I'll respectfully disagree here. The problem was that any damage except for a stack marker was completely avoidable. Even with minimum item lvl you could have dodged every other instance of damage.
I know that ilvl will always trivialise low lvl dungeons to a degree but I still think you could add more forced hits or raidwides to counter the problem at least a little bit, even if it means healers having to hardcast their (aoe) heal a bit more often at those levels.
The individual hits don't need to be hard so new healers could still fix them easily. But the accumulated damage of several raidwides/forced hits should endanger a party at some point if the damage isn't taken care of.



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