Quote Originally Posted by KisaiTenshi View Post
Pokemon games are intended for children. They can't make them so complicated you need a video tutorial to fight a gym leader.
Ironically, Pokemon games have a hell of a lot more depth than this game does when you get into the competitive scene, it's one of the examples I'd happily give as "easy to learn, hard to master".

Quote Originally Posted by KisaiTenshi View Post
Like this is something people seem to forget about 14, is that it adheres closest to the FF5 job system, to a fault. A healer is a healer first. All other roles are DPS other than Knight which is actually a Tank if you use it as one. FF1-10 are story-first games. The gameplay is not always the best at times. FF5 in particular, few people "level all the jobs", rather they just pick one job and stick with it until they level-out the character and then rotate. FF7 kills the "white mage" at the end of disc 1, that's the only FF game that explicitly removes the white mage, but the materia lets you give the magic to someone else. FF4 meanwhile always has a White Mage in the party that doesn't DPS until you get Holy, but Porom is removed from the party before getting that far, only Rydia can.
If it adheres to FF5s job system, can I put Black Magic on my White Mage? How about give my WHM a greatsword? This game does the opposite of FF5s job system in that it's very static, the job is the job and you don't have much say in how it develops, whereas 5 lets you experiment with different passives, bring in new spells/abilities from other jobs, etc.

Quote Originally Posted by KisaiTenshi View Post
When people haven't played another FF game, they keep asking why they can't be DPS Healer. Because That is NOT what the White Mage is, and has NEVER been. JP fans probably want this to stay that way the most.
FF1 WHM still could wield hammers, making them good for picking off enemies early game, later it would get Dia for undead enemies and Holy for anything else. It was primarily a healer sure, but it still had offensive capabilities. FF3 gave them Aero and debuffs like Silence. Rosa could wield bows and Porom could Twincast with Palom. FF5 as mentioned earlier you could give them another jobs moveset. Garnet, Eiko, and Yuna were also Summoners. All WHM had some offensive capabilities, and the ones that don't had supporting systems to give them offensive capabilities anyway. The closest to "pure healer" you get is FF1.

Quote Originally Posted by KisaiTenshi View Post
That doesn't mean AST and SCH have to adhere to that. Those jobs do not exist in previous FF games. But it's pretty clear that Square Enix simply photocopied White mage for all 4 healers, and just renamed the GCD spells without changing much else. People who play them, can switch between all of them, have the same GCD and oGCD's on the same buttons and they all play exactly the same, with only the Scholar having any variation on heal to dps ratio.
SCH has been around since FF3, FF11 as well, and was known for being a user of both Black and White magic. The fact that a legacy job like SCH is now relegated to being a WHM clone (but with shields) already tells me Square doesn't care for tradition and is willing to sideline it for the excuse they call healer design in this game.