As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Everyone's complaining that the patch schedule is too predictable, set in stone, we know what's coming months in advance because SE never deviates
Now that same predictability has come for the Job Adjustments too
Pretty tragic to see that the potencies of the DOTs are so standardized though. Same damage, same duration, why even have the DOT be in the Job-specific kit? Just a VFX reskin of the same action, you might as well just do the Esuna thing at this point, and make it a Role Action. And the same for Raise, while you're there
(I am not actually advocating for the DOT to become a role action, this is satire)
I'm really trying and struggling to understand the rationale behind SE's thinking. Why are they stuck in this pattern of standardizing everything, even the DoTs? What are they hoping to achieve? What are they afraid will happen if one job has higher potency DoTs than another, or if some DoTs are just stronger than others? I've played enough games before to know that it's not an unheard-of design to have damage-over-time effects of varying intensity. City of Heroes, as just one example, has light, medium, heavy, and even extreme DOT effects, some of which last longer than others - even whole powersets wherein the damage is more centered on powers with damage-over-time.Everyone's complaining that the patch schedule is too predictable, set in stone, we know what's coming months in advance because SE never deviates
Now that same predictability has come for the Job Adjustments too
Pretty tragic to see that the potencies of the DOTs are so standardized though. Same damage, same duration, why even have the DOT be in the Job-specific kit? Just a VFX reskin of the same action, you might as well just do the Esuna thing at this point, and make it a Role Action. And the same for Raise, while you're there
(I am not actually advocating for the DOT to become a role action, this is satire)
I don't think they want to tank this game. I think the devs care and want to improve things. I just don't understand where their ideas are actually coming from.
FFXIV should have a beta server where the community can actually try things out and give feedback. Development in a vacuum without stakeholder feedback is really hurting this game.
Not a surprise to me. Now with the all the other buffs that some classes are getting, you can bet we're going to get a 10 plus to the fillers in 7.3.
On that other note, gravity is back to being a gain on 2 targets but that oracle nerf is hilarious cause of how good it was for the one time you could use it in fru against in p4.
Second charge on aetherial manipulation let’s go
Because as we know the single time square listened to healers since SB was when the oodles of very real healer mains who were so enamoured with WHM’s 12/10 job design jusy made the teeney tiny request that WHM needs SGE’s gap closer for……whatever reason idk I’ve long since lost of trying to understand those peoples minds
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I dunno, I have the impression there's a not insignificant number of folks were actually chased off the role when 5.0 (or earlier) hit and silently switched from the role instead of really trying to fight back.
I've seen some folks occasionally mention they want their aoe dots back in passing, and some others talking about keeping on having to switch off to another job because they keep getting alienated from them, so I think folks there tend to avoid talking about it from not really wanting to cause a conflict. This thread happening and the lv92 skills being introduced have shifted the tone a bit too, and it's been a little refreshing, even if it's still a pretty small step.
It's also notable that a lot of users that posted years ago in the megathreads seem to no longer be playing.
Last edited by Azurarok; 03-21-2025 at 02:18 PM.
Going to post via machine translation on the Japanese forums would definitely be the nuclear option as it would likely annoy everyone there, the players, the mods and quite likely even people on dev side... But it would at least put the idea that there might be dissatisfaction in front of people.
With no knowledge of Japanese language, grammar, syntax etc, I would not feel confident in trusting that these machine-tools would convey the tone correctly. I want it to be very emphasized that 'I did not write Job Designs because I think the devs did a bad job or that I can do better, but because there are some 'missing bricks in the wall' and I feel that I have some viable ideas on how to fill those holes', but if I don't know Japanese at all, how can I be certain that my desired tone-of-message is conveyed, instead of it coming out sounding... well, robotic and emotionless?
I think if the JP side were very against the state of Healers too, they'd maybe be more receptive to the idea of 'someone coming in and saying 'hey I've got ideas on how we could fix some of the problems''. But, if the general consensus over there is that there's no problem in the first place, I expect what I have to say would come off as very tone-deaf, pot-stirring for no reason, etc.Going to post via machine translation on the Japanese forums would definitely be the nuclear option as it would likely annoy everyone there, the players, the mods and quite likely even people on dev side... But it would at least put the idea that there might be dissatisfaction in front of people.
If anyone knows JP, or is willing to face the potential wrath of JP for using translation tools, I don't mind my stuff being posted over there. I'm just not at the point where I feel brave enough to do it myself
edit: a quick test with Google Chrome and the Translate function shows, the dropdown boxes this forum uses (the HB tags) work very...not good, with the translation. Seems you can translate the contents of a dropdown box, but only if it's already open, and trying to open it after translation doesn't work. Also, the formatting is kinda wacky post-translation (like, three abilities all described at once instead of being seperated by line breaks, kind of wacky). Also, also, somehow Chrome's Translate can work out how to translate some pseudo-fantasy or Olde English words that we don't really use much anymore. Like Adloquium, or Enthuse, and apparently it just Katakana's other words like Aetherflow. But it can't work out 'Strategies' or 'Rouse'?
Last edited by ForsakenRoe; 03-22-2025 at 03:50 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.