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  1. #5051
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Oh, hey, yet another completely unique and thoughtful critique of the healer's strike. My favorite part.
    Quote Originally Posted by DTIBA View Post
    -And you're expressing this dissatisfaction by not playing as healers... which punishes OTHER PLAYERS WHO HAVE TO WAIT FOR A HEALER, not the developers.
    Nooooo. Go back to the bland boring job, so other can have fun. WAAAAAAAH
    (31)
    Sometimes rumors are just... rumors.

  2. #5052
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Meh, regarding possible longer queues, healers who switch job will also have to deal with the same queues.
    Besides, longer queues aren't the end.
    Not that I think there will be a big difference from how it is now, I plan on grinding the FATEs for the zone unlocks and colorgems while waiting incase.
    (1)

  3. #5053
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by DTIBA View Post

    -And you're expressing this dissatisfaction by not playing as healers... which punishes OTHER PLAYERS WHO HAVE TO WAIT FOR A HEALER, not the developers.
    Another example of the Schrödinger's Healer fallacy: We should just go play something else but if we do we punish other players who now have to wait for a healer.

    Pray tell, why are you not holding other players accountable like that? Why does a DPS, who has never touched healer, not punish others just so they can have fun themselves? Wouldn't you say that according to your logic it is a tad selfish that they never did the community the service of switching to a job they have less fun with to carry out the charitable act of fastening another group's queues?

    Healers aren't trust NPCs. They pay their subs just like everybody else and would really like to get a good time out of it too.
    (36)
    Last edited by Loggos; 06-25-2024 at 11:43 PM.

  4. #5054
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Warrior and Paladin are now the healers
    (5)

  5. #5055
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,038
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    To be honest I'm a fan of the mitigation the other roles have now. WAR feels great to use because of its absurd self-sustain. It's like being a healer with a dps rotation! (especially if you're OT)

    I've also had more than enough rough runs in roulettes with each role to appreciate not having all the mitigation/healing tools exclusively on the healers. Skill levels understandably vary the most in normal content.

    It's why I think expanding healer DPS kits is the only really reasonable option they have left.
    (3)

  6. #5056
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,740
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azurarok View Post
    To be honest I'm a fan of the mitigation the other roles have now. WAR feels great to use because of its absurd self-sustain. It's like being a healer with a dps rotation! (especially if you're OT)

    I've also had more than enough rough runs in roulettes with each role to appreciate not having all the mitigation/healing tools exclusively on the healers. Skill levels understandably vary the most in normal content.

    It's why I think expanding healer DPS kits is the only really reasonable option they have left.
    Other roles having healing and sustain is fine

    The tanks having better healing than us is not okay

    SIO is a stronger heal than literally any healer has outside of macrocosmos shenanigans and bloodwhetting even in single target is stronger than the healer tools and holy Shelton equals most healer tools

    I don’t have the ability to give the tanks 50% mitigations, why should they heal better than me
    (24)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #5057
    Player
    LucienFaust's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Neliel Tu
    World
    Goblin
    Main Class
    Monk Lv 100
    Stop doing dungeons only then
    (2)

  8. #5058
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,740
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Except the tank single target heals are better than the healer single target heals in ultimate, SIO is still overpowered

    This problem doesn’t go away in savage, if anything it’s actively worse because you don’t get the “the job is kinda fun when everyone is garbage” point because if someone makes a mistake in savage you just get body checked

    This isn’t remotely a dungeon problem
    (19)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #5059
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,355
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Heavensward was too clunky, they solved the clunk in Stormblood, then removed more (too much) stuff in Shadowbringers. I believe that addressing the clunk with Stormblood was good, but they went too far with the Shadowbringers changes, and I'd like it if the devs considered going back a bit, to a more Stormblood-esque design where there was a better balance between Job and Encounter complexity, because as it currently stands, if the encounter sucks (P6S, P7S, most of P11S), the Job doesn't have the complexity to keep the fight from feeling stale. On the flip side, even with a fight like O1S, a fight so bland in terms of Encounter complexity that it was cleared on the first pull by some groups, did not receive as much negativity as we see nowadays, and I believe that's because the Jobs had more to keep them occupied at the time, be that WHM having Aero 3, and their Aero 2 DOT being 18s (now Dia, 30s), or SCH having Miasma, Shadowflare, Miasma2/Energy Drain optimizations, etc, or AST having a Card system that felt like it had a much bigger impact on the party (because it did, if the RNG was in your favour)

    I'm really not sure how the stance of 'HW was clunky, SHB went too far, SB was the ideal mid-point can we try that again' is causing such disruption that people feel the need to come in and say 'shut up and keep playing the role you don't find fun. But also if you don't find it fun, shut up and play a different role. But don't you dare leave the unfun role, you selfish person, you, think about the poor DPS who will have longer queues!' Well guess what, they can use Trusts if the queues are that bad. We're being treated as if we're NPCs already, so what's the difference between playing with us, and playing with the actual NPCs? And for those who complain that we're complaining, what are we meant to do, just sit there in silence and hope that SE suddenly decides that their direction is a bad one? We're told, with ingame text, that we should leave feedback on the official forums. What else should we do, learn Japanese and apply to SE so we can make the changes ourselves? If it were as simple as posting 'here's the changes we want' on the forums as 'constructive feedback', we'd have seen action in that direction within the past 4-5 years or however long the megathread has been around.

    I had no hope that it'd cause some tangible change, but just to say 'I did what I could, as per SE's own ingame instructions', but I have written up Job Action guide style design sheets, for all four Healers, WHM SCH AST and SGE. Listed out the actions each Healer should learn, at what levels, with potencies, MP costs, gauge build/spend rates, cooldowns. Short of working for SE directly, I believe I have done everything that is possible to do as a player of the game who wants to see change enacted. If there's some avenue of giving feedback that I'm somehow oblivious to, I'd sure love to be told, so I can make use of it, because clearly all the one's we've tried so far have done nothing to reach SE.

    To see people come in and say the same tired old rebuked argument lines, like 'if you don't like it, play another role (but actually don't we need you for the queue times)', or 'this won't do anything, unsub to make them listen (except this will remove forum access so we can't give precise feedback on WHY we unsubbed), or Schrodinger's 'you're too casual to understand why healers are the way they are, play harder content/you're too hardcore to understand why healers are the way they are, consider it from a casual's perspective', well, it's as repetitive and predictable as having to press the Glare button again and again on the Healers themselves. The irony would be delicious if it weren't so bittersweet

    edit:
    Quote Originally Posted by Supersnow845 View Post
    SIO is a stronger heal than literally any healer has outside of macrocosmos shenanigans and bloodwhetting even in single target is stronger than the healer tools and holy Shelton equals most healer tools
    Just checked the maths, even factoring in the Healer 'Maim and Mend' 30% bonus, Cure 3 at max level is 780p (including the bonus 30%). SIO is 800p healing, plus a shield on top. Even Cure 3/Curaga, known for being 'the strongest healing magic spell' in most of the retro games, can't top Shake it Off, the funny WAR skill that people complained was 'too niche' when it was a self-cleanse. Now it's so 'not niche' that it's encroaching on everyone else's niche, including bloody Cure 3. There's no excuse.
    (28)
    Last edited by ForsakenRoe; 06-26-2024 at 12:52 AM.

  10. #5060
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Puc View Post
    I think healers are fine just the way they are, just play a different class if you don't want to press one button and have alot of ways to heal and mitigate. It's okay to get bored with a role.
    I'm switching to magic dps because I want to take a break from healing to use painter. I'll just use healer whenever I feel like healing again, to assist someone, or for fast queue times. Don't expect to some grandiose dpsing as a healer, your job is to heal and keep people alive, damage is secondary. Dungeons are fodder for every role.
    Thank you for showing your support for the strike! Yes, everyone please dont play healer anymore if you dont want to. No one should feel obligated to ruin their game experince or waste their time not having fun for everyone else's sake.
    (12)

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