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  1. #211
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Caitlyn View Post
    I have fun. But I dare to run something with random people.
    ahh okay and there is where the disconnect is. You probably actually dont wipe that often then, and I dont think either of our videos would be likely to change anyones mind about anything.

    Quote Originally Posted by Caitlyn View Post
    Since Yoshi-P want to make the game more solo-friendly, I cant wait to go all content with NPCs only.
    And on a side note, I ve been here since Beta of ARR. You dont know how FFXIV was in the good old days.
    You are right I dont, and I regret that very much. There were times in my life where I would have appreciated a more challenging hardcore MMO and indeed have from time to time. Now just isn't that time for me. But honestly though, if it was? This isn't the game I would be playing.
    (0)

  2. #212
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    ahh okay and there is where the disconnect is. You probably actually dont wipe that often then, and I dont think either of our videos would be likely to change anyones mind about anything.
    You misunderstand me.

    I ran all the leveling stuff with randoms. I did savage and ex with PF ppl. And i tried PvP with randoms obviously.
    BUT: I keep all that content to the very minimun. I have no interest to run dungeons more than neccessary. I wont farm tomes or do PvP anymore. And no leveling, because everything is on max for months.

    Since I want some glamour, I run Aglaia several times per week with 23 random ppl. And I experience only 1 wipe so far. I will make a video tonight.
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  3. #213
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    [IMG][/IMG]
    Quote Originally Posted by Xaruko_Nexume View Post
    While you and I seem to want very different things from the game, I am actually truly sorry that you and those like you aren't having fun like I am, which is the most Ive ever had in a video game. and I do hope you find the fun again.
    bro you on the forums this is you right now

    (5)

  4. #214
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kazelus View Post
    The phase 1 musics was already a mistake in normal, it completely got me out of the moments, it's the final boss, it deserved a unique musics for hitself, I can't listen to this musics anymore, it's presents in TOO MUCH fights... So if we can't had "with hearts aligned" we should have another unique musics for the fight, with a special phase to make the EX fight memorable and not a downgrade from the normal one... (Not on mechanics only in vibe) Instead of the scions reaching us, the fight should have showed our characters breaking his limit even more to beat meteion...

    Never said planets are hards, I said there's annoying. I never get hit by any cause I know where to stand to avoid it and yeah you have plenty of time to move and I never lose uptime on the blue either... It's just not really an interesting mechs but an annoying one, that need a OS to justify players doing it because we all know, we wouldn't bother with if it wasn't the case... (Just like non melee uptime pattern on Zordiark...) And you can always stand at melee range for the red also... NE boom ? You go W. NW boom ? Go E. You will be safe for the red.

    Personally, i like the Music in normal and EX(i found "with hearts alligned" to be the worse of the two, it was a good hype music, but thats it, it was a good music for a "victory round" not for an actual fight)
    I find it PERSONALLY fitting that the Final boss of the 10 year saga
    it is quite litteraly a medley of each expansions final boss, Shinryu, the FF Overture in general, Ultima Weapon, Thordan, hades. There is not really a more fitting piece of music for this boss, Especially as its creation lead to basicaly everything we fought against even if indirectly. And honestly only ultima was "overused" prior to this fight from what i can remember
    (0)

  5. #215
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rilifane View Post
    I didn't say the game is supposed to be hard or hardcore nor did I ask for it to become hard, did I?
    So I don't get what you are argueing here.

    Don't jump to conclusions or put words in my mouth and then argueing against them just because I used the word hard in relation to single-player games. I explicitely mentioned that the game lacks midcore content.
    I mean, you did say, quote:

    Quote Originally Posted by Rilifane View Post
    I'll simply decline, find like-minded people and play it on hard with them.

    ...Or for slightly increased difficulty of MSQ with Duty Support (once expanded for all MSQ content) being the default story mode unless you change settings.

    ...SE is already set on going the spoonfeeding route.

    If they do it they at least need to give others the options to not get spoonfed outside savage/ ultimate. I'd prefer to be treated as if I have a functioning brain, thanks.
    ...all of that requesting a harder game, and implying people who don't play at that level lack "a functioning brain" or need to be "spoonfed" or need to fail in some way and then learn they need to go into the settings and decrease difficulty (which good luck on getting Grandma to understand how to do that).
    (1)
    Last edited by kaynide; 06-04-2022 at 01:48 AM.

  6. #216
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Caitlyn View Post
    Let me compare Aglaia with CT.

    CT got trash. I hate trash.
    But you have some kind of big healing (bone dragon).
    You have to split into your groups (atomos).
    You have tank swaps (thanatos?).
    You have wipe mechanics (atomos, behemoth and the last boss).
    The healer glamour is nice.
    15-20 mins and you re done.

    Aglaia got trash too.
    No real big healing there.
    No split up into groups.
    No tank swaps.
    Only one real wipe mechanic at the very end (balance).
    The healer glamour is nice.
    25-35 mins for the most part.

    you have some points


    but LOTA(not CT as a whole, altough all of CT also dosnt have a tankswap)dosnt really have a Tankswap.. nothing is stopping the tank ot just keep thanatos on aggro when he no longer can attack it, it dosnt hurt anyone except some DPS on adds that the tank can also aggro to himself and attack.



    And at leats CURRENTLY at current ILVL situation, half the raid does almost NOTHING during the party split, they sit on a platform and emote.. maybe shoot a stray arrow at something.
    and behemoth is a "personal responsibility wipe" mechanic for 90% of it(unless all rock carriers decide to troll or are unlucky) as in, you carry the responsbility for your own death, noone else


    and only has "big healing" if either the tank is garbage and tanks the dragon center, or the DPS are garbage and let the skeletons trough. aka "its big heal if people are bad at the duty"



    and Aglaia
    Has similiar "own responsibility wipe" with the hammer in the first fight that move the platform. And the knockback in The third fight(second "boss")
    It also TECHNICALLY has a Shared tankbuster in the last fight, but because every single tank dosnt understand that its a SHARED TANKBUSTER!!!!! you have to basically invul it or otherwise overmitigate it (ignorign overgearing)which, let me tell you as a PLD is REALLY annoying, as the second tankbuster is just BARELY far enough apart to invul them booth.. so if you invul slightly late during the first tb cast? your shit out of luck





    and perosnally i rather wipe at Naldthal 10 times, then even twice in LOTA. i actually enjoy the Naldthal fight, its not overly complex, sure, but it is good msuic, nice asthetic, and so on.
    (0)

  7. #217
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    ^^^^^^
    Also the problem is, we cant judge this ARaid tier at the moment, as CT also had varying degree of actual "mechanics"

    LOTA had a split, a "tankswap" if we want to call it, and instawipe in behemoth and endboss.
    Sycrus dosnt have a split(at least currently from what i recall)
    a single "instawipe" in Amon
    and mostly trash(like jesus a lot of trash)


    WoD had, a party split, fair, better then the one in LOTA as well.
    a Second party split in cerberus(technicaly its "all DPS go in with a healer or so" but " Alliance B go Belly" is easier to coordinate randomly)
    and a "pseudo party split" in cloud of darkness("pseudo" because its really just "get a few people in every box for a total of 20 seconds")
    infact, most of WoD was either trash, more trash, or Party split
    only five headed Dragon defied that.


    NOW dont get me wrong, Aglaia has problems..
    Like Why is it that killing one of the 2 Lions in that fight(well lion lioness) makes it EASIER? my FC assumed when we run it blind together as a full 24 man stack that killing one before the other would be some sort of "soft enrage"..(similiar to stuff like Castrum Lacus litorce and the top bottom boss) so we did burn them down evenly..


    Only to learn after that killing one first is genuinly the better idea. Or why is there a 100% no damage safespot during Rhalgrs Metero shower when he punches said meteor? going to the fingers edge as far away from a flare marker made more inherent sense for me and my party when we first fought it,
    (0)

  8. #218
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by kaynide View Post
    ...all of that requesting a harder game, and implying people who don't play at that level lack "a functioning brain" or need to be "spoonfed" or need to fail in some way and then learn they need to go into the settings and decrease difficulty (which good luck on getting Grandma to understand how to do that).
    A good grandkid would have joined their Grandma and taught her how to play the video game. I'm fighting against the wind though, lets go full accessibility across the board (except ultimates, of course. :^) ).
    (1)

  9. #219
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Rilifane View Post
    The problem is that part of the playerbase gets forced into something without a choice while the other gets to enjoy things their way.
    Does anyone here mind a "story mode" in single players?
    Probably not and the reason is that there is a choice. Someone can play a game in story mode, it doesn't affect me in the slightest because I can just play it on hard. If someone wants to play a game in coop with me but is dead set on story mode, I'll simply decline, find like-minded people and play it on hard with them.

    MSQ is set to story mode.
    All dungeons are set to story mode.
    Open world (fates, hunts) is set to story mode.
    Alliance and normal raids are set to a bit above story mode.
    Bozja is set to story mode except for duels and DR savage.

    The only things not set to story mode is content that is one boss on a platform, has to be done with 8 players and via PF/ static unless you're on JP, is not part of daily/ weekly tasks and requires a higher amount of time at once. You don't do a "quick ultimate", you don't spontaneously queue for p3s. Hopping into ex farm for 15min is considered a-hole behaviour and for good reason.
    The famous response to the current state of healers would be just as tone-deaf if used for this problem.
    There is no midcore content and there is no choice for how you do your weekly homework. My only ways to cap tomes right now are experts (story mode, yawn...), hunts (same), roulettes at 90 (pray I get a rarely done duty with clownfiesta), farming Aglaia (clownfiesta please, please, please).
    I'd kill for 4man content with scaling difficulty that is an alternative route for catch up gear and tome farming. Or for slightly increased difficulty of MSQ with Duty Support (once expanded for all MSQ content) being the default story mode unless you change settings. Nobody is excluded from completing MSQ this way.

    If if was entirely up to me, I'd go for a gradual, smooth increase in difficulty that lets people learn naturally without them even noticing while also offering tutorials like Hall of Novice/ Intermediate/ Advanced to refresh memory or give additional ways to learn if someone wants to. But I suppose that ship has long sailed and SE is already set on going the spoonfeeding route.
    If they do it they at least need to give others the options to not get spoonfed outside savage/ ultimate. I'd prefer to be treated as if I have a functioning brain, thanks.
    ^^^This, this and this again.^^^
    (2)
    When the game's story becomes self-aware:


  10. #220
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by kaynide View Post
    I mean, you did say, quote:



    ...all of that requesting a harder game, and implying people who don't play at that level lack "a functioning brain" or need to be "spoonfed" or need to fail in some way and then learn they need to go into the settings and decrease difficulty (which good luck on getting Grandma to understand how to do that).
    Do you know the difference between "hard" and "slightly increased"? Where have I mentioned that people need to fail?
    And kindly remind me again where exactly I said that:
    1) I want the game to be hard
    2) FFXIV is supposed to be/ advterised as hard?
    You have yet to do that.

    I mean, you even highlighted "slightly increased" and yet you are talking as if I want to turn the game into a full-blown hardcore game while highlighting proof that it wasn't my intention at all.
    Or why do you think I advocate for choices for easier modes (Duty Support/ difficulty settings for duties) to exist? Or specifically for midcore content?
    Oh and I specifically said Duty Support is the default story mode unless you change settings - so it's easy unless you set it to harder. Please just read properly. Please.

    If you want to have a sensible discussion I'm all ears. But as long as you're deliberately misinterpreting what others say just so you can paint them in the evil super duper hardcore elitist light that won't be possible.
    (3)
    Last edited by Rilifane; 06-04-2022 at 02:45 AM.

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