



I'm sorry, I mean I'm honoured that in 6 years , you've contributed less than 50 posts, and in your 2 than you just added, neither really contributed much to the discussion, did they? I mean in 6 years, I guess you don't seem to have noticed healers much.
It's not over the youtuber though and it's not because of the youtuber that most people here think their role has no value in the majority of content, the youtuber simply put a spotlight on it when the devs were saying they were "making the game harder", so much harder that WAR can still solo dungeons, and that that aspect has only got worse in DT. Surprise, surprise, healers don't like that idea.
Polar opposites? But we could literally get both. Adding more DPS buttons is not mutually exclusive with designing the fights to require more active healing.




Again, this is going on for much longer. This is a 180 pages long topic from 2020:
https://forum.square-enix.com/ffxiv/...-healer-issues
This is a 417 pages long healer complaint thread from 2022:
https://forum.square-enix.com/ffxiv/...-play-Ultimate
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

Over 6 months and almost 1k pages later, plastered all over social media for a good while, barely anything has been done in terms of healer adjustments or affect queue times and inconveniencing other job mains in DT. I'm in favor of healer improvements, but this "strike" was definitely just all talk since the very beginning. Looking back, it all feels like one big joke that nobody was actually serious about.
Many game devs have acknowledged worse, but most importantly, quick.
This here sounds like typical japanese company inertia.


Moreso that the thread happened because, after several years of giving feedback about the Healer role's... role? in party content being usurped by other roles (mainly Tank), and forcing us more and more into 'Press spam filler action for damage, because you can cover all healing with OGCDs', the people giving the feedback were told, time and again, 'just wait till DT, they'll make healing harder'. Then the media tour showed that literally nothing had changed about how healing worked, that WAR could still effectively solo, or keep the team alive because Nascent Flash is an abomination in the face of sensible game design principles, and so the camel's back broke for a lot of players
The other issue is, yes Xeno does Ultimates and Savage. But doing Ult/Savage is not a prerequisite for being able to do a 1T3D run of EX roulette. As long as you can manage to target Nascent Flash onto a DPS when you press it, almost anyone is able to pull it off. It's not some heavily skill-dependent test of your gaming capabilities, it's 'target ally before pressing the funny instant-full-HP button'
We could, but my point is, if you're a healer that wants to have more damage hitting the party, and therefore more reasons to press healing GCDs, Stormblood had that (due to having less OGCD access).
If you're a healer that says 'we will always end up having to DPS in downtime, and there will always be downtime in some form in any content, so make the downtime more interesting by adding maybe 2 more damage buttons to our 'rotation'', then Stormblood had that (eg SCH having more than one DOT, and the timers of said DOTs being staggered)
Yoshi-P said, in a pre-Endwalker Live Letter, that 'we don't plan to return to the level of complexity that 3.0 had'. You know what else didn't have 3.0's complexity? 4.0, Stormblood. No matter how we slice it, it seems like Stormblood (with adjustments/lessons learned from SHB onward, eg WHM Lilies) is the ideal 'blueprint' to start rebuilding from
edit:
I think that their opinion is important to keep in mind, at least in some regards. A lot of their stance does seem to trend towards 'keep the status quo, because change is scary'. But that can be addressed by having the main core of the Healer jobs be effectively identical to how it currently is, and the additional complexity for those asking for it, would be an 'optional' addition on top.I don't imagine that Striker fellow for example has a sharp mind on any other part of the game if they think current healer is "visionary" design worth defending for months on end, to say nothing of how they and other anti-strikers keep saying this topic both "totally doesn't matter" but also lives rent-free in their minds enough that they keep coming back to bump it, lol.
For example, I've posted about how I'd rework the Healers. Let's take the SCH, as an example, because Striker responded to that one in particular. They mentioned that they'd dislike 'being forced' into the 'stance dance' gameplay that the Strategies, Offensive, Defensive and Emergency, would provide to the player. In response to that, I reworked the potencies of actions, such that Strategy: Offensive has identical healing gameplay to the current DT SCH, with equal (or sometimes stronger) potencies to DT SCH.
As such, a player like myself would find more enjoyment from the job, due to having a lot more choice in how to handle situations. Rather than a Succor, I could use Defensive-Indom for a barrier instead of healing. I could Defensive-Excog someone, which applies a barrier to them, and then Deploy both that barrier AND the Excog to help heal after the raidwide. I could forgo barriers entirely, and stay in Defensive so that Lily (the fairie) applies barriers to everyone over time via Embrace. But a player like Striker, may prefer to simply ignore the Strategies and focus on playing like they currently would. By staying in Strategy: Offensive, they'd be effectively playing 'Dawntrail SCH' automatically, and would still be able to clear all content.
It's fine to be worried that changes will make a job you like, into a job you don't. The RNG removal for AST killed that job for me, for example. But the difference is, the AST changes were something that everyone was forced into. Even I have to deal with the cards being 100% predictable and the lore being demolished for a third time. But the path above allows players who don't want to partake in the changes, to ignore them completely, which I think is far healthier for avoiding players getting into a tizzy about 'oh I'm forced to do XYZ and I picked Healer to avoid that'. You don't want a 'full DPS rotation' (read: applying 3 DOTs and pressing Broil in between refreshes)? Sure, then simply don't press the DOTs, because the potencies are such that simply spamming Broil on every GCD is 98% of the damage of making perfect use of the DOTs
Last edited by ForsakenRoe; 12-12-2024 at 09:27 AM.



Lers just say the biggest thing has done is getting more people to talk about healers. That being said, I wish yoshi p's comment about " If you want engaging healing, go play ultimate." should of set it off but it is what it is.




I don't think people would've realistically expected CBU3 to act fast given that they're known for their glacial pace (or at all, tbh). Moreover:Over 6 months and almost 1k pages later, plastered all over social media for a good while, barely anything has been done in terms of healer adjustments or affect queue times and inconveniencing other job mains in DT. I'm in favor of healer improvements, but this "strike" was definitely just all talk since the very beginning. Looking back, it all feels like one big joke that nobody was actually serious about.
From.The.First.Post.And.People.Still.Miss.It.
:slow_claps:
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