Quote Originally Posted by Midareyukki View Post
- Endsinger was just bull, Endsinger EX is even worse. The meteors are finnicky as all hell, the timing is too strict and the damage is punishing. I'm sorry for not having fast reflexes to awkward "mechanics", but this thing isn't hard. It's just bull.
I used to raid at a midcore level in other games and did some casual Savage here. "It's just bull" pretty much sums up my feeling of much of the current encounter design across the difficulty spectrum in this game. Why? Because it depends on memorization, optimal skill rotations, and hyper-coordination to line up buff windows. Detailed memorization bores me. The most engaging fights I've done gave me mechanics to react to. XIV's require me to know precisely when they'll happen so I can be in position before the tells occur.

Quote Originally Posted by Ronduwil View Post
I find it really strange that so many players on this forum are so freaked out by that sentiment. I honestly believe that the vast majority of the game's players would agree with Yoshi-P as well.
You do realize that statement was aimed specifically at healers complaining about how disengaged they're feeling? It was an utterly tone-deaf response to a growing problem.

Your "vast majority" likely don't have the context to form an opinion. Healers are not in a good place. In an attempt to make them more accessible Square has continually simplified healing, increased heal potencies, and with the latest tank changes all but made them unnecessary for most content. It didn't stop there. Without explanation healers' DPS kits have been stripped down to a one button rotation with a smidge of DoT maintenance. There's not a lot of engagement for those that like the healing role.

On a personal level I don't intentionally heal content harder than the old 8-man MSQ roulette. It's not a role I'm comfortable enough with to willingly deal with anything harder. No amount of simplification is going to change that and I suspect that's true for almost everybody the balance team (wrongfully) thinks they're doing a favor.