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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ritsugamesh View Post
    The discussion wasn't about 1.0 servers - that's unanimously a bad decision. It would be 2.0 or 3.0 servers, essentially ARR or HW era.

    It would be an intriguing experiment to see how the community receives the game from that era, as it mostly had many of the problems we face solved (that is not to suggest that it didn't have it's own larger issues which have since been solved by the modern version).
    I don't think anyone wants 2.0 servers back. I remember the server response time was so bad that people couldn't clear Titan (Hard).

    I would like 3.x job design to return though, but Yoshi P already said they will not be going back there. 4.x job design is a decent compromise for me though, even though there's parts I dislike about it.
    (2)

  2. #2
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    Quote Originally Posted by Aravell View Post
    I don't think anyone wants 2.0 servers back. I remember the server response time was so bad that people couldn't clear Titan (Hard).

    I would like 3.x job design to return though, but Yoshi P already said they will not be going back there. 4.x job design is a decent compromise for me though, even though there's parts I dislike about it.
    I mean... Obviously when I say 2.0 servers, I mean the state of the game. I'm not saying let's go dig up the physical hardware and load it back up. Server response times and the technological advances made to the backend should be retained, just as it was in Classic WoW. I'm refering to the game state - the job design, balancing, and content difficulty. You say yourself you'd like 3.x job design back (as would I) and that is what I'm really referencing here.
    (1)