

The same healer who had double dot in the pre release and had it instantly removed lol.
Yeah real good DPS healer over here, holy priest in wow having a 10x more complex DPS system compared to ff14 is so funny looking back on the ARR-HW days.

All WOW healers have a more interesting DPS rotation than FF but it's only really relevant at the highest level of content as in high key levels(15 and higher) or mythic raiding.
Helping dps is appreciated but considering in WOW the damage can be extremely high...Healers heal first and foremost and damage when you can or want. Near all content in WOW isn't tuned for healer damage addition except the last few bosses in a mythic raid where that extra 1-2 percent can be bought by healer dps.
Or a high enough level key where you build your talent trees with damage in mind but without sacrificing too much of your defensive, ST and AOE healing.




I mean I don’t think anyone in the strike or this thread in general would oppose WOW’s healing to damage distribution (the bigger problem being it just doesn’t really work with 14’s slow methodical combat)All WOW healers have a more interesting DPS rotation than FF but it's only really relevant at the highest level of content as in high key levels(15 and higher) or mythic raiding.
Helping dps is appreciated but considering in WOW the damage can be extremely high...Healers heal first and foremost and damage when you can or want. Near all content in WOW isn't tuned for healer damage addition except the last few bosses in a mythic raid where that extra 1-2 percent can be bought by healer dps.
Or a high enough level key where you build your talent trees with damage in mind but without sacrificing too much of your defensive, ST and AOE healing.
Everyone want to heal more but people also acknowledge there is always downtime so something better than broil spam is a good thing
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Sure and that's the main difference anyway. WOW has plenty of mechanics but it's more damage oriented versus FF where mechanics are king and even "normal" fights can have mechanics that are far more difficult in comparison versus WOW's "normal" fights.I mean I don’t think anyone in the strike or this thread in general would oppose WOW’s healing to damage distribution (the bigger problem being it just doesn’t really work with 14’s slow methodical combat)
Everyone want to heal more but people also acknowledge there is always downtime so something better than broil spam is a good thing


Ikr wow has more healing requirements then XIV but also has more damage options for healers and a much healthier mix of GCD and oGCD heals. Then when tanks started self-healing to the level that healers weren't necessary wow devs said this was a problem and nerfed.All WOW healers have a more interesting DPS rotation than FF but it's only really relevant at the highest level of content as in high key levels(15 and higher) or mythic raiding.
Helping dps is appreciated but considering in WOW the damage can be extremely high...Healers heal first and foremost and damage when you can or want. Near all content in WOW isn't tuned for healer damage addition except the last few bosses in a mythic raid where that extra 1-2 percent can be bought by healer dps.
Or a high enough level key where you build your talent trees with damage in mind but without sacrificing too much of your defensive, ST and AOE healing.
God it's so hard to believe that back in ARR-SB people were telling wow to take inspiration from the XIV healer design.
Curious how many of you have tried healing M3S and M4S and if your opinion about the state of the healers has changed?
what are you talking about neither m3s or m4s is healing intensive ...
You are correct, after w1 I don't wanna play healer anymore.I prefer to have fun after the first couple of weeks of doing savage so I don't play healer but what I've seen so far the cycle is unchanged.
Healers have a job during prog and low gear, people get better gear, bosses hit less as hard DPS/tank get into a rhythm of mitigating better, healers heal less, healers have to spam glare.
Nothings really changed.
Also ast being so strong really does not make me want to play healer anymore.
Hey ast you died 3 times but you pressed divination during the correct gcd on burst window here have more damage then me.
Oh I have the 735 weapon and you still have 710, well that doesn't really matter does it.
Last edited by MrSigy; 08-08-2024 at 11:55 PM.
I know, I am trolling a bit here, since nothing really changed that would impact the healer status quo![]()
I did notice some healers complaining, because they actually have to GCD heal there and there (well, mostly shield), especially if co-healer is weaker.
Which goes back to the same discussion we all had a few hundred pages ago, about how having a role that only "feels better" when everyone else isn't performing well is still crappy design.
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