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  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Amity_Roji View Post
    Oops, I missed this one, soz.


    Every healer class has the ability to insta-cast a rez (as can Summoners and Red Mages), and as a WHM I can also do it for 0 MP with Thin Air - twice. Even if my Swiftcast is on cooldown I can pop Presence of Mind and dramatically reduce the cast time if I need a second rez, and in most encounters it's easier to do this while avoiding mechanics than it is for a BLM to fully utilize their leylines.

    That said, I kinda think of rezzing as somewhat irrelevant to the argument as it's a cut-and-dry example of a "recovery tool" - you're only using it if someone screwed up.

    Hell, in a lot of MMOs the idea of being able to rez someone during an encounter at all is a rare and/or alien thing.


    If I were doing a post for #FFXIVTANKSTRIKE I would absolutely bring up active aggro management as a thing missing from that role. I don't think a return to stuff like Classic WoW's "Ok, nobody DPS until I've got three Sunder Armor stacks" uber-hardcore aggro management would be good, but having something to make it at least relevant would be nice. As it sits all tanks have to do is pop a tank stance and they could literally faceroll their way to holding aggro.

    And the only time I've ever had a tank cover me in recent years in this game is if a boss mechanic explicitly requires it (scripted tank LB3 or the like).
    Just regarding the raise being rare or alien concept?

    Maybe for you, I find it rather surprising that you'd say so. As a healer in at least one game, I had access to a self-raise and multiple party raises. here's an example in one game
    https://aion.fandom.com/wiki/Grace_of_Resurrection_I and here's another one from the same game https://aion.fandom.com/wiki/Resurrection_Loci_I
    (0)

  2. #2
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Just regarding the raise being rare or alien concept?

    Maybe for you, I find it rather surprising that you'd say so. As a healer in at least one game, I had access to a self-raise and multiple party raises. here's an example in one game
    https://aion.fandom.com/wiki/Grace_of_Resurrection_I and here's another one from the same game https://aion.fandom.com/wiki/Resurrection_Loci_I
    Different games, different systems.
    WoW is very limited when it comes to Combat Resses.

    Then we have GW2 where anyone can bring a player back, healer or not as often as someone would happen to fall.
    (1)
    Last edited by Evergrey; 06-22-2024 at 09:04 AM.

  3. #3
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Honestly, just add some damage around. Give healers something to heal, it's not hard. Unavoidable damage that isnt a lot but can add up if ignored. Give me something to cleanse. Not hard. Get rid of vulnerability if you have to, theres nothing to heal if people are either full hp or dead from missing 2 mechanics. Let us cleanse vulnerability. Something.

    Just lazy and safe uncreative development. Theyre too scared of expecting someone who has reached level 90 to actually know how to do anything at all whatsoever.
    This is a video game. If they cant press buttons in an order then let them lose.

    No one cares about savage. Make it less about researching for a test and more like i dunno, playing a video game and people might play it.

    Balance for the majority of content people play which is guess what, normie content. Raids are a waste of time to develop.
    Dont make battle content for the lowest common denominator of plot watchers who will never like it. Then youre just making easy boring stuff that no one likes. Raider trash even say who even cares about dungeons anyway.
    (4)

  4. #4
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    If you think that Raids and Savage content are waste of time in MMO, then I think you mistaken games. You should be playing Second Life right now. MMO's are not about showing off your glam 100% of time, and trying to make cute screenshoots.
    (6)

  5. #5
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rikka_Chu View Post
    If you think that Raids and Savage content are waste of time in MMO, then I think you mistaken games. You should be playing Second Life right now. MMO's are not about showing off your glam 100% of time, and trying to make cute screenshoots.
    I'm an ultimate player so I like raiding but I still find your answer kinda rude.

    Taste judgment aside, raiding takes time that not everyone can devote to the game, and we raiders are only a small part of the player base.

    What's more, you should consider that raiding isn't necessarily a priority for players when they log on to the game. Deep dive dungeons, criterion, 24-man, normal raid/trials, Hunt and so on are a bigger part of the game than savage/ultimate content. Not even mentioning the non-fighting activities.
    (8)
    Last edited by Hellebore_Ghrian; 06-22-2024 at 08:07 AM.
    Healer? What do you even need one for?

  6. #6
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    I'm an ultimate player so I like raiding but I still find your answer kinda rude.

    Taste judgment aside, raiding takes time that not everyone can devote to the game, and we raiders are only a small part of the player base.

    What's more, you should consider that raiding isn't necessarily a priority for players when they log on to the game. Deep dive dungeons, criterion, 24-man, normal raid/trials, Hunt and so on are a bigger part of the game than savage/ultimate content. Not even mentioning the non-fighting activities.
    This is true and also a problem imo. I'm of the mind that Savage and Ultimates should have been their own mode like PVP, but the time has passed for that. They are at odds with making a compelling game the rest of the time. As I've said before a lot of job homogenization and simplifying has nothing to do with the story players and everything to do with raiders, particularly raiders who mainly play the game to compete against other people (even in PvE situations). The majority of the game might be casual but ultimately gameplay is tuned for high end.
    (0)

  7. #7
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    777
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rikka_Chu View Post
    If you think that Raids and Savage content are waste of time in MMO, then I think you mistaken games. You should be playing Second Life right now. MMO's are not about showing off your glam 100% of time, and trying to make cute screenshoots.
    FFXIV its actually a second life game, not actually a MMORPG.
    (2)

  8. #8
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    529
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by AnnRam View Post
    FFXIV its actually a second life game, not actually a MMORPG.
    Please look forward to it.
    (0)

  9. #9
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    Honestly, just add some damage around. Give healers something to heal, it's not hard. Unavoidable damage that isnt a lot but can add up if ignored. Give me something to cleanse. Not hard. Get rid of vulnerability if you have to, theres nothing to heal if people are either full hp or dead from missing 2 mechanics. Let us cleanse vulnerability. Something.

    Just lazy and safe uncreative development. Theyre too scared of expecting someone who has reached level 90 to actually know how to do anything at all whatsoever.
    This is a video game. If they cant press buttons in an order then let them lose.

    No one cares about savage. Make it less about researching for a test and more like i dunno, playing a video game and people might play it.

    Balance for the majority of content people play which is guess what, normie content. Raids are a waste of time to develop.
    Dont make battle content for the lowest common denominator of plot watchers who will never like it. Then youre just making easy boring stuff that no one likes. Raider trash even say who even cares about dungeons anyway.
    Thank you for saying this!!
    (3)
    #FFXIVHEALERSTRIKE

  10. #10
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    No one cares about savage. Make it less about researching for a test and more like i dunno, playing a video game and people might play it.
    I think saying ''no one cares about savage'' is just as harmful as the high end players saying the equivalent of ''no one cares about dungeons or casual content''. Saying ''raids are a waste of time to develop'' is objectively wrong, it's an area of content in the game for some players, just like how there's deep dungeons, fishing or whatever else that I personally do not care for, but recognise the value of it.

    It's harmful and all you're doing is incentivising people who prioritise savage to dismiss your arguments or issues with the game. I say this as someone who cares for both sides of the game, I want better for everything.

    Ironically, healing is problematic in all levels of the game. It's far too boring in casual content due to the low or non-requirements of having to heal, leaving healers essentially as casters with a one button rotation. In high end content, healing isn't as interesting or nuanced as you expect due to encounter design forcing one-shot or party wipe mechanics on the party if you make a mistake. Healers are essentially there to spam their DPS button and heal the party after the scheduled 30-60s raid wide, and if someone makes a mistake on a mechanic, it's a guaranteed wipe in most cases.

    Is healing more enjoyable in high end content? Absolutely, at least you are needed and actually have things to heal every 30-60s and need to manage your cooldowns, but it still goes back to the same issue across the board: you're stuck spamming your one DPS button for 9/10th's of your GCDs, which is really boring.

    So to the other parts of your post, I agree, add more outgoing damage or harder hitting mechanics, add unique role-based responsibilities for mechanics (i.e cleansing, dooms, etc) and most importantly (IMO), give healers an actual DPS rotation akin to tanks in a game which expects every single role to optimise damage above all else.

    TL.DR - every level of content matters, make shit a bit harder, give healers an actual DPS rotation since we are also casters and not just healers since this game expects everyone to do damage.
    (16)

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