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  1. #121
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    82
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kolsykol View Post
    The damage issue is indeed silly, it's kinda ridiculous to have everyone die and then the Tank just solos the boss for 10 minutes lol.
    It's fun when you have a curebot that die early on a dungeon boss and you just clear it with the two DPS because dying is harder than clearing in dungeon. x)
    I just wish curebot would understand what it means about their utility in the partys...

    Quote Originally Posted by RobynDaBank View Post
    Good luck convincing the developers it's not those filthy brain-dead casuals they need to "cater" to, but your mouth-running self.
    Asking people to actually have to play moderately good to finish the story shouldn't be seen as not catering to brain-dead people.
    Why are they even paying for if they don't want to try to play the game correctly ?
    (1)
    Last edited by Kazelus; 06-02-2022 at 06:30 PM.

  2. #122
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,319
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Casuals? In my MMO?!
    (2)

  3. #123
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazelus View Post
    It's fun when you have a curebot that die early on a dungeon boss and you just clear it with the two DPS because dying is harder than clearing in dungeon. x)
    I just wish curebot would understand what it means about their utility in the partys...


    Asking people to actually have to play moderately good to finish the story shouldn't be seen as not catering to brain-dead people.
    Why are they even paying for if they don't want to try to play the game correctly ?
    I mean you could note the fact that I've responded to nobody else with the same opinion besides them in this thread with my statement. It's not about what you say, but how you say it. Extremely difficult to feel even a little empathy for that opinion when they can't go one word without belittling somebody.
    (4)
    Mortal Fist

  4. #124
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by TheGrimace View Post
    Casuals? In my MMO?!
    Yes and they ain't going away.
    (8)

  5. #125
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TheGrimace View Post
    Casuals? In my MMO?!
    you forgot to snarl and growl
    (5)

  6. #126
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Krotoan View Post
    When you're speaking to someone who claims you're asking for everything to be "hardcore" maybe get some of their perspective and don't assume everyone is using your standard.
    Or, rather than calling dungeons "hardcore" as if that were equivalent to either "demon-spawned" or "any centigrade number greater than 5", they could... be more clearly descriptive? You know, like trying to actually communicate?

    If I were 3'11" (~1.2 meters), I still wouldn't use the word "huge" to describe a 5'6, 120lb (1.7m, 54kg) person unless it's damn clear from my visible expression that I'm being humorously relativistic. That's not something to be used with zero context --or without any some more-concrete detail-- if one wants the word to remotely convey their intended meaning.

    As you said, there's context and standards.

    By none of those contexts or standards, though, do you directly end up with our dungeons as midcore battle content. You'd have to first move the frame of reference away from those standards, away from what is typically meant by said "content" (i.e., reward-bearing and part of the typical week-to-week content loops the game incentivizes us towards or treats as central to its leveling and endgame experience, as opposed to "side-content").

    If one actually bothers to communicate that difference in frame of reference instead of just complaining that the average person disagrees because that speaker/writer hasn't bothered to situate their measures, then we're fine. Otherwise, the meaning has been left incomprehensible.

    I never said we shouldn't have more options or that what we have is fine and OK forever and everything. I'm saying if your problem is someone telling you that all your requests are "savage difficulty on everything" (the actual OP's complaint) maybe ask them what they think hard IS instead of yelling at them that everything is too easy.
    Assuming said person is willing to actually give an answer to that question, 100% agreed.
    (5)

  7. #127
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I consider myself a casual, but I would like to see more difficult content in general.
    (10)
    WHM | RDM | DNC

  8. #128
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by OM3GA-Z3RO View Post
    The problem is that it all boils down to: Too Easy or Too Hard
    As someone who is somewhat casual in this MMO (usually do some EXs but I wasn't too impressed with EW so not motivated to really), but enjoyed midcore raiding (and other content) in a prior MMO that shall not be named, agree with all this. People keep saying harder stuff in this is a song and dance memorisation routine, so not sure how much I'd enjoy devoting time to that.

    My hope had been, regarding MSQ content, that they'd use the trusts to allow for an optional "ez mode", so that the normal/DF version can show more variety in difficulty and be less braindead, as some of these fights represent very powerful bosses, and the mechanical ease can be jarring - the EX modes are too camped up to be taken seriously often in that sense, being deliberate fabrications of the Minstrel. But instead they seem to be smoothing over content to make it Trust-compatible. I could not take Endsinger seriously for what she's meant to represent, although that fight was altogether too cheesy for me, and Zodiark really would've been better accommodated by a harder difficulty... and you could throw in a Trust easy mode for those who just want to play the game in a more "chilled" way. At the end of the day this is a game and I don't like things meant to be powerful just rolling over.

    I'd also appreciate more "midcore" content, which is mechanically somewhat challenging and repeatable, but not a huge timesink. The new PVP mode sort of works for me that way but variety is great. And I second healer sentiments - even doing it at Alliance raid level, unless you're dealing with really bad runs, it's not difficult and the 1 button dps spam very quickly grows monotonous and boring, and on a healer like SGE I am barely even using half my kit without much struggle. Not sure who this is meant to appeal to.

    To me, it's less a casual/hardcore divide, as being a casual does not stop me from appreciating challenge in the content and I part ways with any self-proclaimed casuals who don't. It is solely down to how much time I am willing/able to put in. People who actively want the content to be where it is now/easier are a separate category.

    Quote Originally Posted by Dzian View Post
    Because the word casual has lost its meaning and generally now just means lazy players..

    [...]

    I have virtually always considered myself a casual gamer. yet i play games on high difficulties , enjoy tough games like sekiro and bloodborne, and generally use games to suplement and add more challenges to life. where many people view games as escapism to escape there failing lives.
    Quote Originally Posted by Shurrikhan View Post
    Meanwhile, high end players can get no significant joy of challenge out of:
    • Any light party content.
    • Any open world content.
    • Alliance raids.
    • Any large-zone side-content.
    Anyone who wants some sort of challenge is offered only those three flavors of 8-man beat-a-cylinder-to-death-while-moving-to-the-right-places-at-the-right-time fights in perfectly circular or rectangular rooms. That's literally all they get.

    If the devs need to cater to all play styles, why the heck is there no real midcore experience? Why is there only barrel's-bottom difficulty available to light party play? Why do all hard modes (Extremes, Savage, Ultimate, etc.) have an easy mode, but none of the other types have any hard mode?
    Exactly.
    (8)
    Last edited by Lauront; 06-02-2022 at 10:17 PM.

  9. #129
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dzian View Post
    Because the word casual has lost its meaning and generally now just means lazy players..

    Anyone who isn't lazy is "super duper hard core elitist"

    Honestly many "proper casual" not "lazy casual" players would kill for some extra oomph in terms of difficulty... but at this point there justnoverused words that have lost all meaning.

    Agreed. I'm a casual player; Play 1-2 hours every 2-3 days or so, I don't have the time to get into Savage/Ultimate. I would absolutely love some harder light party content. There's a big difficulty gap that I fit in that I'm hoping Criterion Dungeons will fill.

    "Casual" though has been used to describe people who are not interested in playing well and that's not us "real" casuals. A lot of those people play a lot, they just don't care about improving and shouldn't be lumped in with casual players.
    (11)

  10. #130
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    82
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LeonKeyh View Post
    Agreed. I'm a casual player; Play 1-2 hours every 2-3 days or so, I don't have the time to get into Savage/Ultimate. I would absolutely love some harder light party content. There's a big difficulty gap that I fit in that I'm hoping Criterion Dungeons will fill.

    "Casual" though has been used to describe people who are not interested in playing well and that's not us "real" casuals. A lot of those people play a lot, they just don't care about improving and shouldn't be lumped in with casual players.
    You're quite right, even if I play more than you, same play time but I can play everyday, back to 2012, I would have been called a casual player. I have the time to clear savage but not ultimate sadly. But "casual" design lazy players mostly these days...
    I would kill for a savage light party content. But the mindset of the devs is they don't want to put everything on the shoulder of the devs, like there is no other way to make things difficult that dealing damage to a player who makes a mistake... One of the things that bother me the most is the interrupt cast on last boss of ktisis, it buffs his damage, so if the tank doesn't do his jobs, it's the heal that pay the price... Why not some light party content where the same cast will make auto-attacks from the boss apply a non removable paralysis, so the tank forgot to interrupt, he have to enjoy his paralysis.
    But no, in XIV mistake = damage + vulne most of the time so only the healer is punished... (And damage down in savage, yeah.) It just need a bit of imagination to make light party content that can be difficult without making a burden only for the healer... Actually healer are optionnal on light party content so...
    (3)
    Last edited by Kazelus; 06-02-2022 at 10:27 PM.

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