Quote Originally Posted by Striker44 View Post
Snippity Snap.
Eh, regardless of the data a huge portion of what keeps people playing the game is the jobs, moving to homogenize everything across the board only serves to stagnate the gameplay because what the heck is the point of playing DRK if SE is just gonna make it reskinned WAR?

98% of the time Scholar and Sage have the same gameplay of 2->11111111111111->2, if you know how to dps on any healer job you know how to dps on them all. Since all healers have spells that do more or less the same thing but with different animations, you can also basically heal with 50-60% effectiveness if you know the healing tools of 1 healer.

When classes cease to be unique then it just creates faster burnout, and I imagine people are going to get bored even faster after everyone clears DT story because not all that much has changed about the combat system. Hell, at least games like Pokemon aren't afraid to try something new, FFXIV doesn't introduce expansion-unique mechanics or try to spice up the combat system, and prefers making everything more or less the same to work with the 2 minute meta.

The game's getting boring and too formulaic, the problems facing healers are one of the most visible issues in that regard, but homogenization affects everyone and SE is just egregious about ignoring healer complaints but will somewhat listen to the other roles.