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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I always wonder how dps and tank mains would react if you could do an on-patch ultimate without their roles.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,065
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Saraide View Post
    I always wonder how dps and tank mains would react if you could do an on-patch ultimate without their roles.
    I don't think the reaction would be as visceral if all roles could be dropped at some point of the history by relatively equal amount of times. But that's not what's happening here, it's clearly lop-sided to healers.
    (4)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Wasn't the change to LB generation specifically meant to deal with this

    Clearly SE needs to go back to the drawing board because the bandaid on the bullet wound hasn't really had much effect (who could have seen that result coming)

    Quote Originally Posted by Saraide View Post
    I always wonder how dps and tank mains would react if you could do an on-patch ultimate without their roles.
    Once upon a time, people found a way to clear Ramuh EX without having to participate in the Tank mechanic, by having Titan Egi tank the boss instead.

    The fight was released with patch 2.3, on 8th July 2014. The hotfix that prevented the strategy from working was deployed on 15th July 2014. The 'exploit' lasted exactly one week before getting addressed.
    (8)
    Last edited by ForsakenRoe; 02-13-2025 at 01:13 AM.

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Once upon a time, people found a way to clear Ramuh EX without having to participate in the Tank mechanic, by having Titan Egi tank the boss instead.

    The fight was released with patch 2.3, on 8th July 2014. The hotfix that prevented the strategy from working was deployed on 15th July 2014. The 'exploit' lasted exactly one week before getting addressed.
    To add to that, look at what happened with Second Coil. T8 and T9 were consistently solo tanked. When 2.3 Savage Second coil came out and Final Coil was out, there was no way you could solo tank those fights anymore.

    Edit: In terms of the no healer clear, not that surprising when you have something like this going around. https://docs.google.com/spreadsheets...#gid=498577154

    Not only does it show the timetable but also the damage that both dps/healers would take from the moves but also the tanks themselves.
    (1)
    Last edited by Maltothoris; 02-13-2025 at 01:47 AM.

  5. #5
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,226
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I do like that this kind of non-standard play can be done even in the highest level content honestly.

    What bothers me is that healers aren't really allowed to step out from their role's boundaries like tanks and some dps are capable of doing, especially since it sounded like they used to be able to do that long ago.
    (2)

  6. #6
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,449
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Honestly I’m not even banking on them doing anything to Healers in 8.0 at this point. If Healers are irrelevant in every piece of content just because Tanks have all the tools to deal with nearly every instance of damage, then the role becomes moot. Even if you give Healers more damage buttons, it’s not going to fix the damage that’s been done to the role unless they reduce something on DPS/Tanks that will get Healers to be relevant again.

    I also still blame Shadowbringers for this.
    (2)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Tbf, as much as we like to prop up the defined and interdependent roles as sacred, the frequency with which we can find it fun to break from a rigid allocation and with which developers can condone one role being increasingly reduced to "break free from glass only in case of emergency" makes me wonder whether overspecialization does more harm than good.

    Apart from hyperoptimizing back in ARR, in turn usually only due to a very poor healer or off-tank, there was no need to consider threat as a DPS beyond mere target focus and a couple GCDs' delay on bankables (rare at the time anyways), which in many ways made DPSing feel less interesting than it had in less specialization-heavy games in which one was expected to rotate in, distract, aim things out, etc., at least on occasion or within a larger group-wide rotation/polyrhythm. That is to say, having tanks be so powerful of tanks (with hugely more passive mit and overall mit coverage, no sacrifice to rDPS output for extra threat, etc.) essentially removed optimizations otherwise possible and, frankly, fun to partake in.

    Healers' offensive capability are probably the more obvious example, in dropping from an average of 11 non-filler offensive GCDs per minute on a HW WHM to now... 2-3, or WHM launching with the highest AoE spam potency in the game (until oom, as Holy cost was very high at the time) or Stormblood SCH pumping absurd dungeon AoE via Bane + M2... to healer dps becoming an increasingly lower portion of party damage and being allowed very little engagement from offensive play despite that becoming an increasingly large percentage of GCDs. But, it's not just them.

    To put it another way... why do tanks need ~40% passive mit atop already large base health pools? It goes well beyond need into just making anything else too inefficient to almost ever risk participating in tanking no matter what resources or defensives they bring forward.

    Why do we need so many sustain abilities, such that healers commonly have more oGCD sustain than encounters can output in damage, especially without the ability to trade that "free" sustain (ideally, at reasonable exchange) for damage? It just means that healers' maximum dps output has to be reined in light of near perfect offensive uptime, in turn reducing their dynamism and agency between providing sustain or damage -- in a word, making them more... dull.

    And, in consequence, why do the outputs and positioning available to DPS have to be mostly useless for tanking or spot-healing? Such makes their sustain relevant only if an AoE heal (and even then rarely saving healers a GCD), a speedy rez unless the given defensive can be mirrored by every other DPS at the same timing in a fight to which they can be usefully synced (i.e., very rarely except in heal-less groups with frequent mit checks). The rewards for broader awareness that to many may feel essential to "team play" beyond mere failure to PK others with one's positioning just feel so few and far between. And that's in no small part just because we've made the tanks too tanky, the heals too heals-flush (especially, relative to need, especially given said tanks) and the dps therefore overly insulated and the tanks and healers less able to draw nearly as much skill expression from most situations.
    (2)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,065
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Weren't those no tank/dps clears were done after said ults are no longer current patch? These are the no healer clears that's done when said ults were released within same patch. I.e. TOP and FRU.
    (1)

  9. #9
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Rein_eon_Osborne View Post
    Weren't those no tank/dps clears were done after said ults are no longer current patch? These are the no healer clears that's done when said ults were released within same patch. I.e. TOP and FRU.
    Solo healer runs are more common for the current ultimates, I would think
    (0)

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,065
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rolder50 View Post
    Solo healer runs are more common for the current ultimates, I would think
    I recall DSR was solo-healed current patch by an AST, although the main 'difficulty' from what I understood back in that time was a particular mechanic that threw invisible healer stack marker (meaning 1 other stack will go to 1 random player) so they had about 17+ tries to get a good RNG to survive through that one mechanic alone.

    That two latest ults (TOP and FRU) were probably the only ones that gets cleared on-patch without healers.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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