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  1. #5541
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    you know what is funny everyone every job in the game got increased buff to self healing, but Se still choice to ignore summoner psystick being worthless after 50 but want to talk about hours and hours on res like it was an issue

    Summoner res isnt an issue you just pop a swiftcast when both healers are dead and revive, its not even that over powered unlike rdm instacasting every verraise lol
    (6)

  2. #5542
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,246
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i mean there are many players who play only healer. even if they've leveled other jobs, they still want to play healer. what should they do if they arent satisfyed with the role? when they like the game overall they wont just stop playing healer.
    and there are a LOT of players who are neither in the forum nor on reddit nor anywhere else to share their opinion.
    that data doesnt mean as much as i have the feeling the devs want it to mean.
    you HAVE to play a job. even when you dont like any job you still have to be on one to do stuff. that doesnt mean the job s good.
    it also feels like they are obsessed with looking at the least played job and turning the whole thing around several times until its not the same anymore instead of listen to the players who actually play the job.
    will there be more player playing that job afterwards? since they have a tendency to make the jobs easier....propably. that doesnt mean its a good thing. whats with the player who liked the job before the changes? they still HAVE to play a job even if they like it less. in a game with so many jobs, you could create a job for everybody and if that means not all jobs are played the same amount, then thats fine.

    what i wanna say that data which job gets played how often isnt as precious as many apparently think
    (0)

  3. #5543
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Striker44 View Post
    Borgir
    Why do you write so much just to say nothing?
    (17)

  4. #5544
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,536
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Asari5 View Post
    i mean there are many players who play only healer. even if they've leveled other jobs, they still want to play healer. what should they do if they arent satisfyed with the role? when they like the game overall they wont just stop playing healer.
    and there are a LOT of players who are neither in the forum nor on reddit nor anywhere else to share their opinion.
    that data doesnt mean as much as i have the feeling the devs want it to mean.
    you HAVE to play a job. even when you dont like any job you still have to be on one to do stuff. that doesnt mean the job s good.
    it also feels like they are obsessed with looking at the least played job and turning the whole thing around several times until its not the same anymore instead of listen to the players who actually play the job.
    will there be more player playing that job afterwards? since they have a tendency to make the jobs easier....propably. that doesnt mean its a good thing. whats with the player who liked the job before the changes? they still HAVE to play a job even if they like it less. in a game with so many jobs, you could create a job for everybody and if that means not all jobs are played the same amount, then thats fine.

    what i wanna say that data which job gets played how often isnt as precious as many apparently think
    This is definitely a factor, everyone HAS to play a job and DF/PF enforces 1/1/2 or 2/2/4, so saying “there are the same numbers of healers going through duties as tanks” is a totally pointless statement (I’m not saying striker said that just in general)

    About the only metric you could really use is queue times which healers unequivocally have the shortest, this could be deemed to still be in acceptable limits but we don’t know what those limits are, we also know tanks used to be the rarer role in the game so it seems like healers went the wrong way

    Is it a matter of “people like healers” or “well the game doesn’t function on a system level without healers”
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5545
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Striker44 View Post
    But listening to the relative few of us on the forums when all the data shows the opposite is true is just a good way to run your product into the ground.
    Data being innately "true" (so long as a counter isn't bugged, etc.) does not mean it represents what a given analyst thinks it does. Nor does having even copious amounts of data mean that the conclusions being drawn aren't fallacious or spurious.

    Nor does it take that large a random sample (which I'm not saying the Forums necessarily are, though neither do not I think a group being more aware than most of long-term or broad consequences should disqualify them as representatives) to quickly approximate a population well for most purposes (the increased in proximity to what one would find from taking the whole population declines sharply as the sample size increases); the larger factor is probably, well, the identification and untangling of underlying factors, for which a "whole lot of data" is generally necessary but far from sufficient.

    However, when instead a developer team finds it sufficient to... say... look at some data on APM and CPM, some comments on "button bloat", and determine from that that what players *really* want is to remove "action bloat", ignore the contexts of what change they're trying to make, and proceed at a dead sprint towards further homogenization... I'm not confident they're parsing factor even in earnest, let alone well.

    As such, if "lots of data" is coming to conclusions so different from those voiced by (a not-quite-random subset of) players (skewed towards the more concerned and informed)... I'm going to have to be wary of the usefulness of that data.
    (5)
    Last edited by Shurrikhan; 06-28-2024 at 12:25 PM.

  6. #5546
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Striker44 View Post
    Snippity Snap.
    Eh, regardless of the data a huge portion of what keeps people playing the game is the jobs, moving to homogenize everything across the board only serves to stagnate the gameplay because what the heck is the point of playing DRK if SE is just gonna make it reskinned WAR?

    98% of the time Scholar and Sage have the same gameplay of 2->11111111111111->2, if you know how to dps on any healer job you know how to dps on them all. Since all healers have spells that do more or less the same thing but with different animations, you can also basically heal with 50-60% effectiveness if you know the healing tools of 1 healer.

    When classes cease to be unique then it just creates faster burnout, and I imagine people are going to get bored even faster after everyone clears DT story because not all that much has changed about the combat system. Hell, at least games like Pokemon aren't afraid to try something new, FFXIV doesn't introduce expansion-unique mechanics or try to spice up the combat system, and prefers making everything more or less the same to work with the 2 minute meta.

    The game's getting boring and too formulaic, the problems facing healers are one of the most visible issues in that regard, but homogenization affects everyone and SE is just egregious about ignoring healer complaints but will somewhat listen to the other roles.
    (29)

    Watching forum drama be like

  7. 06-28-2024 12:57 PM

  8. #5547
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dogempire View Post
    Hell, at least games like Pokemon aren't afraid to try something new, FFXIV doesn't introduce expansion-unique mechanics or try to spice up the combat system, and prefers making everything more or less the same to work with the 2 minute meta.
    Pokemon games are intended for children. They can't make them so complicated you need a video tutorial to fight a gym leader.

    Like this is something people seem to forget about 14, is that it adheres closest to the FF5 job system, to a fault. A healer is a healer first. All other roles are DPS other than Knight which is actually a Tank if you use it as one. FF1-10 are story-first games. The gameplay is not always the best at times. FF5 in particular, few people "level all the jobs", rather they just pick one job and stick with it until they level-out the character and then rotate. FF7 kills the "white mage" at the end of disc 1, that's the only FF game that explicitly removes the white mage, but the materia lets you give the magic to someone else. FF4 meanwhile always has a White Mage in the party that doesn't DPS until you get Holy, but Porom is removed from the party before getting that far, only Rydia can.

    When people haven't played another FF game, they keep asking why they can't be DPS Healer. Because That is NOT what the White Mage is, and has NEVER been. JP fans probably want this to stay that way the most.

    That doesn't mean AST and SCH have to adhere to that. Those jobs do not exist in previous FF games. But it's pretty clear that Square Enix simply photocopied White mage for all 4 healers, and just renamed the GCD spells without changing much else. People who play them, can switch between all of them, have the same GCD and oGCD's on the same buttons and they all play exactly the same, with only the Scholar having any variation on heal to dps ratio.
    (0)

  9. #5548
    Player
    Morgana96's Avatar
    Join Date
    Jun 2024
    Posts
    14
    Character
    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    To be honest, the problem with this "strike" isn't that there are no valid points to be made about making healers more engaging.

    The problem is that it's a disorganized free for all treating itself like an organized movement, which is not a good start.

    The "manifesto" is vague and presumptuous, lumping together dissimilar abilities as if they all work the same way and making broad claims about what everyone wants without actually surveying or gathering that information effectively.

    Several of the participants are being overly condescending and rude to people who genuinely just feel different about the situation.

    A lot of people here don't even actually agree on what changes would "fix" healers; it sends extremely mixed messages about what you actually want from the devs and makes other players confused about your apparent goals.

    Personally, I have never felt "obsolete" or "unneeded" in all my years of playing healer, and enjoy playing all four of them. I do think some points in this thread have validity, but there's also a lot of nonsensical and confusing takes as well.

    If you're going to call yourselves a "strike" with a "manifesto", it really shouldn't be this sloppy.
    (9)

  10. #5549
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,721
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Like this is something people seem to forget about 14, is that it adheres closest to the FF5 job system, to a fault.
    Well I won't complain if the devs give me Protect, Shell, Reflect, Blink, Arise, Confuse, Berserk, and Mini instead of a second DoT.
    (9)

  11. #5550
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,536
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Pokemon games are intended for children. They can't make them so complicated you need a video tutorial to fight a gym leader.

    Like this is something people seem to forget about 14, is that it adheres closest to the FF5 job system, to a fault. A healer is a healer first. All other roles are DPS other than Knight which is actually a Tank if you use it as one. FF1-10 are story-first games. The gameplay is not always the best at times. FF5 in particular, few people "level all the jobs", rather they just pick one job and stick with it until they level-out the character and then rotate. FF7 kills the "white mage" at the end of disc 1, that's the only FF game that explicitly removes the white mage, but the materia lets you give the magic to someone else. FF4 meanwhile always has a White Mage in the party that doesn't DPS until you get Holy, but Porom is removed from the party before getting that far, only Rydia can.

    When people haven't played another FF game, they keep asking why they can't be DPS Healer. Because That is NOT what the White Mage is, and has NEVER been. JP fans probably want this to stay that way the most.

    That doesn't mean AST and SCH have to adhere to that. Those jobs do not exist in previous FF games. But it's pretty clear that Square Enix simply photocopied White mage for all 4 healers, and just renamed the GCD spells without changing much else. People who play them, can switch between all of them, have the same GCD and oGCD's on the same buttons and they all play exactly the same, with only the Scholar having any variation on heal to dps ratio.
    That’s the thing that square and JP are wrong about (not their opinion but the actual state the game exists in)

    You can’t be a healer in this game because the game just doesn’t exist in a state that rewards it

    There is nothing wrong with saying “healers DPS too much I want to heal on a healer” but you actually have to design the game around it. The modern game state doesn’t reward them and just choosing to not DPS or ignore the problems with the healer DPS is sandbagging

    JP isn’t wrong for wanting to heal more, JP is wrong because they think that healing more is the answer to the current game design that doesn’t remotely reward extra healing

    Quote Originally Posted by Morgana96 View Post
    To be honest, the problem with this "strike" isn't that there are no valid points to be made about making healers more engaging.

    The problem is that it's a disorganized free for all treating itself like an organized movement, which is not a good start.

    The "manifesto" is vague and presumptuous, lumping together dissimilar abilities as if they all work the same way and making broad claims about what everyone wants without actually surveying or gathering that information effectively.

    Several of the participants are being overly condescending and rude to people who genuinely just feel different about the situation.

    A lot of people here don't even actually agree on what changes would "fix" healers; it sends extremely mixed messages about what you actually want from the devs and makes other players confused about your apparent goals.

    Personally, I have never felt "obsolete" or "unneeded" in all my years of playing healer, and enjoy playing all four of them. I do think some points in this thread have validity, but there's also a lot of nonsensical and confusing takes as well.

    If you're going to call yourselves a "strike" with a "manifesto", it really shouldn't be this sloppy.
    That’s the thing we don’t all agree, and to me the original post makes that pretty clear. This is first and foremost an attempt to draw attention to our complaints. We don’t agree on the fix, that’s fine, we agree on the fact that we are sick of being ignored by the devs
    (31)
    Last edited by Supersnow845; 06-28-2024 at 01:49 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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