



Funny how this phenomena had their healer analogue: people p!ssing their pants when required to GCD heal and calls for a "Trashologification" of their healing approach so they can all freely weave/do lossless healing by sheer amount.I've seen a few more people nowadays arguing against Clemency, and I can kinda get why, especially with how much tanks have been encroaching on healing, but I'd argue that it's not Clemency that's the problem, but instead the free heals from Holy Spirit and blades combo[...]
Also GNB was added on the patch that started the current problems with the roles so Aurora isn't really off the hook either.
Like it doesn't have to be in the form of stances either. Trading off the role's primary task with dps is something healers technically still do, even without Cleric Stance.
I'm not sure about enmity management but as far as self-sustain/mitigation goes, if tanks also took that route back in SB or ShB it could've left room for a healer to focus on healing while a tank could focus on dps and vice-versa, and maybe the roles would've been in a healthier state.


Yeah because a one minute cooldown that is a weak regen is Really unhealthy for the game lol.Also GNB was added on the patch that started the current problems with the roles so Aurora isn't really off the hook either.
Like it doesn't have to be in the form of stances either. Trading off the role's primary task with dps is something healers technically still do, even without Cleric Stance.
I'm not sure about enmity management but as far as self-sustain/mitigation goes, if tanks also took that route back in SB or ShB it could've left room for a healer to focus on healing while a tank could focus on dps and vice-versa, and maybe the roles would've been in a healthier state.
as a tank i now demand you have zero mitigations on healer or DPS, How dare Healers have stuff like aqua veil, how dare samurais have third eye thats my job and they do it for free, healers should lose out on damage if they want to use mitigation!
No, again one or two heal cooldowns SHOULD NOT REPLACE YOUR ENTIRE ROLE. Again I'll have to say this for the 100th time if aurora can replace a healer then what even is the point of having healers... to throw in one ogcd single target heal on the tank???????
Free healing cooldowns is fine it's the amount, how is this controversial to even say, is it some weird healer pride thing where they get mad another job can help sustain someone a little bit?
Last edited by Rithy255; 03-09-2025 at 01:57 AM.
Have I said it should be zero?? I'm saying it shouldn't be free. You're correct, healers should lose out on damage if they want to use mitigation and some healing. SCH's Sacred Soil does this. WHM used to have Protect and Stone Skin as casted spells. It was the norm for WHM and SCH even in ShB where you usually had to sacrifice damage to gain weave space and mobility. Tanks should also be in this same boat


I was mostly just comparing how it sounds when people say tanks shouldn't have any healing when saying healers should lose out on damage to mitigate, though if we want to give tanks the treatment of they can't use any healing unless they sacrifice damage I think it's only fair.Have I said it should be zero?? I'm saying it shouldn't be free. You're correct, healers should lose out on damage if they want to use mitigation and some healing. SCH's Sacred Soil does this. WHM used to have Protect and Stone Skin as casted spells. It was the norm for WHM and SCH even in ShB where you usually had to sacrifice damage to gain weave space and mobility. Tanks should also be in this same boat
I disagree that you can't have some free cooldowns, the point is having a limited amount so that you can't just use your resources without thinking, even in dungeons i want healers and tanks to be rewarded for using their cooldowns in synergy which in return would save healers from having to gcd heal as much (which they don't at all in current content). I don't see any issue and I mean this sincerely. I think the cost to having "free cooldowns" is that you have to actually use them up at the correct time for good trade-off value.
I think (and I hope) is what we want is the same thing at the core of this issue I want tanks and healers to actually feel important and work together, I just in a different light don't think it's fully a issue with free cooldowns, it's more the fact that these cooldowns are "free" because we have so much on healers/tanks theirs never a big risk of running out or messing up with incorrect use.
as a side note I did prefer the longer cast time on healers back in SHB, Whm was still massively UP in comparison but i feel like that mobility and planning around it is one thing more lost on healers due to how much free movement options they have now and less cast times obviously.



Nerfing tanks won't change a thing, Aurora is insanely weak and only amount for 7~8% of GNB's total HPs, plus due to its single target HoT nature and the lack of damage over time, it'll overheal half the time. They buffed it because it was pointless.
If you want to reduce Aurora's healing, you need to compensate with something otherwise you might as well delete it.
The real "problem" is Clemency that is a straight up White Magic GCD, which makes sense since PLD is supposed to be a knight using white magic.
Ironically if you remove Clemency a FRU Healerless run isn't possible but a Tankless run still is. Yet no tank is screaming for nerf about other jobs' mitigation.
WAR did use to have less mit than the other tanks, but it always had self-heals. They can make it go back to that.


Then warrior would be pretty much useless in ultimates or ultimates wouldn't require tanks to use mitigation properly.
Theirs a reason why mitigation values have to stay somewhat similar.
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