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  1. #1
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    637
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Rithy255 View Post
    I don't think dungeon balance should matter
    To me, it's why Yoshi-P said go play ultimate if you want to have a fun meaningfull healing experience.

    Dungeon balance do matter. It shouldn't have to be fun only for tanks. We, healers, want to play too.

    But S-E won't let me do more damage than anyone because healer tax. I have to do THE WEAKER DAMAGE just because.
    S-E won't let me heal because they want tanks to have strong self heal options and not need me to keep the party alive.
    S-E won't let me buff my comrades because Physical Ranged DPS strangely have that role now.
    S-E won't let me nerf my enemies because they don't like DOT and think all healers are dumb enough to not be able to keep more than 1 DOT. Also, healers can't do damage in their opinion.
    S-E won't let me have a damage rotation because I have to focus on healing what a tank already healed. And, again, healers can't do damage. That's why they only let me have one and only one attack. I fuck hate being the defenseless healer. Also, tanks will be sad if I do more damage than them.

    So what the hell S-E wants me to do? Switch to tank main in order to keep healing? Be a glare bot whose only button pressed during some Dungeon is glare or holy?
    (10)

  2. #2
    Player
    SamanthaVideogames's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    4
    Character
    Samantha Videogames
    World
    Faerie
    Main Class
    Monk Lv 92
    i like healing, its fun
    (0)
    pump up the beat

  3. 02-14-2025 05:05 PM

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,952
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    “It’s just dungeons bro they don’t matter” tank mains really don’t like when you flip the logic around and go “it’s just dungeons bro so my holy should totally permanently stun the enemy and I should do 50% more damage than you for no reason while you have a one button rotation”

    It’s just casual content only ever seems to apply when healers are sick of thier gameplay being boring slop
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,098
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    “It’s just dungeons bro they don’t matter” tank mains really don’t like when you flip the logic around and go “it’s just dungeons bro so my holy should totally permanently stun the enemy and I should do 50% more damage than you for no reason while you have a one button rotation”

    It’s just casual content only ever seems to apply when healers are sick of thier gameplay being boring slop
    If healers want more interesting gameplay give them more damage buttons and things to do, you can likely get away with reducing some defensive aspects about tank and allow bigger pulls with bosses dealing more damage ect.

    My issue isn't the fact that tanks are too "op in dungeons keep it like that!" they are, but the fact you think a 1tank 3dps run (or 1healer 3dps) should be impossible in a casual dungeon, though I guess this is the forums and now because I take issue with thinking that dungeon healing/tanking shouldn't be as intense as savage content where I do think healing and Mitigation need to be very important to your success.

    My main point is if I'm playing dps and either my tank or healer isn't great I know we can get through it still in a decent amount of time, but if you have both a bad healer and bad tank then enjoy single pulls and a 30minute duty, now if you depend on both players good, well enjoy long duties more often congrats.

    Using dungeons as your example on why healers are in a bad spot will always be ridiculous because again you can do dungeons with 3dps 1healer, Dungeons are Currently a joke so why are we using it to prop up "healer's are useless", news flash all roles are pretty much useless in dungeon content, It's not designed to have intense gameplay whether you like it or not, if dungeons were designed to actually challenge players to the point where a full standard trinity comp was required then people would get walled off.

    Acting like dungeons are super fun and intense for tanks and dps while it's only unfun for healers, it's really not it's actually... boring too, almost like the content itself was designed to be easy but, for some reason because healers are boring in dungeons that's a problem with healer design and not actually the dungeons itself.

    Next we're going to complain that fates need the full on trinity system. Honestly the game should move away from a strict forced trinity system and should embrace more creativity in general instead of depending on it. (aka phantom jobs but for casual content have fun!)
    (0)
    Last edited by Rithy255; 02-14-2025 at 09:48 PM.

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,104
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    “If we nerf tanks to the point healer need to heal in dungeons tanks would just be a melee dps lol”

    Well good news for you, healers are already pseudo casters with gimped damage. Honestly at this point healer icon should be changed into duty finder ticket icon. It’s what we are created for: to pop duty finder queues, and y’all will like it.

    Ah, imagine sentencing a game content into the ”not fun”-box. Something doesn’t add up there lol.

    EDIT: Not to mention the said content is something that every players has to interact at some point to progress… you know, MSQ and stuffs? What’s with the aversion to actually make this progress fun—and in turn, making recycled content like roulettes more fun & engaging? Why’s all the ‘fun’ being locked away in some obscure content that over half of the playerbase don’t even touch? I mean I guess only Creatively Bankrupt Unit 3 can know the real answer… lol
    (6)
    Last edited by Rein_eon_Osborne; 02-14-2025 at 09:10 PM.

  7. #7
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    “If we nerf tanks to the point healer need to heal in dungeons tanks would just be a melee dps lol”

    Well good news for you, healers are already pseudo casters with gimped damage. Honestly at this point healer icon should be changed into duty finder ticket icon. It’s what we are created for: to pop duty finder queues, and y’all will like it.

    Ah, imagine sentencing a game content into the ”not fun”-box. Something doesn’t add up there lol.
    sadly it seems this is the way now
    (1)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,952
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    “My issue is that you think a 1T3D clear should be impossible”

    Literally where did I say that. What I actually want is simply for a tank to not be so effective at healing that they are doing my job for me in a dungeon (or the trial, normal raid, alliance raid, savage raid, ultimate, take your pick tanks can replace healers in every level of content if you are competant enough). As strange as this sounds I’m the healer and I actually want to heal. A lot of the fun of being a healer is getting to actually heal. Sure I could make my job more tolerable by not ALSO having a garbage DPS rotation but at its core I want to be the one being the primary healer, is that so strange to understand. You can have tanks ASSIST healers not get walled by being a bad healer but the rank should never be doing healing as the primary aspect of the job

    And this again circles back to my original point ALL CONTENT IN THIS GAME SHOULD BE FUN. If you are so willing to write off pieces of content and just go “it’s easy it’s bad get over it” then that’s a problem right then and there. However even in easy dungeons I still have fun with well designed jobs (read not healers and a few others) so it’s totally possible to have fun with content below your skill level. But the game has to actually allow it. The game functionally doesn’t allow healers to have fun in dungeons

    And let’s take a step back from dungeons for a second, healers are boring in ALL content. Is there an arbitrary line for you where content is easy enough that healers are allowed to be boring? I don’t know about you but I’d like there to be nuance to all jobs at all levels of content
    (4)
    Last edited by Supersnow845; 02-14-2025 at 10:05 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,098
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And let’s take a step back from dungeons for a second, healers are boring in ALL content. Is there an arbitrary line for you where content is easy enough that healers are allowed to be boring? I don’t know about you but I’d like there to be nuance to all jobs at all levels of content
    No all jobs should be fun in all forms of content, if possible the problem is dungeons aren't currently meant to be designed around players of a high skill level, so I take issue with wanting to nerf tanks based off dungeon runs, despite that I do think we need tanks and healers tuned, personally i want tanks to have strong defensives but keep party utility aspects (And yes healing tools I know funny a paladin can contribute to healing.)

    Dungeon content is not a only healer issue, I personally think SE wants it to be clearable so it shouldn't be intense enough. With what you've been saying that it's not fun for healers! applies to every job in that content. what would it take for you to be healer to be fun would be my issue because unlike savage or ultimate (or even ext) I don't think you should require healer players to be great, I can see some merit in reducing some pain points for dungeons like boring 1 button rotations and reducing tank survivability a bit (stuff like AOE damage for me as a tank player is also boring I literally take no damage from wall to walls as a tank).

    Savage? ultimate? yes I think 0 healer clears are a Issue, but even then just "nerf tanks they do healers jobs" is such a backwards way of actually fixing healers, healers need to actually need to be able to use their full kit effectively this is done by tuning down tanks self survivability while adding more outgoing damage, this doesn't mean skills like clemency or even self/target heals on tanks need to be removed.

    Ultimately though I don't like the Trinity system I think having a stricter Trinity system for these types of content does more harm then good, like I alluded to earlier I would much rather casual content have something similar to lost actions or phantom job system, rather then just having strict healer/tank roles, In harder content I understand they would likely want to keep balancing easy to manage though.
    (0)
    Last edited by Rithy255; 02-14-2025 at 10:26 PM.

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    You know, we actually had a point in this game's lifetime where the trinity functioned in dungeons, it was Stormblood.

    If the tank was bad, aggro goes everywhere but a good healer can salvage the situation, DPS can also help peel for the healer by juggling mob aggro.
    If the healer was bad, tanks couldn't sit in damage stance but could salvage the situation by using their defensive side of the kit, DPS can also help by burning down targets one-by-one to reduce pressure on the tank.
    If the DPS were bad, the tank and healer can still ration out their resources to salvage the situation.

    It was a pretty decent trinity game back then because every role had ways to take control of a situation that went bad while still needing to rely on each other. Tanks also weren't as squishy as people made them out to be, I soloed a few bosses on tank back in SB, the difference back then is that we could only do it from 20% HP max, nobody could solo a boss down from 90% no matter how good they were back then.
    (2)

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