Well then the devs need to quit "professionalizing" other jobs that aren't ruining the game. I already named some. You don't care. I see you've stopped the saint act and revealed your true face-- it's all about flippant enjoyment now and f anyone else.
Ans that's all I set out to prove really. Now your empathy rant rings hollow.
Contrary to your belief, my criticism of WAR has nothing to do with what I want. It has to do with game balance. My support of strike, as a BLM main, is for the same reason. When the game is restored to balance in these ways, many may not realize, but they are steps to making the game actually fun for more than WAR mains. It's so people of all roles feel a part of the group and are having fun, not just one person and people like you with blinders on to everyone around you.
Last edited by Turtledeluxe; 06-18-2024 at 08:49 AM.

Sounds like you're hating more on the devs than anything else. I don't see where you got this "you don't care" junk. If you saw me as a saint, that's your problem, not mine. I post what I believe in with my whole heart, whether you recognize that or not. It's also not your job to decide whether my wishes and desires are 'flippant' or not.
Don't sweat little things and have fun!
yet the game makers seem to think the only content that ever should matter, or should require some effort or thinking is savage content or ultimate's. I enjoy playing what i enjoy, when i get on diablo 2 i can play w/e i want it doesnt matter if ww is the best for ubbers/fighting I can play a frogger if I choice to, doesnt matter if bone spirit is one of the best moves on necromancer poison is still great.
My point being, just because the savage people will lay out a spread sheet and honestly over do it in many aspects doesn't mean things have to all meet those numbers. Yet alot of people in game, in the community and even the devs themself act like the only content things should matter in =s savage/ultimate..
I dont think the strike will do anything, you think people are going to care or even follow it your naïve it graps attention but it wont do anything. I don't think it will ever change for healers, or any class in the game period because to many people dismiss the vast majority of the game for what 2-10% of the games content?
The problem is, if content you have to do in order to get your tome gear/ get max level is so booring for any role (big time on healers) that you won't pay attention to the game you just have netflix up and clear the problem with this, is how is someone suppose to train themselves and grow to become a better player in order to do savage?
When I play through a game if I fail it doesn't matter you know why? It will help me grow failure isn't bad its not a horrible thing to fail at something seen as casual its not bad if it takes 20mins to clear a dungeon, its good and the devs and the savage/ultimate nya sayers dismissing people just because "its casual content" is honestly horrible what that tells people, is guess what your never going to get better at this game because all the content up to this point doesn't keep you on your toes so you can grow and improve your skills. Why is it horrible if something challenges someone and makes them have to keep their team healed up, why is it horrible if someone can die to a system in something like a dungeon? I'm sorry but i don't agree with their ideals on this and I find it wrong that they even follow that. In order for growth to happen we need to be tested, so we can learn from our failures in order to prepare our self for other things. I would love to go do savage and ultimate on a healer, but I dont think i ever will because this game hasn't trained me into what I should know in order to do that content. What the game teachs me through 80-90% of the games content is I don't have to pay attention i should have netflix up, I should have youtube up or reading a book not playing the game.

In Shadowbringers and Endwalker, they amped up the difficulty of dungeons as requested, and I felt the pinch. I started dying as often as I did with raids because they added less opaque mechanics to challenge players that were complaining then. Though I amped up my game as you say, I don't feel that it was necessary to complicate the casual content so much that people like me can't just enjoy clearing the content. There are reasons why I don't run EX content anymore, let alone Savage raids. That content is what separates people who look for challenges from the casuals that just want to enjoy the game at their own pace. What right do you have to rob weaker, slower, less capable players of their experiences to enhance your own? Putting oneself above others is only natural. But when taking it too far, it becomes a form of narcissism.
Don't sweat little things and have fun!
you can clear all that anyways, it doesnt matter how hard they make it when you can have npcs carry you through the content now _-_ you can legit clear anything in the game b y just going in and afking while npcs kill it for you, yes it will take time ... and you want to know what right..
ITS YOUR OWN FAULT AT LEVEL 100+ if you cant handle basic stuff im sorry im not going to be nice with that, its your own fault you have the ability to learn from level 1 to get basic skill level to play.. if you want to clear with no effort while watching netflix go in with the npcs and just let them fight alone there you go proplem solved
npcs are there for weaker/slower and less "capable players"
and if you cant handle it being a little harder at higher levels thats your own fault, just stay below 70 content im sorry but we need to stop holding the hands of players that refuse to learn through the leveling process

True, but these arguments are largely dismissed. Though trusts have their uses, this is an MMORPG. Whether people can clear content thanks to the Trusts moving to the right places, although sometimes too slowly, this game is meant to be played with others. I queue with other players and only use Trusts to grind out levels and farm dungeon gear, etc.
Don't sweat little things and have fun!
Then learn you have 100 levels to learn to play it at a medium skill level, im not saying to be a god player like some of these streamers or im not saying be able to be a god tier savage player, but im sorry there is no excuse to not understanding and able to preform atleast at midcore level at level 85+ , you have your methods to clear it, you have the tools to learn to get better and improve yourself.. seems like to me you dont want to improve yourself just make an excuse and while you have a tool TO STILL CLEAR THE content no matter how hard they make it your not being prevent from clearining anything, your choicing to dumb down the game for everyone when you refuse to learn the game from level 1 all the way to w/e the cap is in the future currently 90 but soon 100 levels of learning ...
SO JUST LEARN *THROWS BOOK*
PRACTICE rerun a dungeon 20-30 times until you have avarage to decent skill level, learn with npcs then play with players many tools at your hands ... im sorry but no there is zero excuse
Last edited by Graveyardprincess; 06-18-2024 at 09:29 AM.

I have never encountered such a toxic message. The concentrated venom in it is astonishing, and it's appalling that moderators allow it and others upvote it.
Implying that people should let Trusts carry them epitomizes elitism and toxic attitudes towards those perceived to be inferior. While some might not mind letting Trusts do the job, I find it disinteresting. I have pride, but unlike some, my pride doesn't involve belittling others.
Assuming I can't handle anything above level 70 is presumptuous and offensive. Comments like these are among the worst, contributing to a toxic environment where everyone is judged on every little issue. This is why Final Fantasy 14 is starting to resemble World of Warcraft, with its over-professionalization and toxicity.
It's insulting to generalize that Trusts are for unworthy, brain-dead players, not your words, but that's the general gist. Not cool. Not smooth. Not constructive.
Such fake apologies are hollow and insincere. This non-inclusive way of thinking is unfortunately popular, but it's fundamentally flawed. Everyone has different learning curves; some learn quickly, others take longer, and some struggle. Your post is particularly offensive because it attacks my friend, belittling her for enjoying a game she pays for. Just because she dies in most dungeons doesn't give YOU the right to decide if she can play. Your time and enjoyment aren't worth more than anyone else's who pays for their subscription.
Criticizing others for their learning pace or enjoyment of the game is elitist and destructive. Everyone deserves to enjoy the game at their own pace without facing judgment or condescension. Your stance is exclusionary and harms the community spirit that makes this game enjoyable for so many.
Don't sweat little things and have fun!




I find it more toxic that we are in a generation where people aren't expected to learn their classes in 90, soon to be 100 levels. It's more toxic I just have to hold my tongue when players can't perform basic functions on their class, such as a Dancer selecting a Dance partner, Bards singing, healers doing anything but spamming medica, etc. all under the assumption that suggestions for improvement are viewed as toxic.
You may not have liked how they said it, but honestly if people want to play as bad as possible, they should let trusts serve as the easy-mode. Even let them select difficulty for all I care. But the majority of the playerbase shouldn't have to suffer only braindead content because some people don't think players should have to learn skills to handle at least modestly challenging content.
Last edited by ZephyrMenodora; 06-19-2024 at 08:30 AM.
|
|
![]() |
![]() |
![]() |
|
|