I will keep saying it, but the best they could do to add complexity in a good way to healers is giving attacks that use the Job Gauge... Lilies for WHM, Addersgall for SGE and make Energy Drain for SCH into an actually respectable attack and not just a 100 potency poke.
AST cards being a damage boost are always useful, but every other part is just RNG as you can only get MP regen from Astrodyne or a good damage boost. And Minor Arcana has a 50/50 chance to do effectively nothing.




Saying that things get repetitive only when your optimizing is just factually incorrect. To prove this, I went and found some logs of healers who ranked very low, the idea being that low damage = not optimal. And here is what I found:The healer role is a caster role, so our main focus is doing damage and I agreed in my post that we need one or a few more damage spells to make it a bit more fun, however, even in it's current state I cannot say it's boring because you still need to optimize to get to the point where you're pressing your filler damage spell 90% of the time. Where it gets a little repetitive is when you're beyond that optimization point but quite honestly no matter how healers played once you know the fights and have lined up your cooldowns it's bound to be boring unless something goes completely wrong and you need to improvise.
Even when you are not optimal, you are STILL spending the vast majority of your casts on one button. I did the math for this one and it was over 60% of GCDs were DPS. Again I REALLY do not understand why people are so against splitting that 1 enormous Glare bare into like 3-4 smaller bars.
I agree. Healers should heal more in all content, not just the occasional Extreme / Savage / Ultimate fight. It’s why I advocate for slight tank sustain / mitigation nerfs and minimum item level dungeons at max level.
However, this doesn’t mean the healer jobs don’t deserve their own mini-dps rotation. We can built such a rotation using each job’s current DPS kit.
Let’s take a look at WHM for example:
Glare III - Fine As Is
Afflatus Misery - Fine As Is
Dia - 30sec DoT ability
Glare IV - Locked behind a 120sec ability
Holy - Only used in AoE situations.
The problematic DPS actions are Dia, Glare IV, and , Holy. These three actions deserve to be used more in WHM’s dps rotation.
Let’s make some adjustments.
Decrease Presence of Mind’s CD down from 120secs to 60secs for more Glare IV’s.
Shorten Dia’s DoT timer to 12, 15, or 20secs. Make WHM press this button more.
Introduce a new trait that allows each tick / second of Dia’s DoT timer to proc into Glare IV. This works similarly to BLM’s old Thunder proc ability.
Change Holy into an AoE DoT ability after Presence of Mind is used. This makes Holy, a Final Fantasy staple, usable in a single target rotation for WHM as it’s new “finisher.”
There. A mini-DPS rotation for WHM with no new DPS actions included. The only thing left to do is to have the job gain a weaker version of Glare IV at an early level and have Cure I naturally upgrade to Cure II.
Ah but unless it has changed in the last few years LotRO didn't force the trinity. And yes it was possible to get a matchmade group that was not viable because there were too many squishys. It was also possible to get an unkillable group.
- A Mini player



Freecure outliving undraw really shows just how clueless whoever is in charge of healer design is,
the low level Glare 4 should totally be a water spell and I would like "Enhanced Holy" to be Aero 3 upgrading to Holy 2 somewhere around 60-70. Glare 2 can remain mysteriously absent because it's funny.

Xenosys finally reacted to the strike he caused, and what a shocker, he basically told healers to go play savage if they want to feel needed. Yes, you do need healers in high end content, but it doesn't change the core argument of how fucking boring they become after the initial prog of a fight. You have barely anything to optimise on this job. You mash one button over and over, and even in savage (as I have played it) you're just mashing glare for up to 30 seconds at a time before the next raid wide of body check mechanic hits.
What a shocker every youtuber who went to the media tour is basically dismissive of the healer strike and the general sentiment of healing in this game. I wonder why?
And let's not basically tell our midcore playerbase to fuck off to another game. This game is just two extremes now. Casual content is a complete snooze fest to anybody who puts a little bit of effort into the game, and extremes+ have gotten more and more difficult with current encounter design. Where's the middle ground?
Saying dungeons do not matter, or that literally nobody cares (he literally opened the thread where people care lol?) is just ridiculous too. We all have roullettes to do for tome-related gear and I'd like to do content which doesn't put me to sleep. I'd like for the healer role to be playable under savage and not miserable.




Woah woah now hold up buddy.Yes, you do need healers in high end content, but it doesn't change the core argument of how fucking boring they become after the initial prog of a fight. You have barely anything to optimise on this job. You mash one button over and over, and even in savage (as I have played it) you're just mashing glare for up to 30 seconds at a time before the next raid wide of body check mechanic hits.
Healers are boring DURING the initial prog as well!
That's really not "the situation." The issues with healer are known and have been talked about for years and years and years. The devs will either change something or they won't. While healers suck, people who don't enjoy them will not play them anymore. And we will chat about it in this thread. That's it. People elsewhere talking shit don't matter at all.At this point, the situation is like:
Striking people on this thread, Zepla to some extent
vs.
Almost all the other FFXIV streamers, hardcore players, most of the Japanese community, most players in-game (who are totally unaware of this or anything else that happens on the forums), WeskAlber and Xenosys and other content creators who think this is all stupid, the FFXIV subreddit, the FFXIV discord communities (besides the discord created for this thread) . . .
I feel like this thread would have a greater impact (besides being a source of entertainment for people not on the forums) if the thread's creators and supporters reached out beyond the forums and talked about their concerns with other FFXIV media and in other FFXIV communities. Or if they would produce content of their own on YouTube, etc. Right now this thread is attracting attention, but in a negative sense. I mean, people were even talking about blacklisting everyone they saw taking part in this thread / the strike.
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