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  1. #1
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Just have to bring this again to the front page. Haven gotten to m8s p1 enrage, the only truly threating move in that fight is the tremors. You have to move so much mit around you won't have a lot up for it. Other than that, it becomes very easy to map how you are going to approach the fight.
    (0)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,473
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Even with the increased speed of the fight, my M8S still had 191 casts of Dosis. Over the course of prog, I think I pressed Toxikon more times in that fight than all of Endwalker, so it had that going for it, at least. But again, once we're geared, the difficulty will fall away as it always does
    (1)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,473
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Damn, 4 days since the last reply? Either SE announced that the Healer role will be getting massive changes that fix all the problems it has had for the past 5 years (and I missed said announcement), or M6S adds were so rough that everyone's now convinced that 'actually this is what the role needed all along, Healing gameplay is fun again!' (which doesn't really help with how unengaging it is to do UnderSleep in the EX roulette on a Healer)
    (1)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Damn, 4 days since the last reply? Either SE announced that the Healer role will be getting massive changes that fix all the problems it has had for the past 5 years (and I missed said announcement), or M6S adds were so rough that everyone's now convinced that 'actually this is what the role needed all along, Healing gameplay is fun again!' (which doesn't really help with how unengaging it is to do UnderSleep in the EX roulette on a Healer)
    I don't see a need to rehash what has been discussed for years already.

    The only recent thing that changed is their brand new shiny encounter design, and that hasn't fixed a single thing wrong with the healer role, that's all there is to it.
    (4)

  5. #5
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by ForsakenRoe View Post
    Damn, 4 days since the last reply? Either SE announced that the Healer role will be getting massive changes that fix all the problems it has had for the past 5 years (and I missed said announcement), or M6S adds were so rough that everyone's now convinced that 'actually this is what the role needed all along, Healing gameplay is fun again!' (which doesn't really help with how unengaging it is to do UnderSleep in the EX roulette on a Healer)
    Being a casual player, I feel that I can't contribute much to the thread which hasn't already been stated before.

    Healers are broken. Their gameplay revolves around pushing one button repeatedly. Their healing abilities and spells are redundant which exist mainly to fill our action bars. They could easily be trimmed to a handful.

    In addition, tanks and damage dealers have gained so many buffs to their self sustain that healers often have little to heal. Not to mention that Square Enix is fixated on designing content focused on how well you can make a character dance through the mechanics which makes the GCD abilities of healers almost useless.

    It all needs fixed and all we are getting is silence. It's not looking good for healers.
    (4)

  6. #6
    Player
    Ellona_Andrivari's Avatar
    Join Date
    Feb 2022
    Posts
    29
    Character
    Ellona Andrivari
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Being a casual player, I feel that I can't contribute much to the thread which hasn't already been stated before.

    Healers are broken. Their gameplay revolves around pushing one button repeatedly. Their healing abilities and spells are redundant which exist mainly to fill our action bars. They could easily be trimmed to a handful.

    In addition, tanks and damage dealers have gained so many buffs to their self sustain that healers often have little to heal. Not to mention that Square Enix is fixated on designing content focused on how well you can make a character dance through the mechanics which makes the GCD abilities of healers almost useless.

    It all needs fixed and all we are getting is silence. It's not looking good for healers.
    I am super curious what you think can be trimmed from what class. Elaborate on this for me would you? What changes if tomorrow you woke up and you were put in charge of a rework for the entire healer cadre?
    (0)
    The 14 forums are where awful players go to yell into the void the only issue is that the void then listens.

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,983
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ellona_Andrivari View Post
    I am super curious what you think can be trimmed from what class. Elaborate on this for me would you? What changes if tomorrow you woke up and you were put in charge of a rework for the entire healer cadre?
    oGCD bloat primarily. There is too many skills that simply do the same thing removing choice and making GCD healing near redundant, like off the top of my head

    WHM
    -tetra
    -bension or aquaveil just combine them
    -medica 1

    SCH
    -blessing
    -protraction (just bake it into recitation)
    -indom
    -seraphism

    SGE
    -ixochole
    -Pepsis
    -philosophia or physis (just combine these two into one pankardia with a 1 minute CD)
    -soteria


    AST
    -celestial intersection
    -exaltation
    -celestial opposition
    -lady of crowns


    A few others may have slightly different skill lists but the healers are just overflowing with bloat
    (5)

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,473
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    I don't see a need to rehash what has been discussed for years already.
    The only recent thing that changed is their brand new shiny encounter design, and that hasn't fixed a single thing wrong with the healer role, that's all there is to it.
    Yes, so personally, I think the worst thing that could happen is that the pressure lets up, because then SE might get the (very wrong) impression that 'the change to encounter design completely solved whatever those pesky healers were complaining about'

    Quote Originally Posted by klu View Post
    Drop your thought and let it be.

    And you're not stupid, right?
    My thought is 'Healer role needs adjustments, and it still hasnt got them'. Also, I've been known to be kinda stupid at times so that one won't work on me either

    Quote Originally Posted by Ellona_Andrivari View Post
    I am super curious what you think can be trimmed from what class. Elaborate on this for me would you? What changes if tomorrow you woke up and you were put in charge of a rework for the entire healer cadre?
    Oh, boy! Another opportunity to shamelessly link to 'what I'd do to fix the Healers'!

    Not all that much needs to be 'trimmed' IMO. I'm not big into the whole 'completely overhaul everything' angle, I'd rather keep a fair amount of what we have already and just adjust functionalities when/where required. That way, we'd be saving devtime on things like making new VFX. It would also preserve a lot of 'familiarity', so someone who logs in post-changes to their WHM would still recognize their job, the WHM would still have Medica3, Holy, Glare, Lilies, etc. And having that 'core' of the job staying unchanged gives the player something familiar to fall back on, should they need it, while experimenting with the new additions. For example, if SGE were adjusted as in that thread, a player would try using the new Kardia interactions to handle healing requirements. If they start to struggle, or misplay slightly, they're not completely doomed to a wipe, because they can fall back on familiar tools like Ixochole/Druochole, or Diagnosis/Prognosis (which would cost 0 MP, so they're even more reliable as a safety net)

    We can also get adjustments/improvements to the role, using very few 'new buttons'. Like, the WHM idea in there, could be implemented with zero new hotbar spaces required. Merge Cure1 into Cure2, merge Medica1 into Medica2 (and then into Medica3), and those two new hotbar slots can then be used on adding the main new additions to the job: a 15s CD attack, and a gauge spender AOE heal (that has its own 'Misery' style damage refund system). The only other changes are two Lily-Spender Barrier moves (Stoneskin/AOE Stoneskin) that aren't really 'necessary' for the design to work/be an improvement over what we have (they'd sure be nice to have though), or adjustments to existing buttons that would not impact button count (eg, adding lower level versions of Plenary (Protect) or Temperance (Divine Seal), or the adjustment to the Aero/Dia DOT duration)

    IIRC, including the Barrier moves on WHM/AST, it'd be +2 slots for WHM, +1 for SCH, -1 (yes really) for AST, and +3 for SGE (but that could be reduced to +2 by having Druochole upgrade to Taurochole, I doubt having a 1s CD on Taurochole is going to break anything balancewise). If push came to shove, I could get them all to 0 new buttons or lower. For example, SCH can be reduced to +-0 by removing 'Summon Faerie' as a button and having it be automatically summoned, akin to Gatherer Jobs having Sneak auto-enabled. WHM can just... not have the Barrier Lily spenders. SGE would be the tough one, but maybe there's a way to improve the MP economy of the job to the point that we can delete Lucid Dreaming, for example
    (2)
    Last edited by ForsakenRoe; 04-15-2025 at 10:19 PM.

  9. #9
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Ellona_Andrivari View Post
    I am super curious what you think can be trimmed from what class. Elaborate on this for me would you? What changes if tomorrow you woke up and you were put in charge of a rework for the entire healer cadre?
    Basically, what Supersnow wrote.

    Why do we have GCD heals/mits, OGD heals/mits which rely on a generated resource, and instant heals/mits on their own CDs, all doing the same thing?

    It seems so unnecessary. We don't need full action bars.
    (4)

  10. #10
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Shojiki
    World
    Ragnarok
    Main Class
    Sage Lv 100
    almost 1100 page and SQE don't care i think people just got bored.
    (0)

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