Quote Originally Posted by Kazelus View Post
I assume you would be surprised if the devs would make ARR dungeon back to their originals difficulty. Most players today would be unable to clear Sastasha if it was still the same as the release... And Copperbell mine's was even harder back in the day. You weren't waiting for spriggans to spawn cause you one shotted them in the first boss(the one before 6.1.), they needed 10gcds to die, eachs one of them.
This is some "vanilla wow was hard" tier of nostalgia. Nothing in sastasha or copperbell was ever hard. It felt hard because game was new and players were bad. All ARR dungeons up to Cutter's Cry are boring tank and spank fests.

And before you go "b-but the game is easier now", just compare the difficulty between Shiva normal and Zodiark normal. And dare to tell me that shiva is harder or more complex.