
Originally Posted by
Hazama999
At base, healing has never been interesting in this game, in my opinion.
Well, that's not very charitable... Let's just say it's never been that interesting. With the caveat that this is just my perspective on it as a doctor, the mentally stimulating part of healing comes from identifying the cause or causes of the issue and addressing them as necessary. Of course, I'm really stretching the comparison here since irl medicine has infinitely more factors to deal with that go into the art of it. That said, the part that is prime for "gamification" is exactly "identify and react." The issue as I see it is that the developers have whittled down the concept to the very dichotomy of "number go down, make it go up." This, to be honest, is just... very boring design. I know that, ultimately, what determines whether you're alive or dead really does come down to you either having 1HP or 0, but it is the how you get there, and how you deal with it, and the dynamic between the two, that has to be interesting. Right now, neither are quite there. The problem with this is that it would likely involve major changes to how damage is dealt to you and the party. This could possibly mean an upending on the whole damage system, and that's... very unlikely to occur.
We have been at this for more than 10 years now. SE has built a good amount of momentum when it comes to heal design, and it shows no signs of stopping or changing its trajectory... so while I don't want to be all doom-and-gloom, well... I would recommend setting your expectations low. I know mine have been for quite some time now.