Page 313 of 1119 FirstFirst ... 213 263 303 311 312 313 314 315 323 363 413 813 ... LastLast
Results 3,121 to 3,130 of 11186
  1. #3121
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    Culling healer anxiety is often brought up as an argument in favor of healers "accessible" design. If we agree that healers primary role is to heal, then making that baseline gameplay harder will affect new healers the most as it is the expectation of your party that you are responsible for their survival.
    I don't think this should be a reason not to make healing more challenging. Everyone was a new healer once. If you like the fantasy/gameplay you'll push through it.
    (6)

  2. #3122
    Player
    Orbitaldoll's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    6
    Character
    Aurelia Leguinn
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Neoyoshi View Post
    Question: What do the Japanese players say about this topic?
    As pointed a few posts above, they don't care much about this issue. Their main issue is that there is next to no healer job identity in this game, which actually is more of a pressing issue to be honest.
    (10)

  3. #3123
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Neoyoshi View Post
    Question: What do the Japanese players say about this topic?
    Go read their fourms, be polite if you engage. Some agree, some disagree. It'd be silly to think they have any sort of consensus either.
    (10)

  4. #3124
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Neoyoshi View Post
    Question: What do the Japanese players say about this topic?
    Here's your answer:

    Quote Originally Posted by Edmund_Blackadder View Post
    Some excerpts from the Japanese forum:

    フィードバックは常に無視されてきたので黄金のレガシーでヒーラーに手が加えられることはない。初めてFF14でヒーラーをメインにプレイしない拡張パックになる
    [Feedback has always been ignored, so healers will never be touched in Golden Legacy[Dawn Trail]. This is the first expansion pack for FF14 that doesn't focus on healers.]

    この意見を支持するけど、これまでの方針を考えるとヒーラーに意味のある変更が加えられるのかわからない
    [I support this opinion, but I'm not sure there will be any meaningful changes to healers given the current policy.]

    ストライキをしているヒーラーのほとんどは絶をクリアしてないのではないか。高難易度ではヒーラーの役割はより重要になっている
    [I think most of the healers who are on strike haven't cleared Zetsu [Ultimate]. The role of the healer becomes more important at higher difficulty levels.]

    私はこれまでプレイしたほぼすべてのMMOでヒーラーとサポートをメインにしてきたが、FF14のヒーラーはおそらくその中で最悪の体験だ
    I've been a healer/support main character in almost every MMO I've played, but FF14's healer experience is probably the worst of them all.

    日本のフォーラムがこの意見に賛同しない限り、大きな変化は起こらないだろう
    [No major changes will occur unless the Japanese forum agrees with this opinion.]

    ヒーラーが失った過去の魔法を返してもらいたいです。紅蓮のリベレーターの頃からプレイしているが、白魔道士に範囲エアロがあったのを覚えている
    [I want the healer to return the lost magic of the past. I've been playing since Crimson Liberator [Stormblood], and I remember White Mage having range aero.]

    攻撃アビリティを増やし、GCD回復魔法にもっと重点を置いてください
    [Increase attack abilities and put more emphasis on GCD recovery magic]


    バランスについては気を使いすぎず、ジョブを楽しくすることだけに集中すべきだと思う
    [I think you should not worry too much about balance and just focus on making the job fun.]

    ヒーラーがいるだけで常にパーティ全体に30%のダメージ増加バフを付与できるというのはどう?
    [How about being able to always give a 30% damage increase buff to the entire party just by having a healer?]

    少なくとも放置型ガチャゲームよりは忙しい戦闘にしてほしい
    [At least I want the battles to be more busy than idle gacha games.]

    FF11の白魔道士は純粋なサポート/ヒーラーのジョブだった。白魔道士がすることは回復だけだったが、FF11はそれを中心に設計されていた。FF14では岩や光の玉を投げるだけ。このゲームは回復を中心に設計されていない
    [White Mage in FF11 was a pure support/healer job. All White Mage did was heal, and FF11 was designed around that. In FF14, you just throw rocks and balls of light. This game is not designed around recovery[healing]]

    昔は「難しすぎる」という声であふれていた。スクエニはプレイヤーのストレスを減らすようにしただけだ。今の状況は開発がプレイヤーの声を聴いた結果だと思っている
    [In the past, there were many voices saying that it was "too difficult." Square Enix just tried to make it less stressful for players. I think the current situation is the result of the development team listening to the voices of players.]


    Thank you AI for translation xD
    (14)

  5. 06-18-2024 03:39 AM

  6. #3125
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    399
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Orbitaldoll View Post
    As pointed a few posts above, they don't care much about this issue. Their main issue is that there is next to no healer job identity in this game, which actually is more of a pressing issue to be honest.
    I mean job identity is pretty much a big need right for all roles - since everything is blobbing together for jobs.
    (2)

  7. #3126
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    So i take it unsubscribing isn't an option for this healer strike? I'm sure they'll pay attention if a large portion of healers all collectively unsub and stop playing and go support a different game.

    Namely the people throwing this protest around, please unsub and go play something else.
    (9)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  8. #3127
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Vhoxz View Post
    Here's a wild idea. If someone makes (a big) mistake, the group wipes. Yes even in a dungeon, not every situation should be recoverable.
    I think older fight design was more conducive to this, and today's design is partially why the 'problem' of non threatening bosses that can be solo'd easily by e.g. tanks aware of how to push mitigation buttons exists.

    Starting with StB, bosses from normal dungeons through raids stopped punishing the group for a single players' errors, or often removed cases like 'a certain player or role must do a certain job or its a wipe.' This is on top of things that maybe used to exist such as DPS checks, overall enrage timers or tank positioning which used to be much more prevalent.

    Allow me to compare bosses to explain what I mean:

    Alexander's Gordias Fist of the Father, The Oppressor(s), when current, would wipe the group if at least one player didn't figure out that you had to kite the Alarum adds underneath the Hydraulic Missile and kill them there to shrink them.

    Omega Deltascape v1.0, Alte Roite, would kill any individual player that could not manage to slide away from fireballs, and that's it. Everything else was pretty much just stack, unstack, heal AoE damage. If EVERYBODY failed at this, sure, eventually you might wipe when suddenly there's not enough bodies to allow rezzers to survive a stack (similar to arbitrary 8 player body checks but less extreme), but the whole fight is dodging. No extra puzzle for the group to solve.

    This is true for pretty much all of StB normal raids, with the exceptions being o6 (Typhon to push a gust) and o7 (Bibliotaph circles), though these exceptions are extremely survivable if failed, they just make it bit harder. Even o11 has the looper circles that apply damage down to the whole group if one is missed, but the major penalty is applied to the player that missed it in the form of Hysteria likely resulting running into a death wall.

    Dungeons themselves have more pass fail mechanics too, ranging from screwing your teammates over with poorly baited Heavensflames leaving no room to dodge chess knights/break chains (Ser Charibert in the Vault) to second boss of Bardam's Mettle where if one player knows how to dodge you almost can't wipe.

    They moved away from design that may mess up others in your group outside of stack/unstack markers (probably why they show up so much; they REALLY want to make sure your know what they look like) and as a result had to include more 'dodge everything' type fights.

    Well, if the one person in your group that can heal and raise can't dodge everything, more friction would occur in a typical group.

    To ease this, they could add more ways to restore HP to other roles, or reduce unavoidable damage (fewer raid wides, auto attacks, 'untelegraphed' attacks), for starters.

    They did both, and they keep doing the first option every expansion because players obviously like getting new buttons.
    (4)

  9. #3128
    Player
    Orbitaldoll's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    6
    Character
    Aurelia Leguinn
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Y2K21 View Post
    I mean job identity is pretty much a big need right for all roles - since everything is blobbing together for jobs.
    Yep, that's been the biggest drawback with the core mechanic designs of FFXIV. Healers just suffer a lot more due to a very limited rotation where the job identity issue becomes even more glaring.
    (2)

  10. #3129
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Neoyoshi View Post
    So i take it unsubscribing isn't an option for this healer strike? I'm sure they'll pay attention if a large portion of healers all collectively unsub and stop playing and go support a different game.

    Namely the people throwing this protest around, please unsub and go play something else.

    Unsubbing is not a valid option for most because they still want to play the game. Most wont even do the strike, they will still play healer while a few will switch to dps. Most FFXIV players dont look at the forums or reddit so this strike wont be felt in game. However what it is meant to do is bring attention to constructive healer feedback that have been ignored for years.
    (2)

  11. #3130
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Al4th View Post
    Hi. I'm a Japanese player.
    I'm not perfect at speaking English, so I'm using a translation tool. Sorry if the sentences are incorrect.
    Also, please understand that this is my personal opinion, not the consensus of Japanese healers.

    First of all, when I looked at the JP forum, I was very surprised to see so many complaints about healers.
    Of course, I'm not saying that there are no complaints, but the problem discussed in Japan is mainly that "the identity of the four healer jobs is lost."
    I don't see many complaints about WAR and PLD having separate healing abilities and therefore losing the role of healers.
    (There are sometimes complaints that spamming one attack skill is boring, but it doesn't seem to be considered such a big problem)

    Hardcore players are always thinking about optimizing oGCD heals in Extreme, Savage, and Ultimate, and using the GCD gained by doing so for as many attacks as possible to ensure that they can defeat the enemy.
    I also play Extreme, Savage, and Ultimate, and I generally agree with hardcore players.

    Also, some players fear failure if the role of healer becomes important. This is a tendency often seen in people who play DF Roulette casually, and it is a mindset that many Japanese people have.
    Such people have no qualms about spending GCD on healing, and always prioritize fully filling other players' health. They believe that by doing so, they are fulfilling their role as a healer.
    Therefore, I feel that there are few Japanese players who think that "healer's job is being taken away."

    However, few people deny the issue raised here. If there is content that increases the difficulty of healing and makes the healer role more rewarding, there are players who want to try it.
    It has to be content that is difficult for any healer job. For example, there was a time when there was a widespread tendency not to want to use WHM in RF or PF because AST's Macro Cosmos is most effective in the third circle (Savage), but I don't think that's a good thing. I don't want to see healer jobs that can't be performed well eliminated due to the individual characteristics of the healer job.
    If these problems are solved, I would like the mechanism to make the healer role more rewarding, and I feel the same way.

    Sorry if it's hard to read.
    Thank you.
    First of, thanks for taking the extra effort to reach out to us across the language barrier.

    It is interesting to see your opinion on this as well as your take on the Japanese Community and their stance on this topic.

    And I for one do agree on that we should not neglect the fact that Healers should both feel distinct from each other in their gameplay, while also being close enough to each other in over all capabilities they are not a hinderance in any fight compared to bringing any other healer.
    (17)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

Page 313 of 1119 FirstFirst ... 213 263 303 311 312 313 314 315 323 363 413 813 ... LastLast