Page 321 of 982 FirstFirst ... 221 271 311 319 320 321 322 323 331 371 421 821 ... LastLast
Results 3,201 to 3,210 of 11516

Hybrid View

  1. #1
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LalaLumi View Post
    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with. Why am I spending 95% of my playtime doing DPS as a healer?
    We absolutely want more to heal and more engaging healing otherwise we are simply a worse caster, we simply view downtime as inevitable and thus want our downtime tools restored as well. That's why tank sustain has been highlighted repeatedly, they are doing our job for us which is an untenable position. They need to restore actually healing AND add a basic damage rotation or I'm not returning to the role, lacking damage spells is only justifiable if we're at that 95-5 split of healing/damage.
    (8)

  2. #2
    Player
    LalaLumi's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    7
    Character
    Lumi Merritt
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    We absolutely want more to heal and more engaging healing otherwise we are simply a worse caster, we simply view downtime as inevitable and thus want our downtime tools restored as well. That's why tank sustain has been highlighted repeatedly, they are doing our job for us which is an untenable position. They need to restore actually healing AND add a basic damage rotation or I'm not returning to the role, lacking damage spells is only justifiable if we're at that 95-5 split of healing/damage.
    Fair. Valid. And I'll concede that you've got a major point.
    (3)
    Make healers relevant again.
    Nerf tank sustain, Increase instances of unavoidable damage, and for the love of everything that is sacred and holy...PLEASE STOP TRYING TO GIVE HEALERS MORE DPS SPELLS.
    If I wanted to spend all my time mashing DPS spells, I would've played a DPS. Give me something to HEAL, PLEASE!!!

  3. #3
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    677
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Healing in this game at its best was more about being a combat medic that would heal when needed and damage when it was safe to do so. There's a reason that we had access to more than a single nuke and DoT in previous expansions.

    In order to make us heal for 90% of the fight, we'd have to have tankbusters and raidwides being tossed out every 5-10s, our oGCDs culled (since they may give us space to toss a Glare and oh-no-we-can't-have-that), and MP costs reduced significantly. Not only is this highly, highly stressful, you leave little to no room for any kind of recovery for lesser skilled players. Other MMOs can get away with mostly healing because they also don't have as much access to AoE heals, those are things to be managed for specific moments of the fight, so you instead spend more time patching people up one by one. We don't have that here, we instead have a glut of them available on the GCD and with oGCDs too. You could nerf them severely, but then you also make heal checks that do exist require reworking and rebalancing.

    Simply put, we need a handful of DPS spells for when we don't need to heal, and we will always need moments where healing won't be needed lest people find the role too frustrating. We're just in the opposite spectrum where it's entirely too dull.
    (6)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  4. #4
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Why does PCT need an AoE shield that can be up for every single raid wide?, it doesn’t

    Why does PCT need an AoE heal?, it doesn’t

    Why does Smn need an AoE regen, and Physick, it doesn’t

    Why does Rpr need a AoE regen, it doesn’t

    Why does Mnk need an AoE heal, it doesn’t

    Why does Dnc need an AoE heal, a AoE regen and a AoE shield(at least with this one you HAVE to give up DPS if it isn’t downtime to use), it doesn’t

    Why does War need a AoE shield and regen in one button, it doesn’t (pick one, shield alone is perfectly fine and keeping it true to War’s role)

    Why is War allowed to break the holy trinity in the content that most players play, because the devs designed it in a way that makes it grossly overpowered on self sustain for said content rather than limiting how much it can heal itself properly for that content.


    Too much of the healer’s role is being given to non healers, and it has just be getting worse and worse every expansion, it is just now people have really had enough and are done especially with their reward for not needing their primary role side of their kit is the worst gameplay experience this game offers
    (19)

  5. #5
    Player
    ZeroTu's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Kaiju Zero
    World
    Faerie
    Main Class
    Reaper Lv 90
    I don't really play healer but I'm commenting to sign this for y'all. Hope you fellas win!
    (20)

  6. #6
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    871
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    It's really sad that Healers are a lot more fun to play in PvP compared to any level of stuff in PvE.
    (14)

  7. 06-19-2024 07:53 AM

  8. #8
    Player
    AlaineIV's Avatar
    Join Date
    May 2018
    Posts
    62
    Character
    Anzu Miyoko
    World
    Adamantoise
    Main Class
    White Mage Lv 93
    It shows the amount of people in this thread that have not healed through ARR, HW, and SB, nor do they do savage/ultimate content. I love healing and will continue to heal. All I can say is be careful for what you wish for. Also people have been doing dungeons since HW without healers. This is nothing new.
    (5)
    Last edited by AlaineIV; 06-19-2024 at 08:17 AM.

  9. #9
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Elexander View Post
    The thing is that tanks are not supposed to care for the whole party
    Take that one up with Square Enix, literally every tank has two different party mits, the role action and Dark Missionary/Shake it Off. (in principle I agree though, that should be the healer's responsibility)

    Quote Originally Posted by Elexander View Post
    it'd be just daunting for new players
    You're not new at level 70, let alone 100, I think they can be trusted with a crumb of decision making by then.

    Quote Originally Posted by Elexander View Post
    something awful to deal with on early progression points
    I'm not qualified to speak on this one actually, someone else can.
    (3)

  10. #10
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I think adding a DPS kit to "current" healers would be a massive mistake negatively impacting PF, where they should be prioritizing their attention in terms of engagement with Healer Role. The average healer doesn't even like more healing, evidenced by the drop PF experienced in the role when P5 and up released with every AoE having a DoT associated. Adding DPS kits which will then be optimized around when calculating raid requirements per player, and need to be factored in, will harm the job role and shift it unnecessarily more into a DPS mindset while equally killing off the remaining diehards that enjoy the class as is. There is no win going this route and if anything it only truly benefits people who appreciate the class in a "min/max" playstyle anyway. It does nothing to benefit the average player on the healer role or in PF, only adds more pressure. Adding one extra DoT, is also not going to satisfy anyone claiming it will, it's literally the same issue with one more button. So now instead of 1-1-1-1-1-1 you get 1-1-1-2-1-1-1-1-1-1-2-1-1-1-1-1-1-1-2. Like people need to stop kidding themselves like this is going to be revolutionary.

    Having said that, the argument can be broken down into two (maybe three) things from what it seems.

    Engagement - With Healer Role specifically amongst the playerbase, not necessarily within the class.
    Fun Factor - How the class "feels". Is it entertaining, intuitive, satisfying to play? Impactful? etc
    Responsibility

    Currently, Healer has the most responsibility universally in a raid.

    - Actively have to prepare for damage and maintain healing throughput depending on AoEs
    - Actively have to adjust when things go wrong to save a raid, harder to do if your co-healer goes down in most "high" damage moments.
    - Actively have to DPS as fights are already designed behind considerable contributions from Healer Role.
    - Actively do mechanics everyone else is doing.

    For a majority of the player base, this is enough responsibility. No other job in the game has to have as much awareness as a healers (BLM comes close due to positioning). For the min/maxers, this isn't anything and half of those things they already probably can do seamlessly. The problem is, suggesting solutions that only min/maxers can thrive in or even capitalize on does nothing for the job role itself.

    Best solution imo, is exactly what they are doing. Shift the responsibility of mitigation, shielding and healing and bit more back to the DPS and Tanks making their tools more viable to the overall survival of an encounter. The next step would then be to lower the potency of oGCD heals / HoTs.


    Outside of that, the battle design on all jobs needs to be redone before you can successfully adjust healers to literally do anything more without negatively impacting the role.

    Should they be working on an adjustment? Yes
    Should they be adjusting the healer role within their current battle design to do more? No
    (0)
    Last edited by Havenchild; 06-19-2024 at 08:28 AM.

Page 321 of 982 FirstFirst ... 221 271 311 319 320 321 322 323 331 371 421 821 ... LastLast