Thanks for the laughs, I almost choked with my own (important clarification) spit.
How to say you have no clue what this game is about without saying it, absolutely hilarious!!!!!
Their character doesn't even have a single job at level 90.
It's either someone posting on an alt to incite discord and bait people into derailing the thread, or you're talking to someone who literally didn't play EW in any capacity- not even DoL or DoH.
Before there were jobs in 1.0, Conjurer was the elemental caster. It had every element to cast. Thaumaturge had debuffs and light/dark themed spells. Conjurer wasn't a "healer" then. When they introduced jobs, they repurposed THM and CNJ to be the base classes for BLM and WHM and that's when they started having role and element identities. ARR had some remnants left over from 1.0, especially with cross-class abilities, that have been trimmed away over time. Throughout they expansions, it's just become more focused. I wouldn't say that in 2.0 White Mage had more useful DPS skills, even if it had more of them. They were just kind of there.Wiki says Thunder pre 2.1, Blizzard 2, Ruin, and even Mercy Stroke for some reason. On top of like every DPS cooldown.
https://finalfantasy.fandom.com/wiki/Additional_action
So, yeah. There we have it. Amazing job design we have now, so that the literal training wheels version of White Mage had a more meaningful DPS toolkit.
I'm not making an argument that healers shouldn't have more DPS abilities, because I would like it if they did. I'm just not sure that ARR (and/or earlier interations) is a good example.
Oh, I'm not saying the class was necessarily designed well, by any means. ARR was quite a mess for a lot of reasons. A glorious mess. But a mess all the same. I'm simply pointing out that even that mess had more engaging gameplay than we've had for several expansions now.Before there were jobs in 1.0, Conjurer was the elemental caster. It had every element to cast. Thaumaturge had debuffs and light/dark themed spells. Conjurer wasn't a "healer" then. When they introduced jobs, they repurposed THM and CNJ to be the base classes for BLM and WHM and that's when they started having role and element identities. ARR had some remnants left over from 1.0, especially with cross-class abilities, that have been trimmed away over time. Throughout they expansions, it's just become more focused. I wouldn't say that in 2.0 White Mage had more useful DPS skills, even if it had more of them. They were just kind of there.
I'm not making an argument that healers shouldn't have more DPS abilities, because I would like it if they did. I'm just not sure that ARR (and/or earlier interations) is a good example.
The developers are on record multiple times that the fights are not designed for ANY DPS to come from the healer. If you want to clear that raid at minimum ilevel, you can still do it.
Some players just have no patience and are goblins about "looking busy" even when they're the one being carried. It is far more likely that the tank or the healer DPS "helps a teeny-tiny bit" when the DPS keep eating dirt. If the DPS keeps eating dirt that is a net DPS loss. If those DPS want to whine about healers not DPS'ing I better see them not taking a single bit of avoidable damage.
It is factually incorrect to claim that content is unclearable without the healer DPS'ing. If people really gave a care about their DPS, every single DPS would be a black mage since they have the highest DPS output. No ranged DPS at all. That DPS gap between having 1 DNC/MCH/BRD vs one BLM is bigger than the Healer DPS'ing at all.
I'm certain that TOP is unclearable if both of your healers do 0 damage.The developers are on record multiple times that the fights are not designed for ANY DPS to come from the healer. If you want to clear that raid at minimum ilevel, you can still do it.
(...)
If people really gave a care about their DPS, every single DPS would be a black mage since they have the highest DPS output. No ranged DPS at all. That DPS gap between having 1 DNC/MCH/BRD vs one BLM is bigger than the Healer DPS'ing at all.
Dungeon gear and relics might have made it possible to do this in Dragonsong p7, but it still probably requires the absolute best dps/tanks players and some lucky opener rng.
Multiple EW fights are also unclearable week 1 without healer dps (you absolutely were not clearing 8S door boss week 1 with 0 dps healers and I'm fairly confident this also applies for 12S).
I'd like a citation on that developer statement but, even if they did say that, that's simply not true in our current FF XIV- I just gave you a few examples where fights cannot be cleared with 0 healer dps.
Also, your later comment is also just wrong- you're ignoring the multiplicative nature of raid buffs, the 1% bonus per each of the subroles present, each job's burst phase... in fact, the fastest recorded kills of 12S for EW have no BLM in the party. In a 2 min burst meta, raid buffs almost always wins (though BLM is competitive as a one-of... but 4 BLMs would never even work in any difficult content). Incidentally, that also doesn't work for TOP because you need a range lb in p6. You just die to the meteors.
Thunder was interesting because it was a dps gain and had a different duration- so healers could be juggling three different timers on their dots. Honestly, I can see why they removed Thunder, but it was fun nonetheless!Wiki says Thunder pre 2.1, Blizzard 2, Ruin, and even Mercy Stroke for some reason. On top of like every DPS cooldown.
https://finalfantasy.fandom.com/wiki/Additional_action
So, yeah. There we have it. Amazing job design we have now, so that the literal training wheels version of White Mage had a more meaningful DPS toolkit.
(Thought I had posted this before, guess I need to go sleep)
Edit: fwiw, there is content where healer damage isn't required. There's also content where healer healing isn't required too! That's why blanket statements like "healer damage isn't needed" or, the more extreme but equally silly "healer healing isn't needed" are not correct and, frankly, don't help the discussion. Healers need their healing to be more meaningful, more engaging and could also do with a more interesting and expressive dps rotation. I'm not advocating solely for more dps tools, I just think that's the easiest thing to start with. I definitely would like XIV to move away from its encounter design and allow for reactive healing in its content.
Last edited by Galvuu; 06-28-2024 at 08:49 AM. Reason: Added a little addendum to prevent my words from being taken out of context
Hahaha!!!!!!!!!!!!! What are you on? please share.The developers are on record multiple times that the fights are not designed for ANY DPS to come from the healer. If you want to clear that raid at minimum ilevel, you can still do it.
Some players just have no patience and are goblins about "looking busy" even when they're the one being carried. It is far more likely that the tank or the healer DPS "helps a teeny-tiny bit" when the DPS keep eating dirt. If the DPS keeps eating dirt that is a net DPS loss. If those DPS want to whine about healers not DPS'ing I better see them not taking a single bit of avoidable damage.
It is factually incorrect to claim that content is unclearable without the healer DPS'ing. If people really gave a care about their DPS, every single DPS would be a black mage since they have the highest DPS output. No ranged DPS at all. That DPS gap between having 1 DNC/MCH/BRD vs one BLM is bigger than the Healer DPS'ing at all.
Where did they say the healers are not meant to DPS, please link?
If the healer doesn't DPS you will NEVER go past enrage at min ilvl. The amount of damage healers do is actually not that bad. They are not doing the same amount of damage as a BLM or Sam would, but healer damage is important as well.
Just because you can be a heal bot in a trash dungeon, doesn't mean it's valid for everything available in the game.
This is simply not true and a cursory glance at literally any of the many resources and datapoints we have on the matter would show you that this is not true. The difference between a physranged and a BLM is not 'bigger than the healer DPS'ing', because a Healer DPS'ing is going to deal anywhere from 6k to something like 7.8k damage (with current BIS). There's not a 6k damage difference between a DNC and a BLM unless you are looking at 'ADPS' and not factoring in the fact that DNC has buffs that it contributes to the team, but even then, the median for ADPS for DNC (current savage) is 10.9k, and BLM 14.6k. So, about 50% of what ONE Healer contributes, now factor in that there's two Healers in the party for this kind of contentIt is factually incorrect to claim that content is unclearable without the healer DPS'ing. If people really gave a care about their DPS, every single DPS would be a black mage since they have the highest DPS output. No ranged DPS at all. That DPS gap between having 1 DNC/MCH/BRD vs one BLM is bigger than the Healer DPS'ing at all.
Yoshi-P's been shown to be incorrect in his assertions in interviews numerous times, when it comes to Healers. For example, he has said at one point in SB that 'SCH was leaving WHM to do all the healing', and data showed that not only was SCH giving out equal HPS to WHM in optimized runs, if mitigation was considered as HPS then (as it is now), the SCH in those examples would have been soaring ahead of WHM's HPS, since all the damage Soil blocks would suddenly count for HPS
Last edited by ForsakenRoe; 06-28-2024 at 09:04 AM.
It's something Yoshi-P used to say.
https://forum.square-enix.com/ffxiv/threads/236992
This is a 2015 link... I, too, long for the lost days of ARR and HW, but I think it's fair to say this is a tad outdated.
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