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  1. #1
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kazelus View Post
    I assume you would be surprised if the devs would make ARR dungeon back to their originals difficulty. Most players today would be unable to clear Sastasha if it was still the same as the release... And Copperbell mine's was even harder back in the day.
    This is completely consistent with the point I was making. Mechanics in those dungeons were completely novel to everyone at that point because everyone was new. I don't agree that most players today would be unable to clear Satasha. They might struggle with it their first few times, but after running it a couple of times a week through the roulette, they would adapt, learn and maybe eventually go on to flex on the forums and complain that Satasha is too easy for anyone with half a braincell because 3/4 of the party knows all the mechanics like the back of their hand.

    I still see people dying in the leveling roulette all the time. It's not because they're trash, stupid, or lazy players. It's because they don't have enough experience with the mechanics that are killing them. Once you've experienced a given mechanic enough, you don't even think about it anymore. You see the tell and instinctively move. At that point it seems easy, and you eventually forget the times you died to it when you were starting out.
    (7)

  2. #2
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    82
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ronduwil View Post
    This is completely consistent with the point I was making. Mechanics in those dungeons were completely novel to everyone at that point because everyone was new. I don't agree that most players today would be unable to clear Satasha. They might struggle with it their first few times, but after running it a couple of times a week through the roulette, they would adapt, learn and maybe eventually go on to flex on the forums and complain that Satasha is too easy for anyone with half a braincell because 3/4 of the party knows all the mechanics like the back of their hand.

    I still see people dying in the leveling roulette all the time. It's not because they're trash, stupid, or lazy players. It's because they don't have enough experience with the mechanics that are killing them. Once you've experienced a given mechanic enough, you don't even think about it anymore. You see the tell and instinctively move. At that point it seems easy, and you eventually forget the times you died to it when you were starting out.
    It wasn't a mechanics difficulty, it was more a number difficulty, you had to actually DPS to beat them that what we are asking for, right now, we have people that don't understand that they need to AOE on packs, if they had struggled on Sastasha and Copperbell because they were swarmed by sahuagin and spriggans perhaps they would understand what the points of AoEing. Healer who would have seen what a tank taking damage means wouldn't be so pressed to spam cure a tank that is not taking damage at all.
    And later, they would learn that mechanics are important but they would allready knows the importance of doing their jobs correctly. And we could now have more complex mechanics in dungeon. What was the point of Tank buster telegraph in EW dungeon when they weren't telegraphed before ? EW dungeons are a pain in easyness because the devs thought people would jump right there without doing the previous content ? Cool, now vets are annoyed.
    (1)
    Last edited by Kazelus; 06-02-2022 at 12:30 AM.

  3. #3
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kazelus View Post
    It wasn't a mechanics difficulty, it was more a number difficulty, you had to actually DPS to beat them that what we are asking for, right now, we have people that don't understand that they need to AOE on packs, if they had struggled on Sastasha and Copperbell because they were swarmed by sahuagin and spriggans perhaps they would understand what the points of AoEing. Healer who would have seen what a tank taking damage means wouldn't be so pressed to spam cure a tank that is not taking damage at all.
    Granted that this is subjective, but I think mechanics difficulty is much harder to overcome than DPS difficulty. I don't know how it was on release, but right now, you don't even have that many buttons at Satasha level. You have maybe a 2-3 button DPS combo, and a one-button AoE spam, if you're lucky enough to even have AoE at level 18. What exactly was hard about that? "Switch to your AoE button when three or more adds appear," is much easier to understand and implement than, "When the boss flies up into the air, look at the blinking lights on the side and dodge repeatedly in the order corresponding to the number of dots in each column while keeping an eye out for the circles of pain that will be spread all over the floor."
    (3)

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