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  1. #1
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    To give a more positive spin on what the FF14HealerStrike can go about…

    Looking at the job notes, I think this is the message we need to affirm:

    ”To increase attack variation during periods when healing isn't required…”

    THIS is the LINGO we need to throw back at the devs! They (and the JP) forum keeps thinking we want more DPS, when that’s not what we want. We want more attack variation during periods when healing isn’t required.
    (10)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,651
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ToodlesElNoodles View Post
    To give a more positive spin on what the FF14HealerStrike can go about…

    Looking at the job notes, I think this is the message we need to affirm:

    ”To increase attack variation during periods when healing isn't required…”

    THIS is the LINGO we need to throw back at the devs! They (and the JP) forum keeps thinking we want more DPS, when that’s not what we want. We want more attack variation during periods when healing isn’t required.
    My response to this, because "increase attack variation" is like the most null argument I had to read in a while:



    No 2nd dot to balance around, the new attack is ogcd which you likely just chain with Phlegma III or E-Dosis III. Nothing changed except a small extra ogcd. Toxikon still just a "guess you shielded, here have an instant Dosis III with a bit of cleave". Dots still 30s long.
    (19)