The size of the playerbase itself isn't as relevant for queue times - it's all the distribution of those players among the roles. The population could double, but if in the process the pure number of people playing each role also doubles, then queue times will be completely unaffected. For DT, the simplest reason is that both of the new classes that were released are DPS classes, so you have a ton more people playing those, which imbalances the roles. Someone dug up a post earlier in this thread from the SB era (the last time both new classes were DPS) showing how even several months into that xpac, DPS queues were excessive compared to the norm (and there were no tank or healer "strikes" happening then).



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And not to mention to even consider the content. There's a Manifesto, which keeps evolving in Discord - I'd expect that's what will be seen and taken into consideration by them (if anything). Who knows, maybe they will use ChatGPT or something similar to provide a summary?


