Results -9 to 0 of 252

Threaded View

  1. #11
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    82
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Midareyukki View Post
    My garbage filthy casul take is:

    - Thordan was really bad. Thordan EX was great.
    - Shinryu was amazing. Shinryu EX was even better. People complained it was too hard for casual players, but it honestly just tested to see if you knew mechanics by now.
    - Hades was amazing as well. Hades EX was a bit boring but still good. I didn't see people complain, and I think at this point the dev team had faith in people being able to recognize mechanics and animation tells.
    - Endsinger was just bull, Endsinger EX is even worse. The meteors are finnicky as all hell, the timing is too strict and the damage is punishing. I'm sorry for not having fast reflexes to awkward "mechanics", but this thing isn't hard. It's just bull.

    The other fights were actually challenging for casual-level players. Endsinger is just fake difficulty because it relies on you having fast reflexes. Not everyone is that quick to process what's going on or judge the limits of an AoE.

    It's not that it's hard. Because I understand the mechanic. And I can execute it, most people can. I just don't like it because I'm slow and it requires me to have dumb reflexes and I'm just not the sort of guy to want that sort of impulse. I like mechanical difficulty in other ways, I've played some savage tiers on-content and I enjoyed them. Endsinger is just not fun.

    The Omega Raids were fun. The Eden raids teetered on "fun" and "exhausting". Even the current tier only has one fight I don't enjoy, and that's because I'm colourblind, so orange on orange on red on orange isn't particularly indicative for me. But Endsinger? I just can't deal with it.
    The things with Endsinger and Endsinger EX are first: Where's the good and unique musics in the fight (essentially the EX but even the normal have less time for the FIGHT UNIQUE MUSIC) ?, second: the whole planet mechs is just annoying, not difficult, just annoying, if the red weren't instadeath on EX, people would simply ignore it..., third: The EX have less phase than normal ? How is that suppose to please the playerbase ? Wasn't the wandering Minstrel suppose to imagine the fight if Meteion have found ONE more dead civilization so why do we have less phase ? Shinryu and Hades had special phase for ex, that's just disappointing...

    I would had that, Zordiark EX without the instadeath on the meteor have story difficulty(That fight is a joke.).

    Quote Originally Posted by Ronduwil View Post
    That's because you've been playing so long that the in-between is second nature to you. Your perspective on this is completely skewed. The "too hard" for you consists of novel mechanics that you haven't seen for the past 90 levels. By your standard, the entire game past level 50 is "too hard" for new players. With practice, it gradually becomes "in-between," and then eventually it'll become "too easy." That's how it should be, and that's the mark of a properly designed game. What doesn't make sense is for a long-time vet who has mastered the mechanics to insist that they retroactively ratchet up the difficulty on all the content that they mastered long ago so that they can feel a sense of challenge again in content that they've already done hundreds of times and is now completely optional for them.

    Many of the posters on these forums are long-time players who have the same skewed perspective that you do, and I'm sure they're going to upvote you. Don't delude yourself into thinking that tens or hundreds of upvotes on a game's forums is in any way a representation of how well your suggestion would be taken by the millions of players who are subbed to this game. Most of the players whose content you're proposing to ruin will never even browse to this page, let alone post on it.
    I assume you would be surprised if the devs would make ARR dungeon back to their originals difficulty. Most players today would be unable to clear Sastasha if it was still the same as the release... And Copperbell mine's was even harder back in the day. You weren't waiting for spriggans to spawn cause you one shotted them in the first boss(the one before 6.1.), they needed 10gcds to die, eachs one of them.

    The game is not "too hard" after 50, it's just players that refuse to learn. I once had to deal with a tank that wouldn't mitigate and walk in AoE on Bardam trashs mobs... It was a pain and when he died, he blamed me for my healing instead of thinking about the way he played. (And he was a bit understuff. Not even Shire jewels just the primals one.)
    (7)
    Last edited by Kazelus; 06-01-2022 at 11:57 PM.

Tags for this Thread