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  1. #9311
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    With their track record, they're going to buff tank healing to compensate for all the Healer mains stopping playing Healer.
    (10)

  2. #9312
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,614
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Aravell View Post
    They did confirm no nerfs though, only buffs, because they don't want to mess up the tuning for the ultimate.
    Because only buffs worked so well for the savage tier huh
    (1)

  3. #9313
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rolder50 View Post
    Because only buffs worked so well for the savage tier huh
    To be fair mathematically this tier was undertuned even before the buff

    PCT’s is just the logical conclusion of the “everything centres on the buff” meta

    If they nerfed PCT it would just be another CD based burster who would become the problem as Cd Based busters are just objectively better than gauge jobs in this game
    (1)

  4. #9314
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    Only a vague statement about job changes coming in 7.1 and more info coming in the part 2 LL.

    They did confirm no nerfs though, only buffs, because they don't want to mess up the tuning for the ultimate.
    Dia's potency increased from 75 to 80.
    (7)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  5. 09-29-2024 08:44 PM

  6. #9315
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aidorouge View Post
    But yeah, I'm not even sure if giving current DPS jobs a "dual role" would get me in there being a "Ninja dodge tank" or "Machinist turned Chemist", or how the idea of dumping healing/mitigation responsibility on DPS is just going to make me avoid playing those jobs that got saddled with it. I mean, compared to my fondness for NIN and MCH, I don't really like playing MNK and BRD as-is, and wouldn't you know it, they've got more support skills than most other DPS. At *best* I like playing RDM as well, but Raises are not a constant thing I need to do (or at all most of the time), and I use my Cure about as much as the healers get to ...and that's kind of the problem with the role right now, isn't it?
    This is what I'm trying to get people to understand. There are different types of players and the player types that would gravitate to the DPS role are rarely the types that would also overlap with the support roles. Sure, there are people who play all roles comfortably, but that is not the majority of the playerbase, most people tend to stick to one role and only dabble in others or not touch them at all.

    You simply cannot entice a DPS main to become a healer main in large enough numbers to justify cutting off a large number of veterans. Further simplifying healers would only just make more and more unsatisfied healers while not even guaranteeing an influx of new healers. In fact, we've had quite a few new healers asking if the role ever stops being boring, so their approach has very clearly failed.

    Although, you might manage to entice some DPS mains over if you rework healers into jobs with deep complex rotations and big damage that just pulses out healing passively, but what's the point of the role at that point?
    (7)

  7. #9316
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    With their track record, they're going to buff tank healing to compensate for all the Healer mains stopping playing Healer.
    In before they add more self sustain and shields to DPS as well
    (4)

  8. 09-29-2024 09:31 PM

  9. #9317
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    where even the whole "pure vs. barrier healer" thing seems to have weakened over time.
    it didnt really weaken over time as much as was run over by a bus, then had its limbs amputated and then shot to death before it had a chance to really work.

    probably because it was too stressful.... or some other BS
    (8)
    #FFXIVHEALERSTRIKE

  10. #9318
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aidorouge View Post
    I had assumed that was what SGE was supposed to do, be the "DPS healer" but it doesn't seem like that was the case, and it plays virtually identical to the rest from what I've read around here.

    But that was brought up before as well, that the game *could* have it's super-simple healer (likely WHM), while the other three have differing levels of complexity or just be different *period*, same with how even for a DPS main like myself I obviously don't enjoy *all* DPS jobs because I don't jive with their mechanics or rotation. As much as people bring up homogenization, most DPS at least *feel* different even if the total numbers coming out of them are identical otherwise (broken SMN traits aside), healers don't get that benefit though, where even the whole "pure vs. barrier healer" thing seems to have weakened over time.
    My theory has been that it did manage to feel considerably different when they originally planned it out but it fell apart when the savage/ultimate devs shortened Dosis to 1.5s

    Eukrasia, Phlegma and Toxicon would've meant much more at least
    (0)
    Last edited by Azurarok; 09-29-2024 at 11:15 PM.

  11. #9319
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Azurarok View Post
    My theory has been that it did manage to feel considerably different when they originally planned it out but it fell apart when the savage/ultimate devs shortened Dosis to 1.5s

    Eukrasia, Phlegma and Toxicon would've meant much more at least
    As much as I like SGE aesthetically, it utterly failed in its very concept though. Needing to press dps spells to trigger not-Regen's heal is redundant if I'm spamming said dps spells anyway. By that logic, even AST is a "dps healer." Toxicon also sounds good on paper, being similar to TBN, but in practice it's just an instant cast Dosis. If it at least left a dot or something it may be more interesting but I digress.

    My guess is they were too afraid SGE's damage would need to be on par with tanks (or higher) for the "damage-to-heal" niche to work, and we can't have that.
    (8)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  12. #9320
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I honestly get this vague feeling that SGE was meant to be something more than what we got, it was probably closer to what Yoshida mentioned it would be back in the concept stage.

    But then one of the team probably said "Wait a minute, if SCH hard, why SGE also hard?", and then the rest of the team nodded their head in agreement and lobotomised SGE.
    (4)

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