There are certain design paradoxes that make it neccesary that the goal or the design shifts.
You cant have a Healer Design that just focuses on healing while there is no need for that, while also being there for failstates when they dont want to have them.
We are not even allowed to be the dominant Supporter otherwise we would have a arsenal of goodies and tools for diverse buffs, debuffs, control and what ever.
When Healers are not suppose to have much damage options which in itself isnt that bad ,even when it makes it more monotone in MSQ stuff, but then there need to be something different for us to do besides the mini DPS.


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