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  1. #1
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    so I've got a question for all the other former Healer mains who went to tank.
    I'm trying to decide on my tank main, and it's a lot harder to decide than I thought.
    I like the mitigation of one, but not the damage rotation. For another it's the exact opposite. I like the rotation, but not the mitigation. It's not even about how effective the mitigation or the damage is. It's just purely based on feel.
    Has anyone else been in a similar situation? do you learn to overlook one aspect over time?
    Should I just play warrior and stop thinking about things (even mechanics)?

    It wasn't this hard choosing a healer main. I like using a book as a weapon, and the gameplay of combining your skills to prevent damage before it happens, so Scholar's the one for me. (before level 70 where you get Excog, and use pretty much nothing else outside of savage)
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  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,403
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by GartredZW View Post
    I like the mitigation of one, but not the damage rotation. For another it's the exact opposite. I like the rotation, but not the mitigation. It's not even about how effective the mitigation or the damage is. It's just purely based on feel.
    I think that part of the issue here, is the homogenization of the tank rotations. For example, back in SB we had PLD with 'maintain Goring Blade on enemy', WAR as 'the 2min meta before the 2min meta existed' (until they reworked it so you got your burst for free), and DRK was 'speed freak john madden with some MP management'. Now, every tank (thanks to DT) has 'press this button to activate burst, then this other button 3 times (4 as PLD) in a row'. It was fine when PLD introduced it with Req in 4.0, it was ok when WAR coopted it for the IR rework in 4.2, but now DRK has Delerium and GNB had/has Bloodfest (allowing 3x Burst Strike, now allowing Lionheart combo too), so all the 'rotations' can feel a bit samey

    As for mitigation, the only one that truly feels 'different' to me is DRK because it's got a 15s CD on TBN instead of everyone else's 25s, TBN has an inherent risk to it (if it doesnt pop GG part of your damage), and Dark Mind is occasionally completely 'dead' as a button because the boss doesn't use Physical damage enough.

    When I play Tank now it's GNB. Partially because I miss the speed of SB DRK, partially because I started the series with FF8
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