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  1. #5551
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You can’t be a healer in this game because the game just doesn’t exist in a state that rewards it
    How does game design reward tanks?
    How does it reward DPS?

    How would you translate those rewards into rewards for healers?
    (1)

  2. #5552
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jojoya View Post
    How does game design reward tanks?
    How does it reward DPS?

    How would you translate those rewards into rewards for healers?
    Tanks and DPS both have parts of their kits they can optimize which will noteably impact kill Speed.

    Healers only technicly do. Because the moment you realize 'ogcd heal good' that's about 90% of the way to max "speed enemy death Up" healers can get. (And it's litteraly 'how much can you spamm this button that's got no cd or relevant resource cost.)
    (14)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  3. #5553
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,841
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    How does game design reward tanks?
    How does it reward DPS?

    How would you translate those rewards into rewards for healers?
    Tanks and DPS optimise their rotations, tanks can optimise sharing their mitigations and DPS can optimise the use of incidental heals

    Healers don’t have incidental heals (assize and star are exceptions) so basically if the DPS can replace a healer heal with an incidental DPS heal it’s always a gain to do so, then from there healers really only have ABC. Think BLM had non standard, GNB has “do AOE rotation to keep cartridges aligned”, and other things like that. Healers optimisation ends at ABC

    you could either fix this by giving healers tank like rotation so damage optimisation becomes an actual factor, you could cut oGCD healing so organisation of GCD healing becomes a factor, or up the damage so the same as option 2 is achieved
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #5554
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Jojoya View Post
    How does game design reward tanks?
    How does it reward DPS?

    How would you translate those rewards into rewards for healers?
    Making the DPS system interesting so those who get good at healing and spend 90% of their time pressing dps buttons have more fun. And no a ability every minute or two isn't interesting to the core, chainging 1-1-1-1-1 spam is the main thing that should be touched.
    (8)

  5. #5555
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Well, how healers can be rewarded...
    For example they are given healer specific things to do, and just not be a target for a split party stack.
    I.e. add more cleanseable things, add actual healing not tied to just party taking damage like dragon heads in Shinryu EX or something. Maybe add "negative" health that needs to be healed, before health can be restored normally.
    If all of that is too complicated, then i dunno.
    As long as fights in the game will continue to be "sustained single target damage DPS checks" and the most important metric to overcome that is DPS, nothing will change.
    (9)
    Sometimes rumors are just... rumors.

  6. #5556
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Flay_wind View Post
    Well, how healers can be rewarded...
    For example they are given healer specific things to do, and just not be a target for a split party stack.
    I.e. add more cleanseable things, add actual healing not tied to just party taking damage like dragon heads in Shinryu EX or something. Maybe add "negative" health that needs to be healed, before health can be restored normally.
    If all of that is too complicated, then i dunno.
    As long as fights in the game will continue to be "sustained single target damage DPS checks" and the most important metric to overcome that is DPS, nothing will change.
    I think everyone here wants a better dps system and more healing to do. I can tell you now if I was forced to GCD heal I would actually play healer more because I have a ton of heals that are almost completely useless outside of prog and ultimates.
    Literally the way to fix healerless runs in casual content is to add cleansing for stuff that will kill people if sync'd if they get a certain amount.
    (8)

  7. #5557
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Ramiee View Post
    I think everyone here wants a better dps system and more healing to do. I can tell you now if I was forced to GCD heal I would actually play healer more because I have a ton of heals that are almost completely useless outside of prog and ultimates.
    Literally the way to fix healerless runs in casual content is to add cleansing for stuff that will kill people if sync'd if they get a certain amount.
    We have some of that, i.e. cleanseable Dooms and what not, but those are somewhat rare. And the amount of times i've seen healer not Esuna'ing others and/or themselves is way too high. But the game does not teach proper Esuna usage at all.
    As things are now, it's usually just damage, oh, and here's your dummy sticker aka a Vuln Up.

    Edit: But to make a more engaging DPS rotation. SE could give healers a couple more damaging buttons on shorter cooldowns separate from our usual 30 seconds DoT.
    I.e. let's say 460 potency attack on a 15s cooldown and 540 potency on 30s cooldown.
    Add a channeled 5 seconds spell that pulses damage every second like a Flamethrower on a 60s.
    (1)
    Last edited by Flay_wind; 06-28-2024 at 05:06 PM.
    Sometimes rumors are just... rumors.

  8. #5558
    Player
    Miyumi_Nara's Avatar
    Join Date
    Feb 2022
    Posts
    27
    Character
    Selena Frostheart
    World
    Coeurl
    Main Class
    Botanist Lv 100
    Game Design as a whole is simple. They have taken away any game design that was even remotely interesting with shadowbringers.
    Tanks has infinite aggro now nobody can steal the aggro from a tank
    Healers have infinite MP
    Dpses lost all interesting debuffs and buffs. Now everything is damage based.
    You have the rare occasion a tank needs to interject an ability once or twice a raid
    Slashing Piercing and bludegion damage no longer matter
    Any customization of stats are gone. Cant meld main stats onto your gear.
    Every raid follows a basic formula it minorly changes per raid but generally they all follow the same formulas

    Making healing interesting would require the devs to actually put some effort into changing there raid formulas. Which we all know the dev team is lazy and Yoshi P will always use the excuse balancing healing is hard. Well balancing Healing is hard because you designed the entire game to always keep your party at full hp and needing to full heal them within 10 seconds.and every fight is a dps check so healer damage is still needed
    (4)

  9. #5559
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    They're in this weird trap where after not using Esuna for 70 levels and literally never explaining how it actually works, they can't really reintegrate it now without substantial friction
    (3)

  10. #5560
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    They're in this weird trap where after not using Esuna for 70 levels and literally never explaining how it actually works, they can't really reintegrate it now without substantial friction
    easiest way to fix that? re-integrate esuna across the game in fights here and there

    (joking) and then gaslight the community saying they were there since launch. give it a few months of player infighting and company silence and it'll blow over fine and dandy and people will accept that it's always been this way and we've all just been negligent until now.
    (1)
    Picked up healer (SCH) back in heavensward, fell in love, mained it.
    Don't play healer.
    It's built by people who don't play it for people who don't want to play it, in a game designed not to need it at all.
    There's nothing there for you, and the devs will remove whatever you might like to fit in more redundant healing and nothing to do when healing isn't required (party not standing in orange puddles, fights being scripted that a single OGCD will do the job), so you'll just press glare/broil/dosis for all of every fight, from level 1-100, forever.

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