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  1. #8971
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Something else I want to point is the amount of tankbusters in these fights. Also, it comes down if you want to inflate numbers. If we don't inflate the numbers, M1S has a total of 3 tankbusters for the entire fight of about 10 and a half minutes. That's not even 1 tankbuster per minute. It's the same for the other fights as well, with M2S having 4 tankbusters for the whole fight, M3S having 5, and then M4S has the most with 7. When you inflate them per say since all of the busters are either multi-hit, shared or swapped, M3S becomes the only one with more than 1 tankbuster per minute.
    (1)

  2. #8972
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Healing is dead in normal content. SE has failed in making the role enjoyable for normal healers, the people who want to heal in normal content.

    When you can run a normal dungeon and need to be healed 0 times as a tank, that is an issue.
    (6)

  3. #8973
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,649
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Something else I want to point is the amount of tankbusters in these fights. Also, it comes down if you want to inflate numbers. If we don't inflate the numbers, M1S has a total of 3 tankbusters for the entire fight of about 10 and a half minutes. That's not even 1 tankbuster per minute. It's the same for the other fights as well, with M2S having 4 tankbusters for the whole fight, M3S having 5, and then M4S has the most with 7. When you inflate them per say since all of the busters are either multi-hit, shared or swapped, M3S becomes the only one with more than 1 tankbuster per minute.
    The worst part of this is what happened in SB has happened again: Warriors can take 3 of the 5 M3S TBs because Holmgang's CD is so much shorter than the other invulns, so a WAR/X tank combo can take the TBs in the order WAR/share/WAR/OT/WAR, almost entirely removing the idea that 'oh the tank will take big damage and needs to be healed through it'.

    Oh the last two TBs in M3S hit 8 times in a row? Be a shame if the two tanks could just... ignore it entirely
    (2)

  4. #8974
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by BunnyQueen View Post
    Healing is dead in normal content. SE has failed in making the role enjoyable for normal healers, the people who want to heal in normal content.

    When you can run a normal dungeon and need to be healed 0 times as a tank, that is an issue.
    Someone, probably: But they can’t make people heal in normal or it’ll be too hard!!!1!!!

    And thus does the cycle perpetuate itself…
    (1)

  5. #8975
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Errrhmmm..... how about the fun starts at normal. Normal is not some kind of disease. It should be fun and have challenges. Also normal does not mean Lobotomized.
    But still no talk or explantion for the state of healing. For that reason BUMB!
    (6)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  6. #8976
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,247
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Connor View Post
    Someone, probably: But they can’t make people heal in normal or it’ll be too hard!!!1!!!

    And thus does the cycle perpetuate itself…
    "Don't worry dahlings. The big boi tanks gonna do your job for ya'! <3" --- Somebody within their job dev team, probably.
    (0)

  7. #8977
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    649
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Maltothoris View Post

    So how much do you think they will buff whm and sge? I'm going to guess that sge eurkuian dossis will get buffed to 85 per tick, and phemgla and psych to 650. Then for whm, dia to 80, and probably glare 4 to something like 680, most likely higher.
    Buff WHM? They won't.
    (1)

  8. #8978
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    "Don't worry dahlings. The big boi tanks gonna do your job for ya'! <3" --- Somebody within their job dev team, probably.
    ‘We didn’t want any player friction so we literally removed friction from the game, now all players are permanently sliding across the floor so you will always avoid AoE. You’re welcome healers’ - YoshiP
    (4)

  9. #8979
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Okay so not sure how many folks saw this but https://na.finalfantasyxiv.com/lodes...edb0f351c818a7

    We have identified the issues below with the Summoner's "Arcane Mastery" trait and the Scholar's "Enhanced Healing Magic" trait.

    ■Summoner Trait "Arcane Mastery"
    Raised potency not activating for the following abilities:
    ・Inferno
    ・Earthen Fury
    ・Aerial Blast

    ■Scholar Trait "Enhanced Healing Magic"
    Raised potency for healing and shielding effect not activating for the following abilities:
    ・Embrace
    ・Seraphic Veil
    Now granted this prob hurt smn more than it did sch but still. Still it's hilarious that this got overlooked.
    (0)

  10. #8980
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,040
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Tbf it was just a lvl 60 dungeon but today our healer died on the first boss while the latter still had around 80% and the rest of us comfortably managed to kill it.
    At lvl 60 we didn't have any crazy defensive abilities yet but there was literally just one instance of forced damage (stack marker) and the rest could easily be avoided.

    Even though it's just a "low level" dungeon at this point healers shouldn't be superfluous like that, esp. when other classes don't have their full mitigation kit yet.

    Just give us more periodic unavoidable damage. Doesn't need to be hard to heal. Stretch it out enough to be comfortable to heal for newer players. But by the end of the fight DPS and tanks should be dead if the periodic damage isn't cured.
    (5)

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