Tanks and DPS both have parts of their kits they can optimize which will noteably impact kill Speed.
Healers only technicly do. Because the moment you realize 'ogcd heal good' that's about 90% of the way to max "speed enemy death Up" healers can get. (And it's litteraly 'how much can you spamm this button that's got no cd or relevant resource cost.)
Tanks and DPS optimise their rotations, tanks can optimise sharing their mitigations and DPS can optimise the use of incidental heals
Healers don’t have incidental heals (assize and star are exceptions) so basically if the DPS can replace a healer heal with an incidental DPS heal it’s always a gain to do so, then from there healers really only have ABC. Think BLM had non standard, GNB has “do AOE rotation to keep cartridges aligned”, and other things like that. Healers optimisation ends at ABC
you could either fix this by giving healers tank like rotation so damage optimisation becomes an actual factor, you could cut oGCD healing so organisation of GCD healing becomes a factor, or up the damage so the same as option 2 is achieved
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
How would that even work? Tanks are specially designed to be able to hold aggro and soak incoming damage inately. Their tankiness comes primarily from the gear they have and their stats. Mitigation is done generally when a tank buster is incoming and those are spaced out and timed.
Also while adding a couple of buttons wouldn't hurt but, I don't want to have a DPS equivalent rotation, be responsible for everyone, and do mechanics. Healer is the most complex job already due to the multiple things that you need to juggle and keep track of. Also generally there are very few people who are consistent enough in a raid. The vast majority of groups make plenty of mistakes in execution which means as a healer you always have to re-adapt and re-consider what the next set of actions will be. Healing is very fluid. you never do or use the same spell every single time at the same point in time.
I think you may be misinterpreting what snow is saying? He's saying to give healers those "couple of buttons that wouldn't hurt" by effectively having a similar ratio that tanks have between damage and mitigation. Tanks also have a similar level of responsibility in content to healers in that if they screw up, the party wipes, but they get to have that responsibility alongside a simple rotation. Remember; the same damage that healers heal is the same damage that tanks mitigate, both are responsible for the parties survival.How would that even work? Tanks are specially designed to be able to hold aggro and soak incoming damage inately. Their tankiness comes primarily from the gear they have and their stats. Mitigation is done generally when a tank buster is incoming and those are spaced out and timed.
Also while adding a couple of buttons wouldn't hurt but, I don't want to have a DPS equivalent rotation, be responsible for everyone, and do mechanics. Healer is the most complex job already due to the multiple things that you need to juggle and keep track of. Also generally there are very few people who are consistent enough in a raid. The vast majority of groups make plenty of mistakes in execution which means as a healer you always have to re-adapt and re-consider what the next set of actions will be. Healing is very fluid. you never do or use the same spell every single time at the same point in time.
Also healer is definitely not the most complex job, I'd sooner turn to a handful of DPS jobs long before I point to healers as complex. If you know to prioritize oGCD heals over GCD heals, you've already mastered 80% of the role.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
But that's exactly what makes no sense. How can you even do that as a healer to begin with? And tanks don't have a few buttons. They have completely fleshed out dps rotations.I think you may be misinterpreting what snow is saying? He's saying to give healers those "couple of buttons that wouldn't hurt" by effectively having a similar ratio that tanks have between damage and mitigation. Tanks also have a similar level of responsibility in content to healers in that if they screw up, the party wipes, but they get to have that responsibility alongside a simple rotation. Remember; the same damage that healers heal is the same damage that tanks mitigate, both are responsible for the parties survival.
Also healer is definitely not the most complex job, I'd sooner turn to a handful of DPS jobs long before I point to healers as complex. If you know to prioritize oGCD heals over GCD heals, you've already mastered 80% of the role.
As for tanks having a similar lvl of responsibility, it highly depends on the fight. If there is a body check and both tanks are dead yes, otherwise I don't agree. If both healers die and no dps can rez you have to reset(that is also very often true even in trash content). The incoming damage sustained by the entire party from upcoming mechanics will not be mitigated or survived for that long.
"Also healer is definitely not the most complex job, I'd sooner turn to a handful of DPS jobs long before I point to healers as complex. If you know to prioritize oGCD heals over GCD heals, you've already mastered 80% of the role."
That is grossly not true and only applicable to very few instances when everyone knows the fight extremely well and 0 mistakes are being made, otherwise no. You clearly have not played high end content if you think that's all it takes to be a healer..lol
Heavensward and Stormblood.
In Savage sure, but considering the amount of talk I hear about EW being largely body checks, doesn't that insinuate that tanks then have more responsibilities than healers? I admit to being very casual in content, last time I did savage was P1S, so someone else can speak for me there.As for tanks having a similar lvl of responsibility, it highly depends on the fight. If there is a body check and both tanks are dead yes, otherwise I don't agree. If both healers die and no dps can rez you have to reset(that is also very often true even in trash content). The incoming damage sustained by the entire party from upcoming mechanics will not be mitigated or survived for that long.
Having played healer back in E5S and E6S, yes, that's all it took for me to play at a decent level with bad gear. I may be casual now, but I was a flex healer that normally tanks and got blue back then, that should tell you how simple it was."Also healer is definitely not the most complex job, I'd sooner turn to a handful of DPS jobs long before I point to healers as complex. If you know to prioritize oGCD heals over GCD heals, you've already mastered 80% of the role."
That is grossly not true and only applicable to very few instances when everyone knows the fight extremely well and 0 mistakes are being made, otherwise no. You clearly have not played high end content if you think that's all it takes to be a healer..lol
How long have you been around if I may ask? You seem to think healers can't have anything complex DPS wise, but not only have previous expansions shown otherwise, the sheer amount of downtime and Glare spam that logs have shown tells me there's lots of space for a decently complex rotation.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
Dots with differents durations (like we had in HW/SB), gcds with cooldown, procs etc... There are plenty of way of giving dps variation to healers without giving them hardcoded 123 rotations like tank (almost no one would like 123 rotation opn healers, that has been already said a lot of times btw).
And dpsing in casual content is optional so if there are too much dps button no one have to use them all in casual content, I mean those who already cast cure 1 only will continue to do so with 1 ou 5 dps buitton. That won't change.
Of course most of us would prefer to have more thing to heal so much more regular dmg in the content, but that would mean make it harder. So what is better ? Make the content harder or give somethin to keep healers busy when there's nothing to heal ?
I've a lot more examples where when this happens the tank finishes the fight by himself or with a lone dps kept alive by the tank. It even more often in 8 ppl content where there are 2 tanks who could heal 2 dps.
Back in ShB, I can even easily find a e5n (eden ramuh normal), done 80% to 0% by only 2 GNB while the 6 others were dead.
I've done all ultimates in their expac beside TOP (week 5 TEA) and a lot of savages (some even weeks 2-3) since SB, are there high end content enough ? Or maybe you'll answer me that I can't understand casuals because of that.
Even there, the part that's make the fight difficult is not the healing as it is only planning your mitigation and ogcd heals on the fight timeline, it's the dancing part with the bloody body check at the end.
Also, runs without mistake done is a lot more common than you think. Especially now that, in high end content, any mistake would cause a wipe (Hi body check).
Recovering a run as a healer is almost only a myth now.
Last edited by Hellebore_Ghrian; 06-28-2024 at 07:22 PM.
Healer? What do you even need one for?
Making the DPS system interesting so those who get good at healing and spend 90% of their time pressing dps buttons have more fun. And no a ability every minute or two isn't interesting to the core, chainging 1-1-1-1-1 spam is the main thing that should be touched.
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