads any forums/news regarding it.
People who yell for or against whatever issue are always be in the minority cause not many people will develop a passion for a video game where others sees as "some random pixels to waste 1-2hs in an evening.
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I would love to hear your reasoning to combine these two statements into the same post?



