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  1. #1
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kikosho View Post
    While I do agree that healers should be more engaging in easier content, which is a majority of the playtime for most of the playerbase, let's be real for a moment and acknowledge that a large chunk of healers actually hate having to heal and provide triage to unexpected damage. The only role that has moments where what it does is dynamic and dependent on the party and healers hate it.
    These people shouldn't be healer mains then.
    (26)

  2. #2
    Player
    Keiizah's Avatar
    Join Date
    Jan 2024
    Posts
    11
    Character
    Keizah Tiadara
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kikosho View Post
    While I do agree that healers should be more engaging in easier content, which is a majority of the playtime for most of the playerbase, let's be real for a moment and acknowledge that a large chunk of healers actually hate having to heal and provide triage to unexpected damage. The only role that has moments where what it does is dynamic and dependent on the party and healers hate it.

    unfortunately we as a community not doing anything to really push back against green dps mindset. They are very much ruining it for everybody. They complain about needing to actually heal on a healer job because it will stop them from pressing glare for 10 minutes straight, so devs ignore actual healer player complains. And they ruin it for raiders by dpsing instead of healing (up in this forum there were raiders mentioning how average healer will dps and not heal raidwide)
    (3)
    Last edited by Keiizah; 06-21-2024 at 02:09 AM.

  3. #3
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Keiizah View Post
    unfortunately we as a community not doing anything to really push back against green dps mindset. They are very much ruining it for everybody. They complain about needing to actually heal on a healer job because it will stop them from pressing glare for 10 minutes straight, so devs ignore actual healer player complains. And they ruin it for raiders by dpsing instead of healing (up in this forum there were raiders mentioning how average healer will dps and not heal raidwide)
    Originally healing was decently balanced with DPS on healers
    but many of them complained that "it was hard"
    so the DPS was dumped down.
    with "stance dancing" healing jobs where pretty crazy, and you had to balance DPSing and healing.
    (0)

  4. #4
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    356
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kikosho View Post
    While I do agree that healers should be more engaging in easier content, which is a majority of the playtime for most of the playerbase, let's be real for a moment and acknowledge that a large chunk of healers actually hate having to heal and provide triage to unexpected damage. The only role that has moments where what it does is dynamic and dependent on the party and healers hate it.

    The kind that would rather Glare more than to try to keep their party alive cause some may have taken an extra vuln stack. They want a dps rotation instead. "Swiftcast is on cooldown, this person can wait, I'll just keep doing damage", then the party dies cause that person was needed for a mechanic. Even casting Esuna becomes a major sticking point. P12S has one specific mechanic where healers have to cast Esuna to save the tanks and it became a meme that a tank will occasionally die there because the healers are too busy casting their damage spell. I still see people have to deal with the full 30 secs of Disease in LotA when the ash dragon from the first trash pack debuffs people so they walk at the speed of a snail to the next trash pack. Abyssos, where some healers would rather people drop dead instead casting a GCD heal to keep the party healthy, cause someone missed a mit and the raidwide + dot hit harder. "Vuln stacks only punishes healers, why do we have to deal with your incompetence?!" With that mindset, might as well take away raise from healers too and give them a DPS button in exchange right?
    The role design and heavy focus on rdps scores does encourage that type of behavior. But at least most healers that post on the forums don't seem to hate the healing part of playing a healer. And if most of the stuff listed in the opening post of this thread is implemented, I assume many of the healers that hate healing will switch to a dps job. But going with your description of those people, that would be better for everyone.
    (1)

  5. #5
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aiqa View Post
    The role design and heavy focus on rdps scores does encourage that type of behavior. But at least most healers that post on the forums don't seem to hate the healing part of playing a healer. And if most of the stuff listed in the opening post of this thread is implemented, I assume many of the healers that hate healing will switch to a dps job. But going with your description of those people, that would be better for everyone.
    Percentage of healers that overheal vs barsebrains changes drastically going from casual to hardcore content.

    This is why the healer issue has two different facets (which, while different, arrive at same conclusion as healers being boring, but require different solutions) and why most content creators dismiss casual perspective as they themselves engage in endgame content.
    (2)

  6. #6
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kikosho View Post
    let's be real for a moment and acknowledge that a large chunk of healers actually hate having to heal and provide triage to unexpected damage.
    They shouldn't play healers to begin with. It's literally in the name.

    The only role that has moments where what it does is dynamic and dependent on the party and healers hate it.
    Straw man

    Abyssos, where some healers would rather people drop dead instead casting a GCD heal to keep the party healthy, cause someone missed a mit and the raidwide + dot hit harder. "Vuln stacks only punishes healers, why do we have to deal with your incompetence?!" With that mindset, might as well take away raise from healers too and give them a DPS button in exchange right?
    In the world where healers are left with only 2 damage spells and you still get healers refuse to heal.
    Doesn't that just prove taking damage buttons away from healers and adding new healing actions over the expansion still fails to make healers heal?
    (15)

  7. #7
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aword3213 View Post
    They shouldn't play healers to begin with. It's literally in the name.
    This is just gatekeeping the role for non-existent playstyle. Barsebrain healers at least are playing in objectively optimal way.

    The problem is that this objectively optimal way is boring.
    (1)

  8. #8
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RMA209 View Post
    I just want to say that at old max level its a bit boring when at the max ilv in lower ilv stuff. That I feel is the games real problem. If a dungeon like "Labyrinth of the Ancients" was made a lower max ilv it would help with problems like the ones you say your having. Yes it could be better...
    Everything up to this point was entirely reasonable actually, ilevel skipping entire centerpiece mechanics even in current content is a known issue that needs to be addressed. Last time I got to see the scales the whole raid wiped because it's so uncommon to get there.

    Quote Originally Posted by RMA209 View Post
    Why are you not trying it before you judge it? What was at the media tour was only one slice of the whole larger game. Why are you judging a game(pack) before you really deeply get to know it for yourself?
    Now, I wasn't aware Labyrinth of the Ancients was from the Media Tour, I was under the impression it was from ARR. None of this is new, the Media Tour merely highlighted that it's probably not changing.
    (2)

  9. #9
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Gonna repost something i said in another thread, because i feel it's relevant here too.
    Let's put dmg complexity and button aside for a moment and look at the core issue.


    Every issue with [Healer] can all be indirectly and directly traced back to this:
    The damage output in this game is way to LOW to sustain
    the insane heals and self-sustaine that exist in this game.


    Most dmg is avoidable-->becomes invalid!

    How to solve this:

    1. Damage needs to happen way more frequent during BOSS fight(s).

    2. We need Random and Unavoidable dmg in the game!
    This will make it so that even experienced groups,will take dmg.

    Solutions (suggestions) :
    - (30-40s) AOE DoTs on all players ( this will force healer to use their AoE healing more often ).
    - Direct DMG that hits a random player(s). ( forces more spot healing).
    - Have % based DMG ( on bosses) ( high ilvl/gear should not make the dmg invalid (in normal content)).
    - Have bosses actually do damage to tanks outside just TBs - make auto hits hit harder.

    What make [gameplay] boring is:
    A.Repetiveness in movement/buttons
    B.Predictable outcome(dmg patterns).

    Sadly healers suffer from this in both; it's healing and dmg!
    which is also why many find healer boring in ffxiv.


    Adding randomness and surprises will go a long way.
    (6)
    SCH/AST/DNC/VPR/SMN

  10. #10
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zeastria View Post
    Gonna repost something i said in another thread, because i feel it's relevant here too.
    Let's put dmg complexity and button aside for a moment and look at the core issue.


    Every issue with [Healer] can all be indirectly and directly traced back to this:
    The damage output in this game is way to LOW to sustain
    the insane heals and self-sustaine that exist in this game.


    Most dmg is avoidable-->becomes invalid!

    How to solve this:

    1. Damage needs to happen way more frequent during BOSS fight(s).

    2. We need Random and Unavoidable dmg in the game!
    This will make it so that even experienced groups,will take dmg.

    Solutions (suggestions) :
    - (30-40s) AOE DoTs on all players ( this will force healer to use their AoE healing more often ).
    - Direct DMG that hits a random player(s). ( forces more spot healing).
    - Have % based DMG ( on bosses) ( high ilvl/gear should not make the dmg invalid (in normal content)).
    - Have bosses actually do damage to tanks outside just TBs - make auto hits hit harder.

    What make [gameplay] boring is:
    A.Repetiveness in movement/buttons
    B.Predictable outcome(dmg patterns).

    Sadly healers suffer from this in both; it's healing and dmg!
    which is also why many find healer boring in ffxiv.


    Adding randomness and surprises will go a long way.
    Thank you for laying this out in a way the blind can finally see.
    (3)
    #FFXIVHEALERSTRIKE

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