


My theory has been that it did manage to feel considerably different when they originally planned it out but it fell apart when the savage/ultimate devs shortened Dosis to 1.5sI had assumed that was what SGE was supposed to do, be the "DPS healer" but it doesn't seem like that was the case, and it plays virtually identical to the rest from what I've read around here.
But that was brought up before as well, that the game *could* have it's super-simple healer (likely WHM), while the other three have differing levels of complexity or just be different *period*, same with how even for a DPS main like myself I obviously don't enjoy *all* DPS jobs because I don't jive with their mechanics or rotation. As much as people bring up homogenization, most DPS at least *feel* different even if the total numbers coming out of them are identical otherwise (broken SMN traits aside), healers don't get that benefit though, where even the whole "pure vs. barrier healer" thing seems to have weakened over time.
Eukrasia, Phlegma and Toxicon would've meant much more at least
Last edited by Azurarok; 09-29-2024 at 11:15 PM.
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